Kala Level 1 of the Dungeon (0, 0, D:1) 11 bolts (11, 0, D:1) a +0 short sword (18, -21, D:1) 20 poisoned darts (21, 17, D:1) a +0 dagger (21, 22, D:1) a +0 club (22, -21, D:1) a +0 scale mail (23, -22, D:1) a +0 club 2 stones (36, -13, D:1) a +0 short sword 2 stones (43, -27, D:1) a +0 club 3 stones (43, -10, D:1) a +0 club Level 2 of the Dungeon (2, 1, D:2) 16 stones (9, -6, D:2) 10 poisoned darts (14, -1, D:2) a +0 halberd (15, -9, D:2) a +0 flail a +0 club a +0 whip (24, 22, D:2) a +0 trident (25, -6, D:2) a +0 short sword 4 stones (26, 28, D:2) a +0 short sword (28, 11, D:2) a +0 whip of electrocution (33, -10, D:2) 28 bolts (35, 11, D:2) a +0 club (50, 14, D:2) a +0 hunting sling (57, 8, D:2) 16 bolts (58, 9, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a book of Winter (10, 8, D:3) a +0 leather armour (17, -10, D:3) 18 stones (34, -7, D:3) 24 stones Level 4 of the Dungeon [Shop] Kockicay's Weapon Shop a +0 trident (42 gold) a +0 falchion (36 gold) the +10 glaive "Boarynol" {venom, rPois Str+4 Int+4 Stlth-} (1012 gold) It poisons the flesh of those it strikes. Str: It affects your strength (+4). Int: It affects your intelligence (+4). rPois: It protects you from poison. Stlth: It makes you less stealthy. a +0 scimitar (48 gold) 13 arrows (31 gold) the +6 fustibalus of Intimidation {freeze, rElec rC+} (936 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rElec: It insulates you from electricity. a +0 hand axe (36 gold) a +3 morningstar of protection (261 gold) a +3 mace of venom (247 gold) the +6 halberd of Fear {venom, rC+ Int-2 Dex+6} (686 gold) It poisons the flesh of those it strikes. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). rC: It protects you from cold. a +0 rapier (48 gold) [Shop] Rinudwin's Book Shop a There-And-Back Book (300 gold) a Young Poisoner's Handbook (200 gold) a book of Hexes (360 gold) Sif Muna's Handbook of Transformation and Toxins (320 gold) Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Irradiate Conjuration/Transmutation 5 no c - Eringya's Noxious Bog Transmutation/Poison 6 no a manual of Spellcasting (800 gold) a book of Power (420 gold) a book of Storms (320 gold) a book of Dreams (280 gold) a book of Conjurations (200 gold) a book of Geomancy (220 gold) a book of Necromancy (160 gold) a book of Callings (200 gold) the Unrestrained Analects (440 gold) [Shop] Jiah's Antique Weapon Shoppe a +3 spear of freezing (604 gold) a +0 dagger (54 gold) a +0 long sword (94 gold) a +5 shortbow of flaming (874 gold) a +0 mace (81 gold) the +5 shortbow "Ciaxong" {freeze, rF+ Int+2} (1312 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). rF: It protects you from fire. a +0 falchion (81 gold) a +0 spear (81 gold) a +0 war axe (94 gold) a +0 rapier (108 gold) a +0 club (27 gold) a +0 dire flail (108 gold) a +0 long sword (94 gold) a +3 glaive of holy wrath (774 gold) [Shop] Xosotyip's Weapon Shoppe 17 bolts (34 gold) 18 arrows (36 gold) a +0 dire flail (40 gold) a +0 dagger (20 gold) 6 silver javelins (144 gold) a +0 long sword (35 gold) a +0 rapier (40 gold) the +5 quarterstaff of Erraax {vorpal, rF++ rCorr Str+4 Stlth-} (681 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. 25 stones (25 gold) a +0 trident (35 gold) (0, 0, D:4) 9 poisoned darts (4, -9, D:4) a scroll of identify (5, -9, D:4) a scroll of fear (6, 7, D:4) a +0 chain mail (7, 1, D:4) a +0 chain mail (9, 1, D:4) a +0 robe (10, 5, D:4) a +0 ring mail (11, -25, D:4) a +0 leather armour (12, -2, D:4) a +0 leather armour (13, 8, D:4) a +0 barding (15, -17, D:4) a +0 leather armour a +0 club (16, -17, D:4) a +0 club (16, -16, D:4) a +0 robe (22, -7, D:4) a +0 dagger (24, 2, D:4) a +1 war axe (26, -6, D:4) a +0 club (31, 0, D:4) a staff of conjuration (36, 8, D:4) 7 datura-tipped darts (37, -16, D:4) 21 bolts (44, -32, D:4) a +0 dagger (50, -25, D:4) a +0 club a +0 dagger a +0 leather armour a +0 hand axe (50, -24, D:4) a +0 dagger a +0 robe (55, -11, D:4) an amulet of regeneration Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow 11 arrows (2, 17, D:5) an amulet of regeneration (3, 15, D:5) a +0 giant spiked club a +0 giant club (10, 12, D:5) a +0 leather armour (12, -10, D:5) a +0 short sword (18, -1, D:5) a +0 trident (23, 15, D:5) 16 arrows (28, -3, D:5) a +0 arbalest (28, 8, D:5) a +0 giant club the +7 dire flail "Eryjiz" {vorpal, rF+++ rC- rN++ Str-5} It inflicts extra damage upon your enemies. Str: It affects your strength (-5). rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. (30, 