JosephDoom Level 1 of the Dungeon (0, 0, D:1) a +0 war axe (10, 4, D:1) a +0 leather armour of willpower (16, 20, D:1) a +0 helmet (18, 1, D:1) 21 stones (26, 9, D:1) a +0 whip (26, 14, D:1) a +0 dagger (29, 19, D:1) a +0 short sword 32 stones a +0 ring mail (29, 25, D:1) a +0 club (36, -4, D:1) a +0 club 4 stones (48, 16, D:1) a +0 flail (52, -2, D:1) a +0 dagger (52, 18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 mace (6, 9, D:2) a +0 whip (8, -4, D:2) the +1 robe of Exclusion {+Inv rCorr Int+2} Int: It affects your intelligence (+2). +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (11, -5, D:2) 6 poisoned darts (14, 28, D:2) a +0 leather armour (19, 39, D:2) a +0 club (37, 20, D:2) a +0 leather armour (37, 30, D:2) a +0 club a +0 club (38, 30, D:2) a +0 hunting sling a +0 dagger a +0 whip a +0 animal skin a +0 helmet (39, 1, D:2) a +0 mace (39, 4, D:2) a +0 mace (40, 1, D:2) a +0 mace (40, 29, D:2) a +0 club (41, -9, D:2) a +0 mace (41, 29, D:2) a +0 club a +0 club (46, 29, D:2) a +0 short sword a stone (46, 31, D:2) a +0 short sword (53, 4, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (53, 13, D:2) a bat corpse (skeletalised by now) (53, 33, D:2) an amulet of regeneration