KamiKatze Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 1, D:1) a +0 short sword (3, -5, D:1) a +0 dagger (17, 1, D:1) a +0 dagger (23, 32, D:1) a +0 hunting sling (40, -1, D:1) a +0 flail (41, 5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 13 sling bullets (3, -15, D:2) a +0 club (3, -14, D:2) a +0 dagger (3, -13, D:2) a +0 dagger (4, -12, D:2) a +1 helmet a +0 animal skin a +0 dagger (8, -40, D:2) a +0 scale mail (8, -31, D:2) a +0 chain mail (9, -7, D:2) a +0 club (9, -5, D:2) a +0 dagger (12, -40, D:2) a +0 dagger (14, -3, D:2) a +0 club (22, -15, D:2) a +0 dagger (26, 2, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 17 sling bullets a +0 chain mail (18, 16, D:3) a +0 hand axe (30, 19, D:3) a +0 scale mail a +0 club (36, 9, D:3) a +0 dagger a +0 robe (39, -10, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 pair of boots (10, -15, D:4) a +0 falchion (13, 18, D:4) 3 boomerangs of dispersal (14, 20, D:4) a +0 scale mail (15, 15, D:4) a +0 hunting sling (24, -5, D:4) a +0 dagger (25, -6, D:4) a staff of fire (31, 2, D:4) a +1 cloak of preservation (31, 3, D:4) a +0 whip (38, -6, D:4) a +0 club (46, -35, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 20 bolts (2, 33, D:5) a +0 robe (4, 17, D:5) 16 sling bullets (6, 14, D:5) a +0 short sword (10, -5, D:5) a +0 ring mail a +0 hand axe (11, 9, D:5) a +0 mace a +0 leather armour (12, 5, D:5) a +0 dagger a +0 robe (12, 8, D:5) a +0 mace (17, 2, D:5) a +0 scale mail (20, 1, D:5) a +0 leather armour (28, 2, D:5) a +0 flail (30, 0, D:5) a +0 robe a +0 scythe (30, 22, D:5) a +1 vorpal dire flail a +1 chain mail of cold resistance (31, 11, D:5) a +0 robe (31, 39, D:5) a +0 chain mail (38, 0, D:5) a +0 robe Level 6 of the Dungeon (14, 0, D:6) a +0 chain mail a +0 mace (28, -12, D:6) a +0 flail (31, 17, D:6) a +0 short sword (32, -7, D:6) a +0 ring mail (35, -20, D:6) a +0 giant club (35, -3, D:6) a +0 leather armour (37, -2, D:6) 20 arrows (52, 8, D:6) 18 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour a +0 hand axe (0, 20, D:7) 19 arrows (0, 21, D:7) a +0 leather armour a +0 flail (1, -13, D:7) 20 arrows (1, 0, D:7) a +0 leather armour a +0 club (1, 1, D:7) a +0 club (2, 22, D:7) a +0 mace (3, -6, D:7) a +2 dagger of venom (4, 23, D:7) a +0 falchion (9, -5, D:7) a +0 ring mail a +0 falchion (15, -6, D:7) a +0 helmet (22, -1, D:7) 4 boomerangs (23, 12, D:7) a +0 spear (25, 16, D:7) a +0 whip (28, 15, D:7) a +0 whip (30, -12, D:7) a +0 hand axe (31, -12, D:7) a +0 hand axe (unseen) (31, -11, D:7) a +0 vorpal flail (33, -13, D:7) a +0 club (34, 14, D:7) a +0 ring mail (38, -14, D:7) a +0 war axe (41, 13, D:7) 30 arrows (42, 9, D:7) a +0 trident Level 8 of the Dungeon (4, -15, D:8) a +0 short sword a +0 ring mail (10, -15, D:8) a +0 robe a +0 scimitar (12, -32, D:8) a +0 robe (12, -25, D:8) a +2 cloak (22, -10, D:8) a +0 robe a +0 halberd (23, -22, D:8) a +0 leather armour (24, -22, D:8) a +0 robe a +0 long sword (25, -9, D:8) a +0 robe a +1 dagger (25, -5, D:8) a +0 robe a +3 war axe of freezing (26, -4, D:8) a +0 robe a +3 war axe (27, -4, D:8) a +0 robe a +0 spear (29, -39, D:8) 15 bolts (31, -6, D:8) a +0 whip (32, -26, D:8) a +0 whip a +0 robe (33, -26, D:8) a +0 robe a +4 falchion (36, -30, D:8) a +0 dagger (36, -27, D:8) a +0 robe a +0 short sword (37, -9, D:8) 23 sling bullets a +0 dagger (42, -25, D:8) 15 stones Level 9 of the Dungeon (0, 0, D:9) 13 stones (10, -15, D:9) +0 steam dragon scales (12, -31, D:9) the +3 falchion of Distant Shores {flame, *Rage rC+ rN+ Dex+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+3). rC: It protects you from cold. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (27, -19, D:9) a +0 scale mail a +0 flail (28, -28, D:9) the +1 leather armour of Esitru {rN++} rN: It greatly protects you from negative energy. (34, -34, D:9) 10 stones (38, -17, D:9) a +0 robe a +0 dire flail (39, -16, D:9) a +0 robe a +2 short sword (42, -17, D:9) a +0 robe a +1 mace (45, -19, D:9) a +0 hand axe (49, -19, D:9) a +0 leather armour a +0 dagger (49, -18, D:9) a +0 leather armour a +0 dagger (50, -18, D:9) a +0 plate armour a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a bat corpse (skeletalised by now) (0, 1, D:10) a bat corpse (skeletalised by now) (12, -17, D:10) a +0 robe a +1 spear (12, -15, D:10) a +0 robe a +0 hand axe (12, -14, D:10) a +0 robe a +4 trident of freezing (13, -15, D:10) a +0 troll leather armour (22, 0, D:10) a +0 leather armour a +0 dagger (23, -5, D:10) a +0 leather armour a +0 hand axe (24, -7, D:10) 22 arrows a +0 shortbow (24, -1, D:10) a +0 short sword (27, 1, D:10) a +0 chain mail a +0 halberd of flaming (28, 1, D:10) a +0 leather armour a +0 dagger (33, -20, D:10) 22 arrows the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 dagger of speed (0, 1, Orc:1) a +0 leather armour (still there?) a +0 short sword (still there?) an orc skeleton (still there?) (0, 3, Orc:1) a +0 vorpal mace (still there?) an orc skeleton (still there?) (0, 6, Orc:1) 15 gold pieces (1, 1, Orc:1) a +0 leather armour (still there?) a +0 hand axe (still there?) an orc skeleton (still there?) (1, 4, Orc:1) a +0 ring mail (still there?) a +0 club (still there?) (2, 0, Orc:1) a +0 giant club Level 1 of the Lair of Beasts (3, 15, Lair:1) 11 gold pieces (3, 16, Lair:1) a potion of resistance (4, 13, Lair:1) the +6 double sword of the Ancients {freeze, MP+9} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. MP: It affects your magic capacity (+9).