Kala Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (2, 6, D:1) a +0 mace (15, 28, D:1) 15 stones (26, 39, D:1) 9 arrows (30, 14, D:1) a staff of conjuration (30, 30, D:1) a +0 club (31, 20, D:1) a +0 club (34, 14, D:1) a +0 dagger (35, 11, D:1) a +1 dagger of electrocution (36, 19, D:1) 21 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 2, D:2) a +0 whip (8, 13, D:2) a +0 ring mail (16, -6, D:2) a +0 club (21, -8, D:2) a +0 whip a +0 shortbow 4 stones (21, 11, D:2) 20 arrows (22, -9, D:2) a +0 club (27, -13, D:2) a +0 club (27, -12, D:2) a +0 club (28, -11, D:2) a +0 dagger (30, -9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (38, -10, D:3) a +0 robe (38, -9, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 5 boomerangs (7, 8, D:4) 20 arrows (14, -4, D:4) a +0 giant club (22, -18, D:4) a +0 club (23, -12, D:4) a +0 ring mail (34, 17, D:4) 18 stones (37, -5, D:4) 25 stones (38, -24, D:4) 18 stones (40, -17, D:4) 11 stones (40, 7, D:4) 17 stones Level 5 of the Dungeon (0, 0, D:5) 11 gold pieces (2, -6, D:5) the +3 falchion of Zehuext {protect, Contam rN+ Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (4, -1, D:5) a potion of invisibility (9, 1, D:5) 14 gold pieces