Kangaroobicon Level 1 of the Dungeon (1, -1, D:1) a +0 dagger (14, 7, D:1) a +0 mace (20, -11, D:1) a +0 ring mail (32, -1, D:1) a +0 short sword (32, 0, D:1) a +0 club Level 2 of the Dungeon (10, 32, D:2) a +0 robe (17, 12, D:2) a +0 dagger (19, 20, D:2) a +0 dagger (20, 17, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) 22 bolts (6, -10, D:3) a +0 robe (13, 14, D:3) a +0 dagger (28, 12, D:3) a +0 robe (31, 2, D:3) a +0 club (31, 6, D:3) a +0 short sword (36, 11, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (1, -28, D:4) a +0 robe (5, 4, D:4) a +0 robe (8, -25, D:4) a +0 leather armour (12, 11, D:4) a +0 club (23, 8, D:4) a +0 short sword 3 boomerangs (31, -32, D:4) the +1 robe of the Pirate {Fly rPois rN++ Dex+2} Dex: It affects your dexterity (+2). rPois: It protects you from poison. rN: It greatly protects you from negative energy. Fly: It grants you flight. (32, -22, D:4) a +0 pair of gloves (34, 5, D:4) a +0 whip (38, -31, D:4) a hobgoblin corpse (skeletalised by now) (42, -4, D:4) a +0 ring mail