Dungeon Crawl Stone Soup version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 15049122343840978444 499 Kaiern the Conjurer (level 7, -3/43 (46) HPs) Began as an Octopode Conjurer on Oct 5, 2022. Slain by a water moccasin (8 damage) ... on level 5 of the Dungeon. The game lasted 00:17:46 (5074 turns). Kaiern the Conjurer (Octopode Conjurer) Turns: 5074, Time: 00:17:47 HP: -3/43 (46) AC: 2 Str: 11 XL: 7 Next: 16% MP: 0/12 EV: 13 Int: 28 God: Gold: 279 SH: 0 Dex: 10 Spells: 6/13 levels left rFire . . . SeeInvis + r - +2 rapier of the Summoning Seer {elec, Str+4 Int+6} rCold . . . Faith . (no shield) rNeg . . . Spirit . k - +1 hat {SInv} rPois . Reflect . (no amulet) rElec . Harm . i - ring of resist corrosion rCorr + Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.14/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 279 gold pieces. Inventory: Hand Weapons r - the +2 rapier of the Summoning Seer (weapon) {elec, Str+4 Int+6} (You found it on level 3 of the Dungeon) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). Int: It affects your intelligence (+6). Missiles f - 6 datura-tipped darts m - 5 boomerangs of dispersal Armour k - a +1 hat of see invisible (worn) Jewellery i - a ring of resist corrosion (left tentacle) j - a ring of fire Wands t - a wand of paralysis (11) Scrolls c - 4 scrolls of teleportation e - a scroll of immolation l - a scroll of vulnerability q - 2 scrolls of identify Potions a - a potion of magic b - a potion of curing {unknown} d - a potion of invisibility {unknown} g - a potion of brilliance {unknown} h - 2 potions of heal wounds n - 2 potions of berserk rage {unknown} o - a potion of haste {unknown} p - a potion of might {unknown} Skills: + Level 3.2 Fighting + Level 3.7 Dodging - Level 2.6 Stealth + Level 3.6 Spellcasting + Level 5.2 Conjurations + Level 2.3 Hexes You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Hex 13% 3d9 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 76% 2x1d7 2% 1 Dazzling Flash Conj/Hex 52% N/A 4% 3 Apportation Tloc 10% N/A 8% 1 Conjure Flame Conj/Fire 19% 6-21 8% 3 Stone Arrow Conj/Erth 38% 3d9 8% 3 Blink Tloc 10% N/A 12% 2 Inner Flame Hex/Fire 11% N/A 14% 3 Lesser Beckoning Tloc 5% N/A 24% 3 Flame Wave Conj/Fire 19% 2d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Silence Hex/Air 5% N/A 78% 5 Agony Necr 5% N/A 91% 5 Alistair's Intoxication Tmut/Pois 3% N/A 91% 5 Manifold Assault Tloc 5% N/A 91% 5 Lehudib's Crystal Spear Conj/Erth 9% 10d4 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Qazlal Annotations: D:5 Eustachio Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The orc wizard closely misses you. The shadow imp hits you. x2 The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The orc wizard gestures at you while chanting. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The shadow imp misses you. The shadow imp hits you. * * * LOW HITPOINT WARNING * * * The shadow imp gestures at you. The orc wizard struggles to resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, slightly transparent, 76% to hit) The searing ray hits the orc wizard. You kill the orc wizard! The searing ray hits the water moccasin. The water moccasin is severely wounded. The searing ray misses the crimson imp. (Press . to maintain the ray.) Eustachio hits you with a +1 rapier of draining. * * * LOW HITPOINT WARNING * * * You feel drained. The water moccasin barely misses you. The crimson imp blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - Eustachio Aim: Eustachio, wielding a +1 rapier of draining and wearing a +0 leather armour (severely wounded, 100% to hit) The magic dart hits Eustachio. Eustachio is severely wounded. Eustachio gestures wildly while chanting. Eustachio blinks! The water moccasin bites you! You die... ..................