Dungeon Crawl Stone Soup version 0.29-a0-453-gf113fcf677 (webtiles) character file. Game seed: 5960572517138603028 7 JosephDoom the Conjurer (level 2, -7/17 HPs) Began as an Octopode Conjurer on May 20, 2022. Mangled by a gnoll ... wielding a +0 flail (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:57 (314 turns). JosephDoom the Conjurer (Octopode Conjurer) Turns: 314, Time: 00:01:59 Health: -7/17 AC: 1 Str: 6 XL: 2 Next: 4% Magic: 1/5 EV: 13 Int: 20 God: Gold: 12 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Missiles c - 16 stones Scrolls b - a scroll of fear {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A gnoll comes into view. It is wielding a +0 flail. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is severely wounded. You constrict the hobgoblin. The hobgoblin hits you. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is almost dead. You constrict the hobgoblin, but do no damage. The hobgoblin hits you. A kobold comes into view. It is wielding a +0 dagger. Magic courses through your body. You constrict the hobgoblin, but do no damage. The hobgoblin misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wearing a +0 leather armour (almost dead, constricted by you, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! You have reached level 2! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You die... ..# ## .. .. .## . ..#.. #. †..# . ... # ## #. #.# .# ....#.###.# .### ......K.g@# †.J.. ...#.#.### ###..#### #.÷.####........ #...÷........... #..############### ##'##.............# ###..........⌠....... ##...⌠................ ##........⌠.........⌠.. You could see a gnoll and a kobold. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JosephDoom the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 313 | D:1 | Reached XP level 2. HP: 6/17 MP: 3/5 314 | D:1 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, ebering_ecumenical_altar_sacrificial, item_on_display_a Action || total -------------------------++------- Melee: Unarmed || 14 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 12 Use: Potion || 1 Armor: Skin || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 314 | 309 | 5 | 248 | 20 | 1 | 314.0 | Dungeon | 314 | 309 | 5 | 248 | 20 | 1 | 314.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 314 daAuts