Kaiern Level 1 of the Dungeon (0, 23, D:1) a +0 barding (5, 17, D:1) a +0 club (6, 7, D:1) a +0 club 5 stones (8, 7, D:1) a +0 dagger (23, 33, D:1) a +0 club (25, 4, D:1) a +0 club a +0 short sword (25, 16, D:1) a +0 whip a stone (28, 21, D:1) 19 stones (38, 1, D:1) 2 stones a +0 short sword (39, 22, D:1) a +0 dagger (39, 33, D:1) a +0 dagger (41, 18, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Emuth's Jewellery Boutique an amulet of the acrobat (420 gold) the ring of the Mage {Wiz Archmagi} (714 gold) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. the ring "Tonataetawk" {rC+ rN+ AC+4} (758 gold) [ring of protection] AC: It affects your AC (+4). rC: It protects you from cold. rN: It protects you from negative energy. an amulet of guardian spirit (420 gold) a ring of ice (350 gold) a +6 ring of dexterity (819 gold) an amulet of the acrobat (420 gold) (0, 0, D:2) a +0 robe (3, 20, D:2) a +0 falchion (15, 10, D:2) a +0 whip 2 stones (15, 14, D:2) a +0 club a +0 short sword 4 stones (17, 28, D:2) a +0 leather armour (19, 2, D:2) a +0 dagger (22, 2, D:2) a +0 whip (27, 12, D:2) a +0 robe Level 3 of the Dungeon (3, 2, D:3) a +0 trident (6, 1, D:3) a +0 hand crossbow (11, 14, D:3) a +0 whip a +0 club a +0 leather armour (11, 15, D:3) a +0 dagger a +0 robe (25, 1, D:3) a +0 ring mail a +0 leather armour (39, 6, D:3) a +0 dagger (40, 10, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +2 antimagic short sword (4, -33, D:4) 27 stones (10, -48, D:4) a +0 giant spiked club (13, -39, D:4) a +0 pair of boots (23, -45, D:4) a +0 club (25, -46, D:4) a +0 dagger (32, -58, D:4) 28 stones (35, -8, D:4) a +0 falchion (unseen) (37, -15, D:4) a +0 club (38, -58, D:4) 16 stones (47, -54, D:4) a +0 short sword (49, -9, D:4) a +2 antimagic spear (49, -7, D:4) a +0 short sword (50, -57, D:4) 23 stones (50, -9, D:4) a +1 antimagic short sword (51, -34, D:4) a +0 club (52, -28, D:4) a +0 long sword (54, -52, D:4) a +0 falchion a +0 ring mail (61, -5, D:4) 5 stones a +0 club (63, -46, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (3, -4, D:5) a +0 trident a +0 scale mail a +0 hand axe a +0 robe of cold resistance a +0 falchion an orc corpse an orc corpse (skeletalised by now) (14, -4, D:5) a +0 dagger (15, -23, D:5) a +0 leather armour (24, -4, D:5) a +0 dagger (31, -8, D:5) a +0 mace an orc corpse (skeletalised by now) (32, -5, D:5) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (33, 11, D:5) a +0 club (34, -7, D:5) a +0 dagger (35, -8, D:5) a +2 short sword of flaming (39, 0, D:5) a +0 trident (40, 2, D:5) a +0 mace a stone (42, -8, D:5) 5 large rocks (43, 7, D:5) a +0 leather armour (45, 4, D:5) a +0 whip (48, -17, D:5) a +0 short sword (49, 6, D:5) a +0 robe (51, 3, D:5) a +0 short sword (51, 6, D:5) a +0 whip a +0 short sword a stone (51, 7, D:5) a +0 short sword a stone a +1 whip of flaming (51, 8, D:5) a +1 flail of draining a +0 robe a +0 short sword a +0 scale mail a +0 flail a +0 whip Level 6 of the Dungeon (0, 0, D:6) 25 stones (13, 14, D:6) a +0 giant spiked club (18, 15, D:6) an amulet of magic regeneration (22, 12, D:6) a +0 mace the Ecumenical Temple