ASSERT(mons.type != MONS_NO_MONSTER) in 'mon-death.cc' at line 2625 failed. Version: Dungeon Crawl Stone Soup 0.29.1-15-g9cfb28693d Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10962742555359545282, deterministic pregen: 1 Command line: /usr/games/crawl-0.29 -name KamiKatze -rc /dgldir/rcfiles/crawl-0.29/KamiKatze.rc -macro /dgldir/rcfiles/crawl-0.29/KamiKatze.macro -morgue /dgldir/morgue/KamiKatze/ -webtiles-socket /crawl-master/webserver/sockets/KamiKatze:2023-05-01.11:03:03.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-0.29(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55b1273044b8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.29(_Z13do_crash_dumpv+0x476) [0x55b12730c9d6]: do_crash_dump() /usr/games/crawl-0.29(_Z20crash_signal_handleri+0x7e) [0x55b1273047be]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7eff3d7c6060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7eff3db42f9f]: /usr/games/crawl-0.29(+0x3ad196) [0x55b12730c196]: /usr/games/crawl-0.29(+0x3ad302) [0x55b12730c302]: /usr/games/crawl-0.29(_Z11monster_dieR7monster11killer_typeibbb+0x5e7c) [0x55b1276159ec]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-0.29(_ZN7monster4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x48e) [0x55b127690f9e]: monster::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-0.29(_ZN5actor7collideE9coord_defPKS_i+0x6e8) [0x55b127287798]: actor::collide(coord_def, actor const*, int) /usr/games/crawl-0.29(_ZN4bolt15knockback_actorEP5actori+0x41e) [0x55b1272bcc5e]: bolt::knockback_actor(actor*, int) /usr/games/crawl-0.29(_ZN4bolt16monster_post_hitEP7monsteri+0xe3) [0x55b1272bdf13]: bolt::monster_post_hit(monster*, int) /usr/games/crawl-0.29(_ZN4bolt14affect_monsterEP7monster+0xd9b) [0x55b1272c24ab]: bolt::affect_monster(monster*) /usr/games/crawl-0.29(_Z8cast_imbib+0x3fb) [0x55b1277a2e4b]: cast_imb(int, bool) /usr/games/crawl-0.29(_Z11your_spells10spell_typeibPK8item_defP4distb+0x1393) [0x55b1277944b3]: your_spells(spell_type, int, bool, item_def const*, dist*, bool) /usr/games/crawl-0.29(_Z12cast_a_spellb10spell_typeP4distb+0x136) [0x55b127796516]: cast_a_spell(bool, spell_type, dist*, bool) /usr/games/crawl-0.29(_Z17do_cast_spell_cmdb+0x16) [0x55b127797256]: do_cast_spell_cmd(bool) /usr/games/crawl-0.29(_Z15process_command12command_typeS_+0x161) [0x55b12790fc11]: process_command(command_type, command_type) /usr/games/crawl-0.29(+0x9aff11) [0x55b12790ef11]: /usr/games/crawl-0.29(+0x9b04f5) [0x55b12790f4f5]: /usr/games/crawl-0.29(main+0x351) [0x55b12725adc1]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7eff3d7b32e1]: /usr/games/crawl-0.29(_start+0x2a) [0x55b12725b74a]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.29/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.29/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.29/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 6, depth = 3 Level id: Swamp:3 Level build method = random_map_in_depth, level layout type = swamp, absdepth0 = 17 Level vaults: nicolae_swamp_ascending_descending_big layout_basic_swamp swamp_ruins_default evilmike_swamp_ruin_house_1 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found 9 stones. You now have 753 gold pieces (gained 24). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +2 buckler; a +0 spear You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a leather armour. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 leather armour. You enter the shallow water. Moving in this stuff is going to be slow. There is a shaft here. You enter the shallow water. Moving in this stuff is going to be slow. A four-headed hydra comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - four-headed hydra Aim: a four-headed hydra (wandering, hasn't noticed you, 92% to hit) The iron shot misses the four-headed hydra. The four-headed hydra roars! Unknown command. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (92% to hit) The iron shot hits the four-headed hydra!!! The four-headed hydra is severely wounded. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (severely wounded, 92% to hit) The iron shot hits the four-headed hydra!!! You kill the four-headed hydra! Vehumet accepts your kill. You feel your power returning. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. Saving game... please wait. Welcome back, KamiKatze the Deep Elf Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Magic restored. You now have 774 gold pieces (gained 21). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a scroll of vulnerability. You enter the shallow water. Moving in this stuff is going to be slow. An eight-headed hydra comes into view. Unknown command. Cast which spell? (? or * to list) You feel a surge of power! You create some ball lightning! 3 ball lightnings come into view. You swap places. Found 15 gold pieces and a book of the Wilderness. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the eight-headed hydra!! The eight-headed hydra is moderately wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the eight-headed hydra!!! You kill the eight-headed hydra! Vehumet accepts your kill. You feel your power returning. Unknown command. Your ball lightning explodes! