Kala Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (4, -15, D:1) a +0 spear (4, 26, D:1) a +0 club (9, 0, D:1) a +0 kite shield (12, 14, D:1) 28 arrows (41, -3, D:1) a +0 chain mail (48, -29, D:1) a +0 club (52, 11, D:1) a +0 quarterstaff (58, 11, D:1) a +0 hunting sling (61, -22, D:1) 19 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 whip (10, 4, D:2) a +0 club (12, 24, D:2) 6 boomerangs (12, 40, D:2) a +0 dagger (13, 39, D:2) a +0 dagger (18, 29, D:2) 26 sling bullets (20, -1, D:2) a +0 chain mail Level 3 of the Dungeon [Shop] Surghib's Jewellery Boutique a ring of magical power (220 gold) a ring of protection from fire (275 gold) a ring of fire (275 gold) a ring of magical power (220 gold) the ring "Jobb" {Will+ Dex+2} (398 gold) [ring of willpower] Dex: It affects your dexterity (+2). Will: It increases your willpower. a ring of fire (275 gold) [Shop] Jomuf's Book Shoppe Itoum's Catalogue of Calling and Stolen Souls (220 gold) Spells Type Level Known a - Animate Dead Necromancy 4 no b - Summon Mana Viper Hexes/Summoning 5 no a book of Rime (280 gold) Ozocubu's Autobiography (240 gold) Ozocubu's Autobiography (240 gold) a book of Flames (200 gold) a book of Unlife (360 gold) a book of Dreams (280 gold) [Shop] Hexunn's Distillery a potion of attraction (30 gold) a potion of degeneration (10 gold) a potion of lignification (30 gold) a potion of mutation (80 gold) a potion of ambrosia (80 gold) a potion of flight (30 gold) 2 potions of lignification (60 gold) a potion of curing (30 gold) a potion of ambrosia (80 gold) [Shop] Rating's Weapon Shoppe a +5 hand axe of electrocution (448 gold) 19 bolts (49 gold) a +2 mace of holy wrath (226 gold) a +0 flail (45 gold) a +0 shortbow (39 gold) a +0 hand axe (39 gold) a +0 war axe (45 gold) a +0 dagger (26 gold) a +1 scimitar of flaming (184 gold) a +0 club (13 gold) a +0 morningstar of draining (119 gold) (5, 8, D:3) a +0 club (11, 9, D:3) a +0 mace (12, 3, D:3) a +0 dagger a +0 robe (16, 34, D:3) a +0 dagger (22, -11, D:3) a +0 dagger (27, 10, D:3) a +4 vampiric short sword (33, 4, D:3) a +0 dagger (35, 1, D:3) a +0 mace (36, 5, D:3) a +0 spear (39, 23, D:3) a +0 whip (41, 1, D:3) a +0 dagger (44, 15, D:3) an amulet of the acrobat (45, -6, D:3) a +0 whip a +0 whip (45, 19, D:3) a +0 scale mail a +0 short sword (45, 20, D:3) a +0 dagger (46, -6, D:3) a +0 whip (47, 20, D:3) a +0 flail a +0 club (48, -7, D:3) a +0 dagger (51, -6, D:3) a +0 dagger a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 20 bolts a +0 dagger a +0 hand crossbow (4, -2, D:4) a +0 club (4, 38, D:4) 16 arrows (5, -3, D:4) a +0 rapier (14, 37, D:4) the +10 broad axe of the Foot {chaos, rF+ rC+ Dex-3 Stlth+} Each time it hits an enemy it has a different, random effect. Dex: It affects your dexterity (-3). rF: It protects you from fire. rC: It protects you from cold. Stlth: It makes you more stealthy. (17, 30, D:4) a +0 club (22, 13, D:4) a +3 whip (25, 28, D:4) 3 boomerangs (34, 6, D:4) a +0 giant club (46, 4, D:4) a +0 spear (50, 24, D:4) a +0 club (52, 3, D:4) 26 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (5, -41, D:5) a +0 hand axe (7, -52, D:5) a +0 club a +0 chain mail (7, -15, D:5) a +0 hand axe (10, -35, D:5) a +0 chain mail (11, -13, D:5) 16 arrows (18, -21, D:5) a +0 scale mail (26, -38, D:5) 8 arrows (34, -28, D:5) 17 arrows (34, -27, D:5) a +0 kite shield (34, -24, D:5) a +0 robe (51, -38, D:5) 28 sling bullets (53, -29, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) 20 arrows a +0 shortbow (3, 12, D:6) a +0 mace (9, 28, D:6) a +0 robe (21, 8, D:6) a +0 ring mail (39, 12, D:6) a +0 club (43, 3, D:6) a +0 falchion (44, 10, D:6) a +0 scimitar Level 7 of the Dungeon (0, 0, D:7) a +0 club (0, 12, D:7) a +0 ring mail (1, -1, D:7) 7 poisoned darts a +0 dagger (1, 0, D:7) a +2 dagger of venom a +0 short sword (4, 0, D:7) a +0 flail (5, -5, D:7) a +0 flail a curare-tipped dart a +0 dagger (6, -5, D:7) a +0 club (6, -4, D:7) a +0 short sword (7, -3, D:7) 5 poisoned darts a +0 short sword (8, -8, D:7) a +0 short sword (8, -3, D:7) 7 poisoned darts a +0 dagger (20, -12, D:7) a +0 mace (25, -12, D:7) a +0 flail (27, -5, D:7) a +0 morningstar (28, -9, D:7) a +0 mace (28, -7, D:7) a +0 mace (33, -6, D:7) a +0 whip (36, -22, D:7) a +0 dagger a +0 robe (36, -18, D:7) 27 sling bullets (36, -11, D:7) a +0 ring mail (40, -16, D:7) a +0 robe a +0 dagger a +0 flail a +0 leather armour a +0 hand axe (50, -14, D:7) 17 poisoned darts (52, 2, D:7) 7 atropa-tipped darts Level 8 of the Dungeon (0, 0, D:8) a +4 vorpal mace a +0 leather armour (0, 2, D:8) a +0 mace a +0 mace a +0 scale mail (3, 30, D:8) a +0 spear (3, 55, D:8) a +0 trident a +0 scale mail a +0 dagger a +0 leather armour (3, 56, D:8) a +0 whip a +0 leather armour (6, 30, D:8) a +0 halberd a +0 club a +0 robe (6, 31, D:8) a +0 halberd a +0 club a +0 whip of freezing (20, 32, D:8) 20 gold pieces (20, 33, D:8) 9 gold pieces (21, 32, D:8) 10 gold pieces (21, 33, D:8) 5 gold pieces (21, 34, D:8) 11 gold pieces (22, 32, D:8) 17 gold pieces (22, 33, D:8) 14 gold pieces (28, 18, D:8) a +0 ring mail (29, 41, D:8) a +0 leather armour (35, 17, D:8) 19 bolts a +0 whip a +0 hand crossbow (37, 6, D:8) a +0 club (37, 7, D:8) a +0 hand axe a +0 robe a +0 dagger a +0 leather armour a +0 club (37, 17, D:8) a +0 club (37, 18, D:8) 2 poisoned darts a +0 club (37, 36, D:8) a +0 troll leather armour (37, 37, D:8) a +0 mace a +0 leather armour (38, 7, D:8) a +0 leather armour a +0 short sword (41, 48, D:8) a +0 spear Level 9 of the Dungeon (0, 0, D:9) a +0 whip 7 poisoned darts (0, 1, D:9) a +4 dagger a curare-tipped dart (0, 3, D:9) a +0 short sword (1, 1, D:9) a +0 whip (2, -11, D:9) a +0 pair of gloves (2, 9, D:9) a +0 giant club a +0 robe (5, -11, D:9) a +0 scale mail (6, -9, D:9) 13 bolts (13, 8, D:9) a +5 quarterstaff of draining a +0 hunting sling 16 sling bullets a +0 ring mail (18, 34, D:9) 22 bolts (20, 21, D:9) a +0 leather armour (23, 18, D:9) a +0 chain mail a +0 hand axe (24, 18, D:9) a +0 short sword a +0 short sword a +0 chain mail a +0 battleaxe (29, 17, D:9) 16 sling bullets (34, 17, D:9) a +0 short sword (34, 21, D:9) 14 arrows (35, 18, D:9) a +3 dagger a +0 robe (36, 7, D:9) 11 sling bullets (36, 18, D:9) a +0 short sword (36, 34, D:9) a +0 flail (37, 20, D:9) a +0 club a +0 dagger a +0 leather armour (45, -7, D:9) a +0 shortbow 6 arrows (45, 29, D:9) a +0 dagger a +0 leather armour of poison resistance (45, 30, D:9) a +2 vorpal hand axe a +0 whip Level 10 of the Dungeon (11, -6, D:10) a +0 giant spiked club a +0 giant club (12, -31, D:10) 12 arrows (13, -31, D:10) 14 bolts (13, -7, D:10) a +0 hand axe (14, -8, D:10) a +0 hand axe (14, -6, D:10) a +0 hand axe (15, -7, D:10) a +0 hand axe (20, 6, D:10) a +0 dagger a +0 robe (21, 6, D:10) a +0 dagger 2 poisoned darts (22, 5, D:10) a +0 dagger a +0 robe (24, 0, D:10) a +0 dagger (25, 0, D:10) a +0 whip (25, 5, D:10) a +0 club (25, 7, D:10) a +0 dagger (25, 8, D:10) a +0 short sword (27, -3, D:10) 13 arrows (35, -35, D:10) a +0 great sword (46, -17, D:10) 5 large rocks (46, -8, D:10) 15 poisoned darts (49, -34, D:10) 7 boomerangs the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 12 arrows (1, -17, Lair:1) a +0 scale mail (5, -28, Lair:1) the +4 falchion of Exquisite Torment {vamp, rElec MP+9 Dex+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). (9, -13, Lair:1) 24 arrows (11, -28, Lair:1) a +0 long sword (19, -36, Lair:1) a +0 scimitar (20, -41, Lair:1) a potion of flight (20, -40, Lair:1) the +6 spear of Tender Mercy {flame, Int+2} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). (25, -31, Lair:1) a +0 leather armour (33, 4, Lair:1) 20 arrows (44, -17, Lair:1) 2 silver javelins Level 2 of the Lair of Beasts (0, 0, Lair:2) a +2 vorpal battleaxe (6, -22, Lair:2) a +0 glaive (9, -12, Lair:2) a +0 dagger (10, 18, Lair:2) +0 steam dragon scales (10, 19, Lair:2) a staff of air (30, -20, Lair:2) the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (31, -14, Lair:2) +0 steam dragon scales (38, -7, Lair:2) a +0 flail (38, -5, Lair:2) 18 sling bullets (42, 7, Lair:2) a +0 scale mail (51, -25, Lair:2) a +0 quarterstaff (54, -31, Lair:2) 4 curare-tipped darts (63, -3, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (3, -21, Lair:3) 13 poisoned darts (4, -26, Lair:3) a +0 leather armour (5, 21, Lair:3) a +0 dagger (19, 20, Lair:3) an electric eel skeleton Level 4 of the Lair of Beasts (2, 3, Lair:4) a +0 ring mail