Kashira Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (-9, 1, D:1) a +0 club a goblin corpse (skeletalised by now) (-14, 3, D:1) 9 stones (-30, 10, D:1) a +0 ring mail (-27, 10, D:1) a +0 short sword (18, 14, D:1) 17 bolts (-29, 15, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (-26, 27, D:1) a rat corpse (skeletalised by