Kaptain Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -15, D:1) a +0 dagger a +0 hunting sling a +0 scale mail (17, 12, D:1) 2 curare-tipped darts (24, 40, D:1) a +0 whip (32, -7, D:1) a +0 club (still there?) a +0 hunting sling (still there?) 20 stones (still there?) a +0 dagger (still there?) (34, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -1, D:2) a +0 dagger (2, -2, D:2) a +0 animal skin (16, -1, D:2) a +0 dagger a +0 club (19, -28, D:2) a +0 hunting sling (22, -27, D:2) a +0 short sword (22, -3, D:2) a +0 robe (22, 9, D:2) a +0 hunting sling (26, -13, D:2) a +0 hand axe (34, -25, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (21, 0, D:3) a +0 hunting sling (24, -3, D:3) a +0 short sword (25, 20, D:3) a +0 robe (26, 19, D:3) a +0 mace a +0 dagger (48, -22, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 robe (still there?) a +0 dagger (still there?) a potion of heal wounds (still there?) (1, -6, D:4) a sling bullet (2, -6, D:4) 2 sling bullets (2, -5, D:4) a +0 hunting sling (still there?) a +0 club (still there?) 21 stones (still there?) a potion of might (still there?) 3 sling bullets (still there?) a goblin corpse (still there?) a giant cockroach corpse (still there?) (2, -3, D:4) a sling bullet (2, -2, D:4) a sling bullet (still there?) a ball python corpse (still there?) (2, 0, D:4) a sling bullet (2, 4, D:4) a sling bullet (4, 12, D:4) a +0 spear (15, 18, D:4) 17 bolts a +0 club (17, 25, D:4) a +0 short sword (23, 21, D:4) a +0 short sword (27, 4, D:4) a +0 dagger (28, 12, D:4) a +0 short sword (28, 16, D:4) a +0 short sword (31, 16, D:4) a +0 leather armour (34, 4, D:4) a potion of attraction a +0 leather armour the +7 whip "Ydolaeda" {antimagic, Str+4 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). Stlth: It makes you more stealthy. a +0 hand axe a +0 flail