12, D:5) an amulet of the acrobat (32, 36, D:5) 18 sling bullets (42, -7, D:5) a +0 leather armour a +0 hand axe (43, -7, D:5) a +4 dagger of freezing a +0 falchion (53, 2, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour a +0 chain mail a +0 hand axe of freezing a +0 short sword a +0 dagger (1, 0, D:6) a +0 robe a +2 dagger of protection a +0 short sword (7, 5, D:6) a +0 ring mail (7, 7, D:6) a +0 robe (12, -28, D:6) a +0 robe a +0 flail a +0 robe a +2 scimitar (13, -28, D:6) a +0 robe a +0 mace (14, -29, D:6) a +0 robe a +3 halberd of freezing (14, -26, D:6) 11 stones (14, -12, D:6) 17 arrows a +0 shortbow (22, 2, D:6) 5 javelins (24, -30, D:6) a +0 chain mail (25, -23, D:6) a +0 giant club (31, -11, D:6) a +0 robe a +2 short sword of speed (41, -8, D:6) 7 stones (41, -2, D:6) 10 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 mace (3, -1, D:7) a +0 cloak a +3 quarterstaff of chaos (9, -26, D:7) 12 poisoned darts (20, -33, D:7) a +0 chain mail (22, -33, D:7) a +0 whip (24, -28, D:7) 22 stones (24, -15, D:7) a +0 chain mail (24, -12, D:7) the +5 trident "Ibeufehy" {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). (27, -11, D:7) a +0 robe a +0 dagger (28, -9, D:7) 10 stones (30, -13, D:7) a +0 leather armour a +0 short sword of draining (32, -38, D:7) a +1 dagger of speed (32, -32, D:7) a +0 war axe (34, -35, D:7) a +0 dagger (38, -24, D:7) a +0 falchion a +0 whip (39, -26, D:7) a +0 mace (39, -24, D:7) a +0 robe a +0 dagger a +0 chain mail a +0 battleaxe (42, -7, D:7) 16 arrows a +0 shortbow (50, -19, D:7) 23 stones (57, 0, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (1, 21, D:8) the +5 rapier of Quabex {vorpal, Str+3 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). SInv: It lets you see invisible. (2, 19, D:8) a +0 dagger (9, -1, D:8) a +0 chain mail (9, 43, D:8) a +0 whip of flaming a +0 robe (11, 29, D:8) a +0 kite shield (13, 25, D:8) a +0 dagger 3 boomerangs (14, 16, D:8) 11 stones (14, 30, D:8) a +0 ring mail (26, 48, D:8) 21 sling bullets (27, 33, D:8) a +0 whip (28, 34, D:8) a +0 whip a +0 flail a +0 scale mail a +4 vorpal spear (29, 35, D:8) a +0 halberd (30, 35, D:8) a +0 leather armour a +0 spear (41, -3, D:8) a +2 whip of venom 2 boomerangs (42, -2, D:8) a +0 short sword a +0 leather armour a +0 flail a +0 leather armour (42, -1, D:8) a +0 dagger 3 boomerangs (46, 26, D:8) a +0 troll leather armour (47, 26, D:8) +0 steam dragon scales (53, 9, D:8) a +0 spear (55, 51, D:8) a staff of earth the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 hunting sling (15, 6, Lair:1) a +3 scimitar of flaming a +0 robe (17, -16, Lair:1) a +0 falchion (31, 12, Lair:1) 15 stones (32, 21, Lair:1) 5 javelins (35, 28, Lair:1) 22 arrows (40, -26, Lair:1) 26 stones (54, -22, Lair:1) a +2 long sword of draining (56, 1, Lair:1) 12 arrows Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 great sword (7, 7, Lair:2) a +0 robe (8, 12, Lair:2) a +0 rapier (16, 23, Lair:2) 9 sling bullets (23, 19, Lair:2) a +0 arbalest (28, 3, Lair:2) 14 sling bullets (32, -16, Lair:2) 22 sling bullets (34, -3, Lair:2) 20 arrows (38, 6, Lair:2) 5 stones (46, 5, Lair:2) a +0 short sword (48, 17, Lair:2) 26 stones (59, 4, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (6, -1, Lair:3) a staff of conjuration (8, 0, Lair:3) 6 javelins (11, -10, Lair:3) a +0 leather armour (11, -9, Lair:3) a +0 flail (30, -14, Lair:3) 20 stones (41, 8, Lair:3) a +0 chain mail (46, 3, Lair:3) a +0 ring mail (48, 10, Lair:3) 12 poisoned darts (49, -10, Lair:3) a +0 war axe (50, -21, Lair:3) (unseen) (51, -16, Lair:3) a +1 hat (62, 1, Lair:3) a +0 pair of gloves Level 1 of the Spider Nest (4, -4, Spider:1) an electric eel corpse (skeletalised by now) (4, 3, Spider:1) 8 poisoned darts (7, 5, Spider:1) a +0 vorpal trident (7, 22, Spider:1) 11 sling bullets (8, 16, Spider:1) 10 arrows (22, 20, Spider:1) a +6 ring of intelligence the amulet "Xunep Oqi" {RegenMP Rampage rF+ Stlth+} [amulet of magic regeneration] It increases your rate of magic regeneration. rF: It protects you from fire. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. a ring of wizardry (29, -1, Spider:1) 10 poisoned darts (30, 1, Spider:1) 14 stones (39, 9, Spider:1) a +0 hand crossbow (48, 26, Spider:1) a +0 long sword Level 2 of the Spider Nest (0, 0, Spider:2) a tarantella corpse (0, 1, Spider:2) a tarantella corpse (1, 29, Spider:2) a wolf spider corpse (2, 11, Spider:2) a jumping spider corpse (9, 28, Spider:2) a tarantella corpse