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You have identified the last scroll. Found a scroll of torment. You pick up a book of the Wilderness and begin reading... You add the spells Summon Forest, Summon Mana Viper and Summon Cactus Giant to your library. Okay, then. You now have 789 gold pieces (gained 15). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You now have 805 gold pieces (gained 16). You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 robe; a +0 quarterstaff There is a stone staircase leading up here. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You climb downwards. Found 11 stones. There is a stone staircase leading up here. Unknown command. Casting: Conjure Ball Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - eleionoma Aim: an eleionoma (asleep, 100% to hit) The iron shot hits the eleionoma!!! The eleionoma is heavily wounded. The eleionoma shouts! Unknown command. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - eleionoma Aim: an eleionoma (heavily wounded, 76% to hit) The iron shot hits the eleionoma!!! You kill the eleionoma! Vehumet accepts your kill. You feel your power returning. You hear a splash. An eleionoma bone magically twists into a wand of flame (16). Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! 3 ball lightnings come into view. Unknown command. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the tyrant leech!!! The tyrant leech is almost dead. The blast of lightning engulfs you! You resist. Your ball lightning explodes! The blast of lightning engulfs you. You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the tyrant leech!! You kill the tyrant leech! Vehumet accepts your kill. You feel your power returning. You hear a shout! x3; You hear a deafening roar! You climb upwards. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 trident. You enter the shallow water. Moving in this stuff is going to be slow. You see here 6 stones. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. Found a potion of haste. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Conjure Ball Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan rider Aim: a spriggan rider, wielding a +0 spear The fireball explodes! The fireball engulfs the spriggan rider!!! The spriggan rider is severely wounded. The spriggan rider is engulfed in a cloud of scalding steam. You kill the hornet! Vehumet accepts your kill. You feel your power returning. The spriggan falls from its now dead mount. You start resting. A spriggan rider comes into view. It is wielding a +0 spear. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan rider Aim: a spriggan rider, wielding a +0 spear (steam, lightly wounded) The fireball explodes! The fireball engulfs the spriggan rider!! The spriggan rider is severely wounded. Vehumet accepts your kill. You feel your power returning. You hear a splash. You feel a bit more experienced. A goliath frog comes into view. The goliath frog is engulfed in a cloud of scalding steam. The goliath frog moves out of view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spriggan rider Aim: a spriggan rider, wielding a +0 spear (severely wounded) The fireball explodes! The fireball engulfs the spriggan rider! You hear a splash. You kill the spriggan! Vehumet accepts your kill. You feel your power returning. The hornet is almost dead. A will-o-the-wisp comes into view. The hornet is engulfed in a cloud of scalding steam. You kill the hornet! Vehumet accepts your kill. You feel your power returning. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - will-o-the-wisp Aim: a will-o-the-wisp (76% to hit) The iron shot hits the will-o-the-wisp!!! You destroy the will-o-the-wisp! Vehumet accepts your kill. You feel your power returning. An alligator comes into view. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! 3 ball lightnings come into view. The goliath frog is engulfed in a cloud of scalding steam. A spriggan druid comes into view. It is wielding a +0 quarterstaff. The goliath frog is engulfed in a cloud of scalding steam. Your ball lightning explodes! The blast of lightning engulfs the goliath frog!! You kill the goliath frog! Vehumet accepts your kill. You feel your power returning. The blast of lightning engulfs the alligator!! The alligator is moderately wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you. You resist. The blast of lightning engulfs the spriggan druid!!! With its final breath, the spriggan druid offers up its power to the beasts of the wild! The alligator is healed. The alligator seems to grow more fierce. You kill the spriggan druid! Vehumet accepts your kill. You feel your power returning. Your ball lightning explodes! The blast of lightning engulfs you! You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the alligator!!! The alligator is heavily wounded. The alligator bites your ball lightning!!! Your ball lightning explodes! The blast of lightning engulfs you! You resist. The blast of lightning engulfs the alligator!! The alligator is almost dead. You hear a roar! Casting: Conjure Ball Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the alligator!! You kill the alligator! Vehumet accepts your kill. You feel your power returning. Unknown command. You start resting. An eight-headed hydra comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! The eight-headed hydra roars! 