JosephDoom Level 1 of the Dungeon [Shop] Qovec's Weapon Emporium a +0 club (14 gold) 4 poisoned darts (22 gold) a +2 vorpal great sword (303 gold) 21 stones (29 gold) 14 stones (19 gold) a +0 dagger (28 gold) 4 poisoned darts (22 gold) a +0 hunting sling (21 gold) a +0 short sword (42 gold) a +0 hand axe (42 gold) 10 stones (14 gold) (0, 0, D:1) a +0 dagger (24, 6, D:1) a +0 ring mail (40, 14, D:1) a +0 short sword (40, 24, D:1) a +0 club (42, 13, D:1) a +0 club (52, 27, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 0, D:2) a +0 dagger (4, 17, D:2) a +0 ring mail (5, -2, D:2) a +0 short sword a +0 dagger (11, 38, D:2) a +0 leather armour (12, 37, D:2) a +0 dagger (12, 38, D:2) a +0 whip a +0 ring mail (20, 23, D:2) a +0 dagger (22, -8, D:2) a Young Poisoner's Handbook (26, 4, D:2) a +0 club (27, 5, D:2) a +0 club a +0 dagger (28, 7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 club (10, -21, D:3) a +0 dagger (21, -40, D:3) a +0 club a +0 animal skin (21, -35, D:3) a +0 dagger (22, -41, D:3) a +0 ring mail a +0 dagger a +0 leather armour a +0 mace of draining a +0 short sword a +0 flail a +0 whip a +0 dagger of venom (22, -40, D:3) a +0 club (22, -12, D:3) a +0 short sword (23, -43, D:3) a +0 club (23, -40, D:3) a +0 club (28, -9, D:3) a +0 short sword (29, -44, D:3) a +0 dagger (41, -16, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, 24, D:4) a +0 dagger (6, 24, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 chain mail (2, -5, D:5) a +0 hand axe a +0 chain mail (3, -6, D:5) a +0 whip a +0 robe a +0 dagger a +0 robe (27, 33, D:5) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (9, -3, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a +0 spear a +0 robe (22, 22, D:8) a +3 short sword (36, -7, D:8) a +1 leather armour of positive energy 16 boomerangs a +1 demon trident of flaming (37, -7, D:8) a +0 scale mail a +1 vorpal spear a +0 giant club (40, -9, D:8) a +0 plate armour (41, -9, D:8) a +0 buckler a tin of tremorstones (2/2) a +2 antimagic halberd 3 scrolls of amnesia a piece from Xom's chessboard (15/15) 4 atropa-tipped darts a +3 chain mail of fire resistance 4 curare-tipped darts 6 poisoned darts Level 9 of the Dungeon (0, 0, D:9) a +2 war axe a +0 robe (1, -3, D:9) a +0 falchion a +0 robe a +0 battleaxe a +0 robe a +4 short sword of freezing a +0 robe a +3 hand axe a +0 robe (16, 35, D:9) a +0 shortbow (17, 38, D:9) a +0 mace a +0 chain mail (30, 42, D:9) a +0 giant club a +0 giant club (40, -6, D:9) a +0 short sword (41, -6, D:9) a +0 scimitar a +0 plate armour (42, -6, D:9) a +0 trident Level 10 of the Dungeon Level 11 of the Dungeon Level 12 of the Dungeon Level 13 of the Dungeon (0, 0, D:13) a +0 robe a +0 dagger (1, 2, D:13) a +0 great mace a +0 giant spiked club (7, 30, D:13) a +0 mace (20, 31, D:13) a +0 giant club a +0 robe (43, -3, D:13) a +0 halberd a +0 chain mail Level 14 of the Dungeon (12, -21, D:14) 24 stones (22, -4, D:14) a +0 hand axe a +0 leather armour (22, 0, D:14) 4 large rocks (23, -4, D:14) a +0 robe (23, -3, D:14) a +4 hand axe a +0 hand axe a +0 robe (31, -16, D:14) 4 large rocks (45, -18, D:14) a +0 whip (48, -47, D:14) a +3 chain mail of cold resistance (49, -47, D:14) a +6 battleaxe of distortion Level 15 of the Dungeon Level 1 of the Orcish Mines Level 2 of the Orcish Mines [Shop] Yfigoud's Armour Shoppe a +0 ring mail (64 gold) a +0 robe (11 gold) a +0 chain mail (72 gold) a +0 ring mail (64 gold) a +0 leather armour (32 gold) a +0 robe (11 gold) a +0 robe (11 gold) a +3 leather armour of cold