Kaiern Level 1 of the Dungeon (0, 0, D:1) a staff of cold (6, -4, D:1) a +0 dagger 3 stones (9, -25, D:1) a +0 short sword 5 stones (10, 1, D:1) a +0 dagger a +0 club (15, -3, D:1) a +0 whip (31, -33, D:1) a +0 club (41, -28, D:1) a +0 leather armour (41, -14, D:1) 5 stones Level 2 of the Dungeon [Shop] Xerghuc's Weapon Shoppe 8 stones (8 gold) a +4 battleaxe (313 gold) the +2 Maxwell's thermic engine {flame, freeze} (484 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. a +0 hand axe (33 gold) a +0 hand axe (33 gold) a +0 dagger (22 gold) a +0 sling (16 gold) the +8 storm bow {elec, penet} (695 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. a +4 falchion of holy wrath (301 gold) a +0 spectral quarterstaff (132 gold) 9 stones (9 gold) (0, 0, D:2) a +0 long sword (8, 19, D:2) a +0 short sword (25, 17, D:2) a +0 war axe (34, -4, D:2) a +0 pair of gloves (34, 31, D:2) a +0 great sword (39, 2, D:2) a +0 robe (39, 27, D:2) a +0 club (42, 7, D:2) a staff of conjuration (53, 0, D:2) a +0 dagger of flaming Level 3 of the Dungeon (0, 0, D:3) a +0 helmet of intelligence (11, 35, D:3) a +0 short sword (12, -5, D:3) a +0 ring mail (19, 26, D:3) a +0 robe (21, 24, D:3) a +0 spear (32, 18, D:3) 6 stones (33, 33, D:3) a +0 hand axe (36, 6, D:3) a +0 robe (37, 1, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 flail a +0 scale mail (0, 2, D:4) a +0 short sword a +0 dagger a +0 leather armour (0, 28, D:4) a +1 pair of boots (3, -1, D:4) a +0 dagger (6, 6, D:4) a +0 dagger (15, 18, D:4) a +0 pair of gloves (23, 34, D:4) 5 stones (24, 19, D:4) 5 stones (34, 44, D:4) a +0 leather armour (41, 11, D:4) a +0 rapier (41, 13, D:4) a +0 hand axe (41, 14, D:4) a +0 robe a +0 dagger a +0 chain mail a +0 club (42, 9, D:4) 5 stones a +0 dagger (42, 13, D:4) a +0 whip (49, 22, D:4) a wand of flame (12) (49, 32, D:4) a +0 long sword (59, 22, D:4) a +0 flail (61, 36, D:4) a +0 barding Level 5 of the Dungeon (0, 0, D:5) a +0 robe (0, 27, D:5) a +0 leather armour (4, 19, D:5) a +0 hand axe (6, -5, D:5) a +0 giant spiked club (8, 24, D:5) a +0 robe a +0 dagger (9, 7, D:5) a +0 halberd a +2 robe of cold resistance (10, 30, D:5) 7 stones (11, 13, D:5) a +0 leather armour (13, -1, D:5) a book of Necromancy (19, -7, D:5) a +0 hand axe (19, 5, D:5) a +0 giant club (25, -13, D:5) a +0 short sword of protection (34, 0, D:5) +0 fire dragon scales (40, 14, D:5) a +0 flail of draining (51, -12, D:5) a +0 spear a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) an adder corpse (1, -9, D:6) a +0 dagger a +0 robe an orc corpse (2, -9, D:6) a +0 hand axe an orc corpse (skeletalised by now) (3, -9, D:6) a +0 war axe a +0 chain mail an orc skeleton (4, -8, D:6) a +0 hand axe a +0 chain mail (5, -6, D:6) a +0 dagger a +0 robe (12, -3, D:6) 14 gold pieces the Ecumenical Temple