3 ball lightnings come into view. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the eight-headed hydra!!! The eight-headed hydra is heavily wounded. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! You resist. You hear a deafening roar! Unknown command. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the eight-headed hydra!! The eight-headed hydra is almost dead. The blast of lightning engulfs you! You resist. You hear a roar! Your ball lightning explodes! The blast of lightning engulfs the eight-headed hydra!!! You kill the eight-headed hydra! Vehumet accepts your kill. Vehumet offers you knowledge of Maxwell's Capacitive Coupling. You feel your power returning. The blast of lightning engulfs you. You resist. A swamp worm comes into view. Casting: Conjure Ball Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! 3 ball lightnings come into view. The swamp worm fires a harpoon shot at you. You block the harpoon shot. The swamp worm fires a harpoon shot at you. The harpoon shot hits you. You are yanked forward by the harpoon shot. Found a +0 spear. Unknown command. A bog body comes into view. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the swamp worm!!! You kill the swamp worm! Vehumet accepts your kill. The blast of lightning engulfs you! You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. You swap places. You enter the shallow water. Moving in this stuff is going to be slow. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! You resist. Your ball lightning explodes! The blast of lightning engulfs the bog body!! The bog body is almost destroyed. The blast of lightning engulfs you! You resist. * * * LOW HITPOINT WARNING * * * You hear a roar! You hear a deafening roar! Casting: Conjure Ball Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bog body!! You destroy the bog body! Vehumet accepts your kill. You feel your power returning. Your Earth Magic skill increases to level 7! There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. This spell is extremely dangerous to cast! Memorise Maxwell's Capacitive Coupling, consuming 8 spell levels and leaving 7? Vehumet grants you knowledge of Maxwell's Capacitive Coupling. You start memorising the spell. You continue memorising. x8 You finish memorising. You add the spell Maxwell's Capacitive Coupling to your library. Spell assigned to 'i'. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up, spattered with blood here. You climb upwards. There is a stone staircase leading down here. Unknown command. You climb downwards. The alligator puts on a burst of speed! There is a stone staircase leading up, spattered with blood here. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the alligator! The alligator is lightly wounded. The alligator is knocked back by the mystic blast. An alligator comes into view. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target, f - you You cannot affect that. A stone staircase leading up, spattered with blood. Okay, then. Casting: Lee's Rapid Deconstruction (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - alligator Aim: an alligator (lightly wounded, covering ground quickly, 79% to hit) The iron shot hits the alligator!! The alligator is heavily wounded. The alligator bites you! The alligator tail-slaps you but does no damage. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator Aim: an alligator (thin mist, heavily wounded, covering ground quickly, 79% to hit) The iron shot hits the alligator!!! You kill the alligator! Vehumet accepts your kill. You feel your power returning. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - alligator Aim: an alligator (79% to hit) Okay, then. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - alligator Aim: an alligator The fireball explodes! The fireball engulfs the alligator!! The alligator is moderately wounded. The alligator is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - alligator Aim: an alligator (steam, heavily wounded, 79% to hit) The iron shot hits the alligator!!! The alligator is almost dead. The alligator is engulfed in a cloud of scalding steam. You kill the alligator! Vehumet accepts your kill. You feel your power returning. A swamp dragon comes into view. Casting: Iron Shot (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - swamp dragon Aim: a swamp dragon (steam, wandering, hasn't noticed you) The fireball explodes! The fireball engulfs the swamp dragon!!! The swamp dragon is severely wounded. The swamp dragon roars deafeningly! The swamp dragon is engulfed in a cloud of scalding steam. