Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 12010889239011062649 700 KamiKatze the Conjurer (level 7, -2/41 HPs) Began as an Octopode Conjurer on Mar 11, 2023. Was an Initiate of Vehumet. Slain by a water moccasin (8 damage) ... on level 4 of the Dungeon on Mar 12, 2023. The game lasted 00:21:01 (4705 turns). KamiKatze the Conjurer (Octopode Conjurer) Turns: 4705, Time: 00:21:01 Health: -2/41 AC: 1 Str: 6 XL: 7 Next: 65% Magic: 10/12 EV: 13 Int: 28 God: Vehumet [......] Gold: 192 SH: 0 Dex: 11 Spells: 2/13 levels left rFire . . . SeeInvis . c - staff of poison rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec . Harm . e - ring of resist corrosion rCorr + Rampage . g - ring of wizardry Will ..... o - +6 ring of intelligence Stlth +++....... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 192 gold pieces. Inventory: Hand Weapons a - a +0 dagger m - a +2 short sword of freezing w - a +0 spear Missiles h - 16 poisoned darts Magical Staves c - a staff of poison (weapon) Jewellery e - a ring of resist corrosion (left tentacle) g - a ring of wizardry (right tentacle) o - a +6 ring of intelligence (on tentacle) Wands j - a wand of roots (4) q - a wand of digging (7) Scrolls f - 3 scrolls of teleportation {unknown} k - 3 scrolls of enchant armour {unknown} Potions d - a potion of resistance i - a potion of might l - a potion of ambrosia n - 3 potions of curing p - a potion of brilliance {unknown} r - a potion of flight {unknown} Skills: + Level 1.5 Throwing - Level 3.0 Dodging - Level 4.0 Stealth * Level 3.8 Spellcasting * Level 5.3 Conjurations * Level 3.3 Hexes * Level 3.1 Translocations + Level 1.4 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Hex 14% 3d9 5% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 44% N/A 1% 1 Slow Hex 92% N/A 1% 1 Freeze Ice 20% 1d4 3% 1 Call Imp Summ 5% N/A 4% 2 Dazzling Flash Conj/Hex 58% N/A 1% 3 Confusing Touch Hex 23% N/A 2% 3 Mephitic Cloud Conj/Pois/Air 22% N/A 4% 3 Frozen Ramparts Ice 10% 1d2 9% 3 Vampiric Draining Necr 5% 2d6 9% 3 Hailstorm Conj/Ice 20% 3d6 11% 4 Alistair's Intoxication Tmut/Pois 4% N/A 61% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Annotations: D:4 3 runed translucent doors, exclusion: 3 doors, kalagan's ghost, amateur DECj D:5 exclusion: iguana Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You finish channelling your searing ray. You feel sick. The water moccasin bites you! The water moccasin closely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 68% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel sick. You are no longer poisoned. The water moccasin misses you. Without enough magic to sustain it, your searing ray dissipates. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Magic courses through your body. The water moccasin misses you. The water moccasin bites you but does no damage. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. The water moccasin bites you! You die... ##....#............## #?...###..........### # ##..#...............#### # #### ##.#..............###.## ###..## #....#..#..........#...# ##....# ##..###.................. #...#####...# #.............##... .......##...# #######....#.####.. .......#....####@#####.....# #..# .........#####8S..8###.....####.. .....###....##.....##......#.#... ##.####..##.#_....._##.........#. ##..####....##.....###.........## ##...###.#####8...8##...##.....## ......##.## ##.....##..##.......# ..........# #_....._#..#......... ###......## ##.....##...#..####.. You could see a water moccasin. Vanquished Creatures An ogre (D:5) A necrophage (D:5) 2 scorpions (D:5) A hound (D:5) 2 orc priests (D:4) Jessica (D:2) Ijyb (D:4) Terence (D:2) 2 iguanas An orc wizard (D:4) Robin (D:2) 3 gnolls (D:2) 4 adders A worm (D:4) 5 dart slugs 9 orcs 9 ball pythons 6 endoplasms 4 giant cockroaches 20 goblins 9 hobgoblins 2 quokkas 2 bats (D:1) 3 frilled lizards 6 kobolds 10 rats 107 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | KamiKatze the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 189 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 543 | D:1 | Learned a level 2 spell: Searing Ray 834 | D:1 | Found a faded altar of an unknown god. 840 | D:1 | Reached XP level 3. HP: 15/21 MP: 1/6 905 | D:2 | Noticed Jessica 952 | D:2 | Reached skill level 1 in Hexes 952 | D:2 | Reached skill level 1 in Translocations 1114 | D:2 | Reached XP level 4. HP: 27/27 MP: 1/7 1218 | D:2 | Killed Jessica 1405 | D:2 | Learned a level 4 spell: Fulminant Prism 1423 | D:2 | Reached XP level 5. HP: 31/31 MP: 7/9 1436 | D:2 | Noticed Robin 1599 | D:2 | Killed Robin 1686 | D:2 | Noticed Terence 1733 | D:2 | Killed Terence 2963 | D:4 | Reached XP level 6. HP: 35/36 MP: 3/10 2984 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3128 | D:4 | Found a runed translucent gate. 3129 | D:4 | Found a runed translucent gate. 3129 | D:4 | Noticed kalagan's ghost (amateur DECj) 3142 | D:4 | Found a runed translucent gate. 3677 | D:4 | Found a glowing silver altar of Zin. 3677 | D:4 | Found a sparkling altar of Nemelex Xobeh. 3678 | D:4 | Found a shimmering blue altar of Sif Muna. 3702 | D:4 | Found an opulent altar of Gozag. 3704 | D:4 | Found a bloodstained altar of Trog. 3783 | D:4 | Noticed Ijyb 3804 | D:4 | Killed Ijyb 4028 | D:5 | Entered Level 5 of the Dungeon 4029 | D:5 | Found a staircase to the Ecumenical Temple. 4040 | Temple | Entered the Ecumenical Temple 4230 | Temple | Became a worshipper of Vehumet 4297 | D:5 | Reached skill level 1 in Throwing 4297 | D:5 | Reached skill level 5 in Conjurations 4297 | D:5 | Reached skill level 1 in Evocations 4297 | D:5 | Reached XP level 7. HP: 38/41 MP: 1/12 4705 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic, dilly_ecumenical_altar_fadedgnrine D:2: layout_rooms, minmay_tall_x, uniq_terence, uniq_jessica, uniq_robin D:3: minmay_wonky_spiral, layout_basic D:4: layout_cave_pools, nicolae_overflow_hidden_temple, gammafunk_ghost_split, uniq_ijyb D:5: kb_forest_paths, layout_cave_pools, minmay_temple_entry_gardened_gates, ebering_ghost_rock_garden Temple: bh_familiar_temple Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 | 4.0 Hexes | 1 2 3 | 3.3 Translocations | 1 2 3 | 3.1 Spellcasting | 3 | 3.8 Throwing | 1 | 1.5 Conjurations | 5 | 5.3 Evocations | 1 | 1.4 Dodging | 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 9 | | || 9 Constrict | 3 | 5 | || 8 Tentacles | 2 | 6 | || 8 Staff | 2 | 18 | || 20 Cast: Magic Dart | 49 | 117 | 10 || 176 Searing Ray | 1 | 18 | 8 || 27 Use: Scroll | | 5 | 1 || 6 Potion | | | 1 || 1 Stab: Sleeping | 1 | 1 | || 2 Armor: Skin | 2 | 3 | 2 || 7 Dodge: Dodged | 6 | 19 | 10 || 35