Kangaroobicon Level 1 of the Dungeon (7, 14, D:1) a +0 dagger (8, 6, D:1) 23 stones (14, 4, D:1) a +0 short sword 5 stones (14, 9, D:1) a +0 club 2 stones (24, 1, D:1) 26 stones (28, -1, D:1) a +0 whip (35, 34, D:1) a +0 dagger (unseen) (40, -4, D:1) a +0 ring mail (43, 24, D:1) a +0 short sword (43, 30, D:1) 18 stones (45, 19, D:1) 23 arrows (51, 2, D:1) 21 stones Level 2 of the Dungeon [Shop] Duulishon's Weapon Boutique the +3 lajatang "Jiceew" {spect, rF- Dex+5} (693 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+5). rF: It makes you vulnerable to fire. a +0 hand axe (33 gold) a +0 spear (33 gold) the +1 spear of Chance {vorpal, rC- rN+++ Str-3 SInv} (312 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (-3). rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. a +0 flail (38 gold) 24 stones (26 gold) a +0 hunting sling (16 gold) a +0 short sword (33 gold) (3, -27, D:2) 11 stones (4, 3, D:2) 21 arrows (6, -23, D:2) a +0 leather armour (12, -23, D:2) a +0 dagger (12, 7, D:2) a +0 club (15, -20, D:2) a +0 robe (19, 0, D:2) a +0 club a +0 short sword 2 stones (24, -4, D:2) a +0 short sword (24, -3, D:2) a +0 dagger (28, -1, D:2) a +0 dagger (31, -16, D:2) 13 sling bullets (31, 5, D:2) a +0 club (35, -17, D:2) a +0 club Level 3 of the Dungeon [Shop] Tena's Weapon Shoppe 26 stones (31 gold) a +0 hand axe (36 gold) a +1 great mace of protection (177 gold) a +0 war axe (42 gold) a +0 vorpal shortbow (78 gold) the +2 Maxwell's thermic engine {flame, freeze} (528 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. a +0 whip (30 gold) a +0 club (12 gold) (7, 23, D:3) 22 stones (8, 11, D:3) a +0 short sword (9, 37, D:3) a +0 rapier 5 boomerangs (17, 2, D:3) a +0 club (29, -4, D:3) a +0 spear (30, 15, D:3) 21 stones (34, 4, D:3) a +0 dagger (50, 5, D:3) 21 sling bullets (52, 9, D:3) a +0 short sword Level 4 of the Dungeon [Shop] Epam's Antique Weapon Shop a +0 short sword (60 gold) a +0 falchion (60 gold) the +1 hand axe "Tugips" {vorpal, rCorr MP+9} (820 gold) It inflicts extra damage upon your enemies. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. a +0 war axe (70 gold) a +0 long sword (70 gold) a +0 falchion (60 gold) a +2 hand axe of flaming (348 gold) a +0 falchion (60 gold) a +1 antimagic spear (320 gold) a +0 war axe (70 gold) (9, -6, D:4) a +0 short sword (11, -25, D:4) a +0 chain mail (13, -25, D:4) a +0 scale mail (25, -15, D:4) 18 stones (30, -23, D:4) a +0 club (30, -18, D:4) a +0 hunting sling (31, -13, D:4) 19 sling bullets (32, -11, D:4) a +0 glaive (32, -9, D:4) 21 arrows (41, -8, D:4) a +0 whip (47, -10, D:4) a +0 leather armour (47, 5, D:4) a +0 whip (50, 2, D:4) a +0 quarterstaff (57, -7, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Remuumn's Antique Armour Emporium a +0 leather armour (42 gold) a +0 chain mail (94 gold) a +0 leather armour (42 gold) an orb of wrath (273 gold) a +0 leather armour (42 gold) a +0 ring mail (84 gold) a +0 robe of positive energy (98 gold) a +0 ring mail (84 gold) a +3 ring mail of willpower (546 gold) the +0 helmet "Eqaxaro" {Int+4 SInv} (506 gold) Int: It affects your intelligence (+4). SInv: It lets you see invisible. a +0 pair of gloves (94 gold) (0, 0, D:5) a +0 robe (2, 2, D:5) 18 stones (16, -17, D:5) a +0 trident (18, -17, D:5) a +0 ring mail (23, -19, D:5) a +0 hand crossbow