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! Vehumet accepts your kill. You feel your power returning. You hear a splash. You feel a bit more experienced. Unknown command. You start resting. A bunyip comes into view. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (safe; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the bunyip!! The bunyip is moderately wounded. Unknown command. Casting: Fulminant Prism (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bunyip! The bunyip is heavily wounded. The bunyip is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the bunyip!! The bunyip is almost dead. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bunyip!! You kill the bunyip! Vehumet accepts your kill. You feel your power returning. Training target 9.0 for Fighting reached! Your Fighting skill increases to level 9! You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up, spattered with blood here. x - 4 potions of haste (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. A swamp worm comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! 3 ball lightnings come into view. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the swamp worm!!! You kill the swamp worm! Vehumet accepts your kill. You feel your power returning. You enter the shallow water. Moving in this stuff is going to be slow. A ghost crab comes into view. Casting: Conjure Ball Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! 3 ball lightnings come into view. The ghost crab breathes spectral mist at you. The spectral mist engulfs you but does no damage. You enter the shallow water. Moving in this stuff is going to be slow. Your ball lightning is engulfed in spectral mist. x2 Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the spectral spriggan berserker!! The spectral spriggan berserker is moderately damaged. The blast of lightning engulfs you! You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning is heavily damaged. Your ball lightning is engulfed in spectral mist. Your ball lightning explodes! The blast of lightning engulfs you! You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. Your ball lightning is heavily damaged. The blast of lightning engulfs the spectral spriggan berserker!! The spectral spriggan berserker is severely damaged. Your ball lightning is engulfed in spectral mist. You hear a roar! Your ball lightning is engulfed in spectral mist. Your ball lightning explodes! The blast of lightning engulfs the spectral spriggan berserker!!! You destroy the spectral spriggan berserker! The spectral spriggan berserker fades away! The blast of lightning engulfs you! You resist. The ghost crab breathes spectral mist at you. The spectral mist engulfs you but does no damage. You are engulfed in spectral mist. The ghost crab breathes spectral mist at you. The spectral mist engulfs you but does no damage. There is a stone staircase leading up, spattered with blood here. Casting: Conjure Ball Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ghost crab Aim: a ghost crab (89% to hit) The iron shot misses the ghost crab. You are engulfed in spectral mist. Casting: Iron Shot (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ghost crab Aim: a ghost crab (89% to hit) The iron shot hits the spectral spriggan berserker!!! The spectral spriggan berserker is severely damaged. You block the spectral spriggan air mage's attack. The ghost crab breathes spectral mist at you. The spectral mist engulfs the spectral spriggan berserker but does no damage. Unknown command. The spectral spriggan air mage misses you. The spectral spriggan air mage hits you! You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. The ghost crab breathes spectral mist at you. The spectral mist engulfs you but does no damage. There is a stone staircase leading up, spattered with blood here. Unknown command. Casting: Iron Shot (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ghost crab Aim: a ghost crab The fireball explodes! The fireball engulfs the ghost crab!! The ghost crab is severely damaged. The mangrove smoulders and burns. You are engulfed in spectral mist. The ghost crab breathes spectral mist at you. The spectral mist engulfs you but does no damage. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ghost crab Aim: a ghost crab (steam, severely damaged) The fireball explodes! The fireball engulfs the ghost crab!! You destroy the ghost crab! Vehumet accepts your kill. You feel your power returning. The spectral six-headed hydra fades away! The spectral spriggan berserker fades away! You are engulfed in spectral mist. You are engulfed in spectral mist. You climb upwards. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. Found an escape hatch in the floor. There is a stone staircase leading up here. Found a scroll of enchant armour and a hand axe. Found a wand of paralysis (4). Found 13 gold pieces. D - a scroll of enchant armour You now have 818 gold pieces (gained 13). s - a wand of paralysis (8) (gained 4 charges) You see here a human skeleton. You enter the shallow water. Moving in this stuff is going to be slow. O - a wand of flame (16) Found an escape hatch in the ceiling. Found a stone staircase leading down. You enter the shallow water. Moving in this stuff is going to be slow. A swamp drake comes into view. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! The swamp drake roars! 3 ball lightnings come into view. You swap places. You enter the shallow water. Moving in this stuff is going to be slow. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the swamp drake!! You kill the swamp drake! Vehumet accepts your kill. You hear a hideous shriek! Your ball lightning explodes! A bunyip comes into view. The bunyip moves out of view. There is an escape hatch in the ceiling here. Casting: Conjure Ball Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bunyip Aim: a bunyip (76% to hit) The iron shot misses the bunyip. Unknown command. Casting: Iron Shot (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bunyip Aim: a bunyip (76% to hit) The iron shot hits the bunyip!!! The bunyip is almost dead. The bunyip claws you but does no damage. The bunyip closely misses you. You block the bunyip's attack. Unknown command. Casting: Iron Shot (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bunyip! The bunyip is almost dead. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the bunyip! You kill the bunyip! Vehumet accepts your kill. You feel your power returning. Unknown command. A mysterious force pulls you upwards. The hatch slams shut behind you. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You see here 6 stones. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. There is a stone staircase leading up here. Found a spear. You enter the shallow water. Moving in this stuff is going to be slow. A swamp worm comes into view. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! 3 ball lightnings come into view. The swamp worm fires a harpoon shot at you. The harpoon shot hits your ball lightning!! Your ball lightning explodes! The blast of lightning engulfs you! You resist. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The swamp worm fires a harpoon shot at you. The harpoon shot hits your ball lightning! Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs you! You resist. Unknown command. Your ball lightning explodes! The blast of lightning engulfs the swamp worm!!! You kill the swamp worm! Vehumet accepts your kill. You feel your power returning. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up here. You start resting. Magic restored. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. Found a chain mail. You see here 6 stones. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A goliath frog comes into view. The goliath frog moves out of view. There is a stone staircase leading down here. A goliath frog is nearby! Casting: Conjure Ball Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! 3 ball lightnings come into view. Your ball lightning explodes! The blast of lightning engulfs the goliath frog!!! You kill the goliath frog! Vehumet accepts your kill. You feel your power returning. You hear a shout! Unknown command. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. There is a stone staircase leading down here. You enter the shallow water. Moving in this stuff is going to be slow. A spriggan druid comes into view. It is wielding a +0 quarterstaff. Casting: Conjure Ball Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! The spriggan druid shouts! 3 ball lightnings come into view. The spriggan druid casts a spell. The forest starts to sway and rumble! You enter the shallow water. Moving in this stuff is going to be slow. A tree reaches out and hits your ball lightning! A root lunges up near your ball lightning. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the spriggan druid!!! You kill the spriggan druid! Vehumet accepts your kill. You feel your power returning. You hear a splash. x2 The forest abruptly stops moving. Your ball lightning explodes! x2 Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. A thorn hunter comes into view. Unknown command. Casting: Conjure Ball Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - thorn hunter Aim: a thorn hunter (thin mist, wandering, hasn't noticed you) The fireball explodes! The fireball engulfs the thorn hunter!! The thorn hunter is burned terribly! The thorn hunter is moderately damaged. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (steam, moderately damaged) The fireball explodes! The fireball engulfs the thorn hunter! The thorn hunter is burned terribly! The thorn hunter is heavily damaged. The thorn hunter is engulfed in a cloud of scalding steam. The thorn hunter fires a volley of thorns at you. The volley of thorns hits you!! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (steam, heavily damaged) The fireball explodes! The fireball engulfs the thorn hunter!!! The thorn hunter is burned terribly! The thorn hunter is almost destroyed. The thorn hunter is engulfed in a cloud of scalding steam. The thorn hunter fires a volley of thorns at you. The volley of thorns misses you. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - thorn hunter Aim: a thorn hunter (steam, almost destroyed) The fireball explodes! The fireball engulfs the thorn hunter!!! The thorn hunter is burned terribly! You destroy the thorn hunter! Vehumet accepts your kill. You feel your power returning. You enter the shallow water. Moving in this stuff is going to be slow. There is a stone staircase leading up, spattered with blood here. You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found a flail. You enter the shallow water. Moving in this stuff is going to be slow. An eleionoma comes into view. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You create some ball lightning! The eleionoma shouts! 3 ball lightnings come into view. You swap places. You enter the shallow water. Moving in this stuff is going to be slow. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the eleionoma!! The eleionoma is heavily wounded. The eleionoma flows through the trees. The eleionoma hits you but does no damage. Your ball lightning explodes! The blast of lightning engulfs your ball lightning. Your ball lightning completely resists. The blast of lightning engulfs the eleionoma!! The eleionoma is almost dead. The blast of lightning engulfs you! You resist. Your ball lightning explodes! The blast of lightning engulfs the eleionoma!! You kill the eleionoma! Vehumet accepts your kill. The blast of lightning engulfs you! You resist. You enter the shallow water. Moving in this stuff is going to be slow. You start resting. Magic restored. You enter the shallow water. Moving in this stuff is going to be slow. An eleionoma comes into view. Casting: Conjure Ball Lightning (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - eleionoma Aim: an eleionoma (wandering, hasn't noticed you, 76% to hit) The iron shot misses the eleionoma. The eleionoma shouts! The eleionoma flows through the trees. Unknown command. Casting: Iron Shot (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the eleionoma!! The eleionoma is moderately wounded. The eleionoma is knocked back by the mystic blast. The eleionoma slams into the mangrove! The eleionoma is moderately wounded. The eleionoma hits you. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the eleionoma! The eleionoma is heavily wounded. The eleionoma is knocked back by the mystic blast. The eleionoma slams into the mangrove! The eleionoma is heavily wounded. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the eleionoma!! The eleionoma is almost dead. The eleionoma is knocked back by the mystic blast. The eleionoma slams into the mangrove! You kill the eleionoma! Vehumet accepts your kill. You feel your power returning. You have identified the last wand. An eleionoma bone magically twists into a wand of digging (4). >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.29.1-15-g9cfb28693d Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Monster 'DEAD MONSTER' (0, 0) [midx = 16] currently acting: Player: {{{{{{{{{{{ Name: [KamiKatze] Species: Deep Elf Job: Conjurer HP: 93/100; mods: 0/0 MP: 38/52; mod: 0 Stats: 4 (4) 35 (35) 13 (13) Position: (42, 25), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 9 | 3181 | 0/743 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 2 | 150 | 0/150 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 6 | 742 | 0/247 Stealth | X | 0 | 0 | 9 | 1337 | 0/313 Shields | X | 0 | 0 | 4 | 707 | 0/353 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 33 | 20 | 7620 | 351/847 Conjurations | X | 2 | 33 | 17 | 8064 | 875/946 Hexes | X | 0 | 0 | 10 | 1650 | 0/356 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 10 | 2333 | 0/505 Transmutations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 10 | 2333 | 0/505 Ice Magic | X | 0 | 0 | 3 | 252 | 0/168 Air Magic | X | 1 | 16 | 8 | 2160 | 360/450 Earth Magic | X | 1 | 16 | 7 | 1269 | 92/336 Poison Magic | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 2 | 126 | 0/126 Spell bugs: Durations: Attributes: #12: 2618 #13: 1800 #23: 29969 #24: -619297402 #49: 3488 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #0: staff of air eq slot #1, inv slot #16: +2 cloak eq slot #2, inv slot #15: +0 helmet eq slot #3, inv slot #6: +0 pair of gloves eq slot #4, inv slot #17: +0 pair of boots eq slot #5, inv slot #45: +1 buckler of protection eq slot #6, inv slot #19: +2 robe of resistance eq slot #7, inv slot #36: +4 ring of protection eq slot #8, inv slot #44: ring of magical power eq slot #9, inv slot #46: amulet "Qoheului" {Spirit rPois rN+ Int+3} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ~♣♣♣..♣♣♣~...~~.~~.♣...♣♣.. ...~...♣♣..~~.~~~~~..~~.~.. ..~~~...~♣~..~~~~~♣♣.~..... ♣~~~~.......~~~~~~~♣..~~..~ .♣...~♣.~~~~~~~~...♣♣....~. .♣♣♣~♣♣.~)~~~~~~~~...).~~.. .♣ ♣♣♣♣.~~~~~~~~~~.~..~...~ .♣♣♣ ♣.~~~~~~.~~~.~.~.♣~.. >..♣ ♣..~~.....@~♣♣.~..♣~~ .~~♣ ♣♣♣♣..♣♣..R..♣ .~.♣♣ ♣♣♣♣♣♣♣♣♣♣♣ ...~♣♣ ..~~.♣ .~~~.♣ ~~~~.♣ ~~~.♣♣♣♣ ~~~.♣♣.♣♣ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< grunt_orc_gardens_boss: false grunt_orc_gardens_store: antique weapon shop ice_cave_hard: false grunt_orc_gardens_giant_problem: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>