Karpo Level 1 of the Dungeon (0, 0, D:1) 12 arrows (1, 19, D:1) 18 sling bullets (3, 5, D:1) a +0 leather armour (22, 29, D:1) a +1 dagger of protection (26, -12, D:1) a +0 ring mail (30, -25, D:1) 11 bolts Level 2 of the Dungeon (0, 0, D:2) 11 arrows (4, 9, D:2) 23 bolts (6, -1, D:2) a +0 short sword (7, 1, D:2) a +0 dagger (7, 9, D:2) a +0 giant club (8, 1, D:2) a +0 club (10, -9, D:2) 5 boomerangs (17, 15, D:2) a +0 rapier (24, 3, D:2) a +0 spear (29, -14, D:2) a +0 dagger (29, -11, D:2) a +0 whip (33, -18, D:2) a staff of fire (38, -20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 buckler (6, 9, D:3) 17 sling bullets (18, -35, D:3) a +0 dagger (32, -10, D:3) a +0 pair of gloves (37, -34, D:3) a +0 dagger (39, -1, D:3) a +0 dagger (45, -33, D:3) a +0 whip a +0 ring mail (46, -31, D:3) a +0 club 3 boomerangs (46, -29, D:3) a +0 dagger (46, -1, D:3) a +0 dagger (47, -13, D:3) 18 sling bullets Level 4 of the Dungeon (0, 0, D:4) 17 sling bullets (2, -17, D:4) a +0 dagger a +0 ring mail (4, -16, D:4) 6 curare-tipped darts (6, -24, D:4) 12 sling bullets (15, 0, D:4) a +0 short sword (17, -28, D:4) a +0 dagger (25, -20, D:4) a +0 dagger (25, -14, D:4) a +0 giant club (28, -22, D:4) a +0 dagger (37, -23, D:4) a +0 robe (37, 11, D:4) a +2 pair of gloves (42, 6, D:4) a +0 club (49, -5, D:4) a +0 ring mail (52, -28, D:4) a +0 dagger (55, 9, D:4) a +0 dagger (56, -9, D:4) a +0 tower shield of fire resistance (59, 2, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Xaimi's Jewellery Shoppe a +6 ring of strength (585 gold) a +6 ring of strength (585 gold) the amulet of Suroes {Faith rPois rC+ Str-3 Int+4} (603 gold) [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (-3). Int: It affects your intelligence (+4). rC: It protects you from cold. rPois: It protects you from poison. a ring of see invisible (150 gold) the amulet of Iteing {Spirit Harm rF+ rC++} (615 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rF: It protects you from fire. rC: It greatly protects you from cold. Harm: It increases damage dealt and taken. the ring of Yqeag {Fire rPois Str+6 Stlth-} (474 gold) [ring of fire] It enhances your fire magic. Str: It affects your strength (+6). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. Stlth: It makes you less stealthy. an amulet of regeneration (300 gold) a ring of protection from cold (250 gold) a ring of fire (250 gold) a ring of wizardry (300 gold) (0, 0, D:5) a +0 giant club (3, -3, D:5) 16 poisoned darts (5, -3, D:5) 21 arrows (35, -4, D:5) a +0 leather armour a +0 dagger (35, -1, D:5) a +0 robe a +0 hand axe (36, -4, D:5) a +0 trident a +2 leather armour of willpower a +0 club a +0 leather armour a +0 hand axe (36, -3, D:5) a +0 dagger (39, -8, D:5) a +0 leather armour (43, 29, D:5) a +0 hand axe Level 6 of the Dungeon (3, 14, D:6) 14 bolts (10, 12, D:6) a +0 leather armour a +0 rapier (22, 52, D:6) a +0 leather armour (25, 5, D:6) a +0 ring mail a +0 hand axe a +0 dagger (25, 6, D:6) a +0 whip a +0 leather armour a +0 short sword (27, 20, D:6) 27 arrows (29, 30, D:6) a +0 dagger (35, 30, D:6) a +0 hand axe (37, 25, D:6) a +0 spear (38, 32, D:6) a +0 war axe (41, 32, D:6) a +0 short sword a +0 chain mail (42, 32, D:6) a +0 plate armour (55, 4, D:6) a +0 whip (58, 8, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 flail a +0 mace a +0 war axe a +0 spear a +0 club (19, 3, D:7) a +0 short sword (19, 4, D:7) a +0 robe (20, 19, D:7) a +0 plate armour a +0 war axe (21, 19, D:7) a +0 short sword (22, 18, D:7) a curare-tipped dart a +0 dagger (23, 0, D:7) a +0 spear (27, 1, D:7) 2 large rocks (29, -9, D:7) a +0 robe (30, -10, D:7) a +0 chain mail of poison resistance (30, 30, D:7) 2 boomerangs a +0 flail (43, -6, D:7) 3 javelins (45, 22, D:7) a +0 short sword (46, 23, D:7) a +0 leather armour a +0 whip (46, 24, D:7) a +0 club (47, -10, D:7) 6 poisoned darts a +0 short sword (47, -9, D:7) a +0 club (48, -10, D:7) a +0 short sword (48, -9, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 robe (1, 5, D:8) a +0 robe a +0 short sword (2, 