K1ngMX Level 1 of the Dungeon (0, 0, D:1) 10 gold pieces (0, 8, D:1) a +0 spear (0, 11, D:1) a +0 club (0, 12, D:1) a +0 short sword (1, -3, D:1) a ration (13, 23, D:1) 16 stones (33, 20, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 17 bolts (2, -30, D:2) a cursed +0 robe (6, -25, D:2) a +0 leather armour (7, -11, D:2) a +0 dagger (16, -17, D:2) a +0 dagger (23, 1, D:2) a cursed -1 whip (36, -23, D:2) 23 stones (36, 15, D:2) a +0 hand axe (39, -31, D:2) 24 stones (46, 7, D:2) a +0 club (48, -5, D:2) 28 stones (54, -28, D:2) 22 sling bullets (54, -15, D:2) a +0 club (55, -13, D:2) a +0 dagger a +0 animal skin (57, -28, D:2) a cursed -3 club Level 3 of the Dungeon (0, 0, D:3) a +1 hand axe of chopping (1, 5, D:3) a scroll of identify (2, 0, D:3) a leopard gecko corpse (6, -1, D:3) 6 tomahawks (21, -5, D:3) 6 arrows (21, 9, D:3) a +0 mace a +0 leather armour (22, 11, D:3) a +0 club a cursed +0 club (23, 13, D:3) a +0 club a +0 animal skin the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 club a cursed -3 dagger a +0 club (25, 8, D:3) a +0 trident (28, 19, D:3) a +0 leather armour