+,,,,,,,,,+,,,, .....####......###*,,,,,,,,,**,*, .###.# #...#.## **,,,,,,,***,** ..##.# #...######***,,,,,** *,,, #.##.#####.#......,,**,,,** **** #.##.#.......######,***+** #.##.#.###.#.##5..#,* *,* .....#,* #.....5..#.###.* #.####,**##..§5S@.......** ..# #......#..§##..##..,** ### ####....#.#..#.#,,,,,******* #.#..#)...#,..,,,,,,,,,,, #..##....#...##,********* #..,..>.)....#*,* #..#....##...#*,* #.#....#.,#.##*,* *,#..#.#.,,.# *,* You could see a water moccasin, a crimson imp (summoned) and 2 shadow imps. Vanquished Creatures 2 ogres (D:4) A jelly (D:4) 3 hounds (D:4) A scorpion zombie (D:2) An orc wizard (D:5) A gnoll (D:4) 4 adders A shadow imp (D:3) 2 adder skeletons (D:2) 2 worms (D:2) 5 dart slugs 3 orcs (D:5) 4 endoplasms A giant cockroach (D:1) 9 goblins 15 hobgoblins 6 quokkas 8 ball pythons 6 bats 3 frilled lizards (D:1) A jackal skeleton (D:2) 6 kobolds A quokka zombie (D:2) 10 rats 96 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kaiern the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 105 | D:1 | Found a faded altar of an unknown god. 371 | D:1 | Reached XP level 2. HP: 17/18 MP: 0/5 375 | D:1 | Learned a level 2 spell: Searing Ray 694 | D:1 | Reached skill level 1 in Fighting 1181 | D:1 | Reached XP level 3. HP: 23/23 MP: 1/6 1740 | D:2 | Reached XP level 4. HP: 18/29 MP: 0/7 1864 | D:2 | Learned a level 4 spell: Fulminant Prism 2971 | D:3 | Reached XP level 5. HP: 22/34 MP: 3/9 3407 | D:3 | Identified the +2 rapier of the Summoning Seer {elec, Str+4 | Int+6} 3590 | D:3 | Found a shadowy altar of Dithmenos. 3592 | D:3 | Found a stormy altar of Qazlal. 3761 | D:3 | Found a broken altar of Ashenzari. 3778 | D:3 | Found a snail-covered altar of Cheibriados. 3833 | D:4 | Noticed an ogre 3985 | D:4 | Reached skill level 1 in Hexes 4176 | D:4 | Reached XP level 6. HP: 41/41 MP: 4/10 4285 | D:4 | Reached skill level 5 in Conjurations 4782 | D:4 | Reached XP level 7. HP: 32/46 MP: 7/12 4941 | D:5 | Entered Level 5 of the Dungeon 5051 | D:5 | Found a staircase to the Ecumenical Temple. 5057 | D:5 | Noticed Eustachio 5074 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, dreamdust_ecumenical_altar_angels_and_demons, serial_corexii_hall, chequers_hall_statues_wall_a, corexii_hall_statues_t D:2: layout_loops_corners, serial_undead, serial_undead_d, serial_undead_c, serial_undead_a, serial_undead_b, corner_web_ring D:3: layout_loops_ring, nicolae_overflow_hidden_temple D:4: layout_loops_ring, dreamdust_princess_bridge, hex_medium, cheibrodos_gnoll_hut D:5: layout_loops_corners, minmay_temple_entry_mini_moons, minmay_misc_feat_tower, minmay_manual_mandibuliform, uniq_edmund, uniq_eustachio Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.2 Dodging | 3 | 3.7 Spellcasting | 3 | 3.6 Hexes | 1 2 | 2.3 Conjurations | 5 | 5.2 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Hand axe | 21 | 3 | || 24 Constrict | 9 | 1 | 1 || 11 Tentacles | 9 | | 1 || 10 Short sword | | 1 | || 1 Rapier | | | 1 || 1 Cast: Magic Dart | 60 | 92 | 3 || 155 Searing Ray | 3 | 12 | 5 || 20 Use: Scroll | | | 7 || 7 Armor: Skin | 2 | 1 | || 3 Dodge: Dodged | 14 | 11 | 4 || 29