resistance (384 gold) [Shop] Quajut's Antique Armour Shop a +0 ring mail (124 gold) a +0 ring mail (124 gold) a +0 leather armour (62 gold) +1 storm dragon scales (2697 gold) a +0 leather armour (62 gold) a +3 chain mail of cold resistance (821 gold) a +2 leather armour of fire resistance (589 gold) a +0 robe (21 gold) [Shop] Gukufueps's Weapon Boutique a +0 battleaxe (84 gold) 21 stones (27 gold) a +0 great sword (84 gold) a +3 scimitar (273 gold) 25 stones (32 gold) a +0 falchion (39 gold) 25 stones (32 gold) (0, 0, Orc:2) a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant club (1, 1, Orc:2) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (3, -2, Orc:2) the ring of Oboadytakk {rC- rN+ rCorr Str+4} [ring of positive energy] Str: It affects your strength (+4). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a ring of magical power a ring of Suspected Treachery {rF+ Str-4 Dex+2 SInv} [ring of protection from fire] Str: It affects your strength (-4). Dex: It affects your dexterity (+2). rF: It protects you from fire. SInv: It lets you see invisible. a wand of polymorph (13) the +3 Elemental Staff {rElec rF++ rC++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. 6 scrolls of identify a ring of magical power a ring of willpower an amulet of guardian spirit a wand of paralysis (4) the +8 giant spiked club "Killer Klown's Foe" {freeze, Dex+7} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+7). the +6 dire flail of Qibitou {pain, rPois Will+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rPois: It protects you from poison. Will: It increases your willpower. (12, -35, Orc:2) a +0 war axe a +0 chain mail a +0 tower shield a +0 mace a +0 scale mail a +0 dagger a +0 war axe a +0 chain mail a +0 hand axe (13, -35, Orc:2) a +0 club a +0 short sword a +0 chain mail a +0 flail (13, -34, Orc:2) a +0 trident (15, -35, Orc:2) a +0 club a +4 chain mail a +0 trident (24, 10, Orc:2) a +0 giant spiked club a +1 mace of draining a +0 ring mail (29, 7, Orc:2) a +0 falchion (31, 7, Orc:2) a +0 plate armour a +0 glaive a +0 giant club a +0 mace a +0 dire flail a +0 giant club (32, 7, Orc:2) a +0 plate armour a +2 war axe (32, 8, Orc:2) a +0 chain mail a +0 hand axe Level 1 of the Elven Halls (5, -14, Elf:1) a +0 rapier (6, -14, Elf:1) a +0 leather armour a +0 scimitar a +0 shortbow (6, -13, Elf:1) a +0 shortbow (12, -14, Elf:1) a +0 short sword a +0 leather armour a +0 robe (13, -13, Elf:1) a +2 dagger of flaming (13, -12, Elf:1) a +0 short sword a +0 leather armour (14, -16, Elf:1) a +0 dagger a +0 robe a +0 battleaxe of flaming (15, -17, Elf:1) a +0 dagger a +0 robe (16, -13, Elf:1) 24 stones (19, -32, Elf:1) a +0 long sword (19, -28, Elf:1) a +0 spear (20, -32, Elf:1) a +0 scale mail (20, -1, Elf:1) a +0 short sword (37, 7, Elf:1) a +7 mace of venom (41, -9, Elf:1) a +0 short sword (56, 2, Elf:1) a +0 leather armour (57, -2, Elf:1) a +0 shortbow a +0 short sword of draining a +0 leather armour a +0 long sword a +0 shortbow a +0 ring mail a +0 long sword a +0 short sword (57, -1, Elf:1) a +0 dagger a +0 longbow a +0 leather armour Level 2 of the Elven Halls (2, -4, Elf:2) a +0 shortbow a +0 short sword of venom a +0 leather armour (2, 4, Elf:2) a +0 shortbow a +0 short sword a +0 leather armour (3, -3, Elf:2) a +0 long sword a +0 long sword a +0 scale mail (3, -2, Elf:2) a +0 shortbow a +0 leather armour (5, 10, Elf:2) 21 stones (8, 1, Elf:2) a +3 long sword a +3 short sword of holy wrath (15, 43, Elf:2) a +0 long sword a +0 leather armour (16, 45, Elf:2) a +2 flail of protection (42, 21, Elf:2) a +3 scimitar of holy wrath (42, 32, Elf:2) a +0 long sword a +0 leather armour a +0 rapier (42, 33, Elf:2) a +0 longbow a +0 short sword a +0 leather armour Level 3 of the Elven Halls (0, 0, Elf:3) 25 stones (26, -27, Elf:3) a +0 pair of boots (30, -30, Elf:3) a +0 war axe (33, -27, Elf:3) a +0 scimitar a +0 shortbow a +0 ring mail (35, -45, Elf:3) a +0 long sword (35, -44, Elf:3) a +0 short sword a +0 chain mail (36, -45, Elf:3) a +0 long sword (36, -44, Elf:3) a +0 long sword a +0 ring mail (36, -43, Elf:3) a +0 rapier (36, -5, Elf:3) a +2 vorpal hand axe (38, -1, Elf:3) the +5 flail of Megalomania {freeze, Will+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Will: It increases your willpower. (42, -35, Elf:3) a +0 rapier a +0 leather armour (42, -17, Elf:3) 7 stones (43, -38, Elf:3) a +0 rapier a +0 leather armour (44, -38, Elf:3) a +0 dagger (47, -8, Elf:3) the +9 quarterstaff of Extermination {venom, rElec Will- Stlth+} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. Will: It decreases your willpower. Stlth: It makes you more stealthy. a +0 chain mail of willpower a +1 helmet an amulet of faith a +6 flail of holy wrath (48, -28, Elf:3) a +0 long sword a +0 buckler a +2 shortbow of freezing a +0 scimitar (49, -28, Elf:3) a +0 long sword a +0 chain mail a +0 rapier (51, -9, Elf:3) the +7 hand axe "Fian" {drain, Dex+3} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+3). (54, -19, Elf:3) a +0 leather armour a +0 short sword a +0 longbow (56, -23, Elf:3) a +0 leather armour a +0 long sword a +1 short sword of holy wrath (59, -5, Elf:3) a +0 rapier a +0 rapier Level 1 of the Lair of Beasts (23, 22, Lair:1) a +0 flail (27, -7, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts Level 3 of the Lair of Beasts Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 quarterstaff (2, 0, Lair:4) a box of beasts Level 5 of the Lair of Beasts Level 6 of the Lair of Beasts (6, -4, Lair:6) a +0 troll leather armour (12, -6, Lair:6) a +0 spear (13, -5, Lair:6) a potion of degeneration (15, -4, Lair:6) a +0 buckler (56, -51, Lair:6) a +0 dagger Level 1 of the Shoals [Shop] Xuggun's Magic Scroll Boutique a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) a scroll of torment (112 gold) a scroll of identify (30 gold) a scroll of noise (15 gold) a scroll of immolation (52 gold) (9, -34, Shoals:1) a +0 trident (29, -9, Shoals:1) a +0 hunting sling a +0 spear (29, 18, Shoals:1) the +5 robe of the Shore {rPois rN+ rCorr} rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (30, -27, Shoals:1) a +0 spear (32, -19, Shoals:1) a +1 demon trident of freezing a +0 leather armour (36, -24, Shoals:1) a +0 spear (37, -27, Shoals:1) a +0 spear of flaming a +0 hunting sling (37, -26, Shoals:1) a +0 spear a +0 hunting sling (37, -25, Shoals:1) a +0 quarterstaff a +0 hunting sling (39, -17, Shoals:1) a +0 scale mail Level 2 of the Shoals (0, 0, Shoals:2) a +0 trident (15, -22, Shoals:2) a +0 shortbow (15, -20, Shoals:2) a +0 shortbow a +0 great sword (15, -7, Shoals:2) a +0 trident a +0 trident (16, -7, Shoals:2) a +0 leather armour a +2 spear of flaming (17, -7, Shoals:2) 2 boomerangs a +0 trident (18, -3, Shoals:2) a +2 trident of draining a +2 leather armour (18, -1, Shoals:2) a throwing net (19, 0, Shoals:2) a +1 halberd of draining (20, -2, Shoals:2) a +4 trident of draining (20, 0, Shoals:2) a +3 spear of draining (21, 9, Shoals:2) a +0 trident (28, -15, Shoals:2) a +0 trident (28, 0, Shoals:2) the +6 hunting sling of Hepliaklqana's