Jonno22 Level 1 of the Dungeon (11, 3, D:1) a +0 short sword (30, -40, D:1) a +0 robe a +0 robe a +0 leather armour a +0 hand axe a +0 club a +0 whip a +0 hand axe a +0 short sword a +0 club a +0 mace Level 2 of the Dungeon (15, -30, D:2) a potion of degeneration a +0 whip a +0 short sword a +0 whip a +0 short sword a +0 club (17, -17, D:2) a plain deck of changes Level 3 of the Dungeon (31, 6, D:3) a +0 club (unseen) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the -6 pair of boots of the Mutiny {+Fly rPois rN++ Int-4} (10 gold) It affects your intelligence (-4). It protects you from poison. It greatly protects you from negative energy. It lets you fly. the +2 robe "Couck" {rElec rF+ rC+} (3870 gold) It protects you from fire. It protects you from cold. It insulates you from electricity. the +7 hand axe of Ivocam {vamp, *Confuse +Blink rElec Dex+7} (7410 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+7). It insulates you from electricity. It lets you blink. It may confuse you when you take damage. the +1 leather armour of Indomitability {rF- Str+2 SInv} (1540 gold) It affects your strength (+2). It makes you vulnerable to fire. It lets you see invisible. (0, 0, D:4) a stone (1, -3, D:4) a stone (1, 2, D:4) a stone (2, -6, D:4) a stone (2, -2, D:4) a stone (3, -8, D:4) 4 stones (3, -6, D:4) a stone (3, -3, D:4) a stone (8, -1, D:4) a potion of curing (14, -1, D:4) a +0 flail a -2 club a +0 robe a +0 scale mail a +0 robe a +0 ring mail a +0 ring mail a +0 leather armour a +0 scale mail (42, 21, D:4) a +0 mace Level 6 of the Dungeon (0, 1, D:6) a +0 whip a +0 club a +0 mace (0, 2, D:6) a +0 whip a +0 mace a +0 chain mail a +0 club a +0 short sword a +0 hand axe a +0 dagger a +0 robe a +0 short sword