Dungeon Crawl Stone Soup version 0.20-a0-313-g10ed074 (webtiles) character file. 0 Junicave the Skirmisher (level 1, -3/18 HPs) Began as a Formicid Abyssal Knight on Dec 20, 2016. Was a Follower of Lugonu. Slain by a small abomination (16 damage) ... on level 1 of the Abyss. The game lasted 00:00:36 (80 turns). Junicave the Skirmisher (Formicid Abyssal Knight) Turns: 80, Time: 00:00:36 Health: -3/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +1 falchion rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: non-regenerating, diseased A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand Weapons a - a +1 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles c - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History There is a gateway leading deeper into the Abyss here. There is a gateway leading deeper into the Abyss here. Found a gateway leading deeper into the Abyss. A starcursed mass comes into view. There is a gateway leading deeper into the Abyss here. A small abomination comes into view. A chaos spawn comes into view. The chaos spawn hisses angrily. The small abomination misses you. You closely miss the small abomination. The small abomination hits you. You feel yourself growing ill in the presence of the ancient zyme. An ancient zyme comes into view. You barely miss the small abomination. The small abomination closely misses you. The small abomination hits you. You hit the small abomination. The small abomination is lightly damaged. You feel ill. The small abomination hits you! Ouch! That really hurt! You die... # ... #. .#.#.# #. .. ≈...≈.###...#. ...# #.#≈.#≈##.#...##...# .≈≈x≈≈≈..#..#>##.... . ≈ #.#.#>##.#.#...#.#..# ≈ #..#.≈###.#.#.#...# # ≈ .#..4............ .. ≈.##.#.#......... .... #.......@x........... ####....##......# .... #.#.#.#.##......# .... ..... .............. #.. ................ .. ................ . #...#.......... . .#..#. .......... You could see an ancient zyme, a chaos spawn and a small abomination. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | Junicave the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 65 | Abyss:1 | Noticed a starcursed mass 71 | Abyss:1 | Noticed a small abomination 77 | Abyss:1 | Noticed a chaos spawn 79 | Abyss:1 | Noticed an ancient zyme 80 | Abyss:1 | Slain by a small abomination Vault maps used: Action || total -------------------------++------- Melee: Falchion || 3 Dodge: Dodged || 2