Kagalorn Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (7, -2, D:1) a +0 club (11, -9, D:1) a +0 dagger (12, -4, D:1) a +0 leather armour (13, -8, D:1) a +0 club (14, -8, D:1) a +0 short sword a +0 dagger (20, 27, D:1) a +0 dagger (21, 27, D:1) a +0 club (22, 13, D:1) a +0 ring mail (26, -7, D:1) a +0 club (31, 27, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, 49, D:2) a +0 club (7, 31, D:2) a +0 robe (11, -4, D:2) a +0 club (22, 17, D:2) a +0 dagger (31, 3, D:2) a +0 whip (37, -12, D:2) a +0 falchion (38, -8, D:2) a +4 spear Level 3 of the Dungeon (2, -10, D:3) a +0 hand axe (4, -15, D:3) a +0 chain mail (5, 0, D:3) a +1 spear of venom (15, -5, D:3) a +0 dagger (18, 2, D:3) a +0 leather armour (20, -33, D:3) a +0 dagger a +0 ring mail (23, -32, D:3) a cursed +0 war axe a +0 ring mail (41, -30, D:3) a +0 club (49, -9, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Ysunoill's General Store the +3 hunting sling "Gram" {flame, rElec Int-3 Dex+4} (338 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It affects your dexterity (+4). It insulates you from electricity. 15 arrows (30 gold) a +0 robe (7 gold) 19 stones (19 gold) a scroll of immolation (35 gold) a scroll of enchant armour (75 gold) 9 arrows (18 gold) 20 sling bullets (100 gold) 12 stones (12 gold) a potion of curing (30 gold) a +0 long sword (35 gold) (2, 19, D:4) a +0 giant club (6, -3, D:4) a +0 leather armour (7, 25, D:4) a +0 robe (14, 14, D:4) a +0 hand axe (18, 9, D:4) a +0 scale mail a +0 rapier (26, 6, D:4) a scarf of cloud immunity (27, 5, D:4) a +0 dagger a +0 leather armour (30, 4, D:4) a +0 dagger (32, 5, D:4) a +0 falchion (33, 4, D:4) a +0 robe a +0 dagger (33, 25, D:4) a +0 scale mail (35, -5, D:4) a +0 leather armour a +0 dagger (36, 6, D:4) a +0 leather armour a +0 club Level 5 of the Dungeon (20, 31, D:5) a +0 club (28, 26, D:5) a ration (32, 22, D:5) a +0 dagger (34, -14, D:5) a +0 club (34, -11, D:5) a giant cockroach corpse (39, -24, D:5) a +0 mace (41, -20, D:5) an adder skeleton (42, -15, D:5) a potion of heal wounds Level 7 of the Dungeon (0, 0, D:7) a +0 whip (3, -2, D:7) 12 gold pieces