Kae Level 1 of the Dungeon (0, 0, D:1) 4 poisoned darts (25, 2, D:1) a meat ration (2, 6, D:1) a +0,+0 dagger (41, 6, D:1) 11 stones (27, 11, D:1) a +2 leather armour (35, 13, D:1) 11 poisoned needles (-3, 21, D:1) 6 needles of confusion (-17, 42, D:1) 20 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0,+0 club (-49, 3, D:2) a +0 ring mail (-45, 8, D:2) 19 arrows (-21, 9, D:2) a +0,+0 war axe a meat ration (-13, 10, D:2) a +2,+2 spear (-20, 11, D:2) 26 arrows (-42, 12, D:2) 12 arrows (-5, 25, D:2) 12 arrows (-40, 26, D:2) a +0,+0 whip (-49, 27, D:2) 20 stones (-9, 32, D:2) a +0,+0 club (-10, 33, D:2) a +0,+0 club (-33, 37, D:2) a +0,+2 short sword (-10, 44, D:2) a +0,+0 club Level 3 of the Dungeon (0, 0, D:3) a cursed -1,-2 club (-19, 9, D:3) a +0,+0 dagger (26, 16, D:3) a +0,+0 dagger (-25, 18, D:3) 2 tomahawks (17, 19, D:3) a +0,+0 mace (-23, 24, D:3) a +2,+2 dagger a +2,+1 sling 8 stones (-2, 24, D:3) a +0 leather armour (-5, 30, D:3) a +0 scale mail (-13, 32, D:3) a +0,+0 club (15, 32, D:3) a +0,+0 flail (14, 33, D:3) a +0,+0 short sword (15, 33, D:3) a +0 leather armour (18, 34, D:3) a +1,+0 whip of venom (-27, 35, D:3) a +0,+0 club (12, 35, D:3) a +0,+0 club (16, 35, D:3) a +0,+0 quarterstaff (2, 36, D:3) a +0,+0 whip (2, 37, D:3) a +0,+0 whip a +0 leather armour a +0,+0 dagger a +0,+0 whip a +1 leather armour a +0,+0 flail (-4, 42, D:3) a +0 ring mail (-21, 44, D:3) a +0 robe Level 4 of the Dungeon [Shop] Vithrump's Book Shoppe a book of the Dragon (1260 gold) a book of Ice (910 gold) a book of Minor Magic (280 gold) a book of Summonings (980 gold) a book of the Tempests (980 gold) a book of Wizardry (420 gold) a book of Geomancy (490 gold) a Necronomicon (1545 gold) a book of the Tempests (980 gold) a book of the Dragon (1260 gold) a book of Callings (420 gold) a book of Cantrips (280 gold) (0, 0, D:4) a +2,+2 anti-magic quarterstaff (6, 0, D:4) 22 stones (-41, 3, D:4) a +0 blowgun a +0,+0 short sword 20 poisoned needles a kobold corpse (skeletalised by now) (-11, 3, D:4) the +4,+6 falchion of Siqex {flame, rC+ Dex+3} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It protects you from cold. (-37, 4, D:4) a poisoned needle (-36, 4, D:4) a rotting bat corpse (-26, 11, D:4) a +0 chain mail a rotting orc corpse (-26, 12, D:4) a +0 leather armour (-3, 12, D:4) a +0,+0 dagger (-50, 13, D:4) 5 darts a kobold corpse (skeletalised by now) (-26, 13, D:4) a +0 chain mail an orc corpse (skeletalised by now) (-13, 14, D:4) a +0,+0 trident (-11, 18, D:4) a +0,+0 dagger (-30, 19, D:4) a +0,+0 hammer (-29, 19, D:4) a +0 robe a +2,+4 quarterstaff of chaos (-28, 19, D:4) a +2,+2 hammer of holy wrath (-30, 20, D:4) a +0,+0 hammer (-29, 20, D:4) a +0,+0 hammer (-28, 20, D:4) a +1,+1 hammer (-30, 21, D:4) a +0,+0 hammer (-29, 21, D:4) a +0,+0 hammer (-28, 21, D:4) a +0,+0 hammer (-29, 23, D:4) a +0,+0 hammer (-30, 24, D:4) a +3,+2 hammer (-35, 25, D:4) a +0,+2 broad axe (-30, 25, D:4) a +0,+0 hammer (-31, 26, D:4) a +0,+0 hammer (-30, 27, D:4) a +0,+0 hammer (-31, 28, D:4) a +0,+0 hammer (-35, 34, D:4) a rat corpse (rotten by now) (-44, 37, D:4) a +0,+0 giant club a +0,+0 giant spiked club (-10, 40, D:4) 28 arrows (12, 40, D:4) 15 bolts (-1, 46, D:4) a +2,+2 whip (-39, 48, D:4) a +0,+0 hand axe (-28, 48, D:4) 20 sling bullets of flame (-50, 49, D:4) 15 sling bullets of flame (11, 53, D:4) 17 sling bullets (-3, 57, D:4) a jackal corpse (rotten by now) Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (-23, 35, D:5) a +0,+0 flail a +0 ring mail an orc corpse (-4, 38, D:5) a +0,+0 sling (-25, 39, D:5) a +0,+0 quarterstaff (5, 40, D:5) 3 tomahawks