1, D:8) a +0 robe a +0 hand axe (4, 17, D:8) a +0 spear a +0 spear (4, 18, D:8) a +0 club a +0 robe (5, 16, D:8) a +0 flail (10, 32, D:8) a +0 dagger a +0 robe (10, 33, D:8) a +0 flail (11, 10, D:8) a +0 hand axe (11, 32, D:8) a +2 whip of flaming 2 boomerangs (11, 33, D:8) a +3 flail (19, 5, D:8) a +0 falchion (21, -12, D:8) a +0 arbalest (26, -8, D:8) a +0 robe a +0 dagger (26, -7, D:8) a +0 chain mail a +0 mace (27, -7, D:8) a +0 mace (still there?) a +0 ring mail (still there?) a +0 dagger (still there?) (31, 25, D:8) a +2 helmet of see invisible (35, -10, D:8) 23 arrows a +0 shortbow (44, 41, D:8) a +0 morningstar (48, 17, D:8) 19 arrows (55, 29, D:8) a +1 trident of venom (56, 20, D:8) a staff of conjuration Level 9 of the Dungeon [Shop] Diyv's Armour Boutique a +0 chain mail (63 gold) a +0 leather armour (28 gold) a +0 robe (9 gold) a +0 scale mail (56 gold) a +0 pair of gloves (63 gold) a +0 ring mail (56 gold) a +0 leather armour of cold resistance (126 gold) a +0 scale mail (56 gold) a +0 robe (9 gold) a +0 leather armour (28 gold) (0, 0, D:9) a +0 leather armour (5, -4, D:9) a +0 arbalest (23, -8, D:9) 4 arrows a +0 shortbow (28, -52, D:9) a +0 long sword (34, -45, D:9) a +0 leather armour a +0 dagger a +0 leather armour a +0 flail (35, -46, D:9) a +0 short sword (36, -46, D:9) a +0 whip (39, -30, D:9) a box of beasts (47, -25, D:9) a +0 quarterstaff (48, -41, D:9) a +0 dagger a +0 robe (49, -41, D:9) a +0 scimitar a +0 plate armour Level 10 of the Dungeon (1, 31, D:10) 17 arrows (2, 24, D:10) a +0 robe (3, 19, D:10) a +0 ring mail (11, 7, D:10) a +1 falchion of holy wrath (23, 18, D:10) a +0 giant club a +0 giant club (26, 13, D:10) 19 arrows (34, 1, D:10) 26 sling bullets (34, 19, D:10) 11 bolts Level 11 of the Dungeon (0, 0, D:11) a +0 robe a +1 dagger of protection (19, -16, D:11) 25 arrows a +0 shortbow (19, 6, D:11) a +0 chain mail (24, -2, D:11) a +0 pair of gloves (28, 22, D:11) 14 poisoned darts (35, -5, D:11) a +0 club (37, -6, D:11) a +0 dagger a +0 hand axe a +0 chain mail (37, 2, D:11) a +0 dagger a +2 dagger of protection a +0 robe (38, 2, D:11) a +0 short sword a +2 plate armour of cold resistance (40, 2, D:11) a +0 club a +0 ring mail a +0 club a +0 leather armour (40, 10, D:11) a +0 mace (41, -21, D:11) a +0 ring mail (43, 23, D:11) 22 bolts (47, 22, D:11) Sif Muna's Volume of Enchantment Spells Type Level Known a - Corona Hexes 1 no (47, 23, D:11) Sif Muna's Handbook of Contamination Spells Type Level Known a - Sting Transmutation/Poison 1 no (47, 24, D:11) Sif Muna's Almanac of Displacement Spells Type Level Known a - Apportation Translocation 1 no (48, 14, D:11) a +0 ring mail (55, -23, D:11) a +0 rapier (56, -1, D:11) 20 bolts (58, -18, D:11) a +0 giant club a +0 dire flail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (20, -18, Lair:1) 22 sling bullets (23, -2, Lair:1) a +0 robe (24, 20, Lair:1) a +2 buckler (34, -9, Lair:1) 24 gold pieces (34, 21, Lair:1) a +0 club (36, 25, Lair:1) the +5 falchion of the Three Nightmares {flame, Dex+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. a +2 trident of venom a +0 mace of protection a +2 quarterstaff of chaos a +2 vorpal falchion a +1 short sword of distortion a +1 vorpal flail (36, 27, Lair:1) 3 curare-tipped darts (37, -21, Lair:1) a +0 dagger (37, 32, Lair:1) 2 potions of attraction (38, -33, Lair:1) a scroll of silence (40, 25, Lair:1) a +0 robe (43, 24, Lair:1) 5 bolts Level 2 of the Lair of Beasts (0, 0, Lair:2) 5 atropa-tipped darts (8, -4, Lair:2) a +0 leather armour (17, 0, Lair:2) a +2 vampiric rapier (25, -6, Lair:2) a +0 trident (28, 11, Lair:2) a +0 robe (30, 18, Lair:2) a +0 scimitar (41, 23, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 shortbow (10, -2, Lair:3) a +0 spear (13, 11, Lair:3) a +0 war axe (15, 3, Lair:3) a scroll of vulnerability (16, 0, Lair:3) a +0 ring mail (19, 14, Lair:3) a scroll of identify (23, 8, Lair:3) 10 gold pieces (25, -3, Lair:3) a +0 scale mail (28, -4, Lair:3) a yak corpse (31, 6, Lair:3) a +0 club (41, 14, Lair:3) 17 gold pieces