Kaiern Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 34, D:1) a +0 short sword (5, 11, D:1) 28 arrows (9, 13, D:1) a +0 robe (9, 20, D:1) a +0 club (13, 25, D:1) a +0 dagger a +0 dagger (14, 5, D:1) a +0 short sword (15, 5, D:1) a +0 dagger (15, 14, D:1) a +0 whip (16, 3, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a -2 short sword (14, -18, D:2) a +0 dagger (23, -12, D:2) a +0 scythe of protection a +0 robe a +0 scale mail a +0 trident (27, 15, D:2) a +0 dagger (34, 25, D:2) a +0 short sword (34, 27, D:2) a +0 dagger (35, -12, D:2) a +0 club a +0 robe (35, 0, D:2) a +0 club (45, 20, D:2) a +0 club (49, -19, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 spear (8, 13, D:3) a +0 club a +0 leather armour (9, 13, D:3) a +0 flail a +0 leather armour (11, 8, D:3) a +0 falchion a +0 mace (20, 18, D:3) 5 arrows (29, -8, D:3) a +0 ring mail (32, 1, D:3) a +0 club (38, 43, D:3) a +0 club (40, 11, D:3) a +0 hand axe a +0 leather armour (45, -2, D:3) 20 poisoned darts (47, 21, D:3) a +1 long sword of holy wrath (55, -4, D:3) a +0 short sword (61, 19, D:3) 15 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 mace (4, 21, D:4) a +0 club (13, -8, D:4) a +0 club (19, -4, D:4) a +0 dagger (20, -3, D:4) a +0 ring mail (22, 16, D:4) a +0 robe (22, 21, D:4) a +0 falchion (26, 19, D:4) a +0 ring mail (32, 19, D:4) a +0 ring mail (34, 1, D:4) a +0 whip (38, 15, D:4) a +0 scimitar (41, -7, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 14 arrows (4, 26, D:5) a +0 robe (21, 18, D:5) 16 sling bullets (24, 37, D:5) an amulet of magic regeneration (25, 6, D:5) 14 arrows (25, 30, D:5) a +0 dagger (27, 37, D:5) a +0 flail (40, 38, D:5) a +0 robe (54, 36, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Viedghyiz's Armour Emporium a +1 chain mail of poison resistance (148 gold) a +0 ring mail (44 gold) the +2 ring mail of Proximity {-Cast Rampage +Inv Will++} (323 gold) +Inv: It lets you turn invisible. -Cast: It prevents spellcasting. Rampage: It bestows one free step when moving towards enemies. Will: It greatly increases your willpower. a +0 robe (7 gold) a scarf of invisibility (132 gold) a +2 helmet of see invisible (236 gold) a +0 robe (7 gold) the +1 leather armour of the Jackalope {Stlth+} (184 gold) Stlth: It makes you more stealthy. a +0 leather armour (22 gold) a +1 cloak (126 gold) (0, 0, D:6) a +0 spear (6, 2, D:6) a +0 rapier (8, 14, D:6) a +0 hand axe (10, 5, D:6) a +0 leather armour (20, 18, D:6) a +0 giant club (21, 13, D:6) a +0 dagger a +0 robe a +2 great sword a +0 robe a +0 hand axe a +0 robe a +3 mace a +0 robe a +0 falchion (21, 15, D:6) a +0 whip (21, 16, D:6) a +0 robe a +0 hand axe (22, -2, D:6) a +0 chain mail (22, 15, D:6) a +0 morningstar a +0 leather armour (34, -14, D:6) a +0 leather armour (41, -17, D:6) 12 bolts (50, -14, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (2, 1, D:7) 18 sling bullets (10, -8, D:7) a +0 dagger a +0 robe (10, -5, D:7) a +0 rapier a +0 ring mail (10, 11, D:7) a +0 quarterstaff (11, -16, D:7) a +0 shortbow 16 arrows (12, -5, D:7) a +0 chain mail (21, 5, D:7) a +0 war axe (44, -21, D:7) 8 bolts (44, -6, D:7) a +0 shortbow 25 arrows (59, -24, D:7) a +0 shortbow 12 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 18 arrows (10, -12, D:8) a +3 hunting sling (13, 21, D:8) a +0 shortbow 15 arrows (14, -10, D:8) a +0 war axe (14, 20, D:8) a scroll of noise (20, 8, D:8) a +0 dagger (22, 13, D:8) a +0 plate armour (26, 9, D:8) a +1 vampiric whip (31, 6, D:8) a +0 club (32, 7, D:8) a +0 hand axe a +0 robe (32, 9, D:8) a +0 mace (33, 8, D:8) a +0 robe a +3 dagger of speed a +0 leather armour a +0 flail a +0 plate armour a +0 short sword (36, -13, D:8) a +0 dagger (38, -13, D:8) an amulet of the acrobat (40, 12, D:8) a +0 war axe (43, 0, D:8) the +0 helmet of the Hunter {+Inv rC- Int+3 Dex+5} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (8, 14, D:9) a +0 spectral quarterstaff (12, -20, D:9) the +5 quarterstaff "Sess" {antimagic, Will+ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Will: It increases your willpower. Stlth: It makes you more stealthy. (27, -15, D:9) a +0 ring mail (28, 11, D:9) 10 arrows a +0 shortbow (31, 15, D:9) a +0 robe a +0 dagger a +0 leather armour a +0 dagger a +0 hand axe a +0 robe a +0 dagger (33, -30, D:9) a +0 falchion (34, -16, D:9) a +0 ring mail (39, 12, D:9) a +0 halberd (43, 8, D:9) a +0 falchion a +0 robe (44, 8, D:9) a +2 short sword a +0 robe a +3 falchion of freezing a +0 robe a +1 hand axe a +0 robe a +0 trident a +0 ring mail (49, 13, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) 14 bolts (2, 4, D:10) a tin of tremorstones (2/2) (8, -2, D:10) a +4 dagger of venom (still there?) a +2 robe of willpower (still there?) (26, 1, D:10) a potion of degeneration 2 potions of attraction (34, 10, D:10) a +0 whip the Ecumenical Temple