Grace {vorpal, Fragile rElec rCorr Int+4} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (35, -16, Shoals:2) a potion of degeneration Level 3 of the Shoals (0, 0, Shoals:3) a +0 trident 3 boomerangs Level 4 of the Shoals (0, 0, Shoals:4) a +0 spear (13, 4, Shoals:4) a +0 leather armour (13, 5, Shoals:4) a +0 trident 2 boomerangs (17, 5, Shoals:4) a +0 trident 2 boomerangs (21, -13, Shoals:4) a +0 trident (28, -37, Shoals:4) a +0 halberd (30, -37, Shoals:4) a +0 trident a +0 robe (35, -17, Shoals:4) a +0 rapier a +0 robe (40, -16, Shoals:4) a +0 trident a +1 robe of resistance a +0 trident a +1 chain mail of fire resistance a +0 trident 2 boomerangs (41, -15, Shoals:4) a +0 trident Level 1 of the Spider Nest (0, 0, Spider:1) 19 stones (4, 16, Spider:1) 12 stones (11, -14, Spider:1) a +0 rapier (11, 16, Spider:1) a +0 chain mail (24, 15, Spider:1) a throwing net (still there?) a ring of fire (still there?) a staff of poison (still there?) (29, 6, Spider:1) a +0 leather armour of poison resistance Level 2 of the Spider Nest (21, -8, Spider:2) a +0 leather armour (26, -9, Spider:2) a scroll of torment Level 3 of the Spider Nest (4, 22, Spider:3) a +0 robe (10, 8, Spider:3) 21 stones (10, 22, Spider:3) a +0 cloak (23, 20, Spider:3) a potion of heal wounds (23, 21, Spider:3) Great Wizards, Vol. VII (23, 22, Spider:3) a scroll of enchant armour (23, 23, Spider:3) a potion of haste (23, 24, Spider:3) 6 atropa-tipped darts (30, 22, Spider:3) a +0 pair of gloves Level 4 of the Spider Nest (5, -33, Spider:4) a +0 short sword (11, -6, Spider:4) a +0 robe (12, -6, Spider:4) a +0 hand axe (21, -4, Spider:4) 11 stones (21, 3, Spider:4) 16 stones Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +6 eveningstar of Wyrd {flame, *Slow rF- rN++ Int+2} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. (0, 1, Slime:5) the +2 leather armour "Riat" {Drain Will+ Str+2} Str: It affects your strength (+2). Drain: It drains your maximum health when unequipped. Will: It increases your willpower. the +0 plate armour of the Apple {rElec Dex+3} Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. the +8 morningstar "Gosmif" {elec, rPois rC- Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It makes you vulnerable to cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. (6, 2, Slime:5) the +7 scimitar of Objectivity {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). (7, 1, Slime:5) the +5 mace "Wicyal" {holy, Contam +Blink rCorr Str-5} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (-5). +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (7, 11, Slime:5) the +1 chain mail "Kaem" {Dex+4} Dex: It affects your dexterity (+4). (9, 9, Slime:5) the +3 rapier of the Hammering Viper {vamp, *Noise Int+2 Dex+7} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+7). *Noise: It may make noises in combat. Level 1 of the Depths (2, -26, Depths:1) a +0 ring mail (10, -23, Depths:1) a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail +0 fire dragon scales (14, -24, Depths:1) a +1 vorpal battleaxe a +0 chain mail (15, -24, Depths:1) a +1 leather armour of positive energy (28, -25, Depths:1) a +0 great mace a +0 dire flail (52, -12, Depths:1) 3 large rocks Level 2 of the Depths (0, 0, Depths:2) a ring of ice (6, -2, Depths:2) a scroll of immolation (10, -2, Depths:2) 3 large rocks (21, 40, Depths:2) a tengu corpse a very ugly thing corpse (21, 42, Depths:2) a +2 battleaxe of freezing (25, 9, Depths:2) a +0 dire flail an ettin corpse (25, 10, Depths:2) a +0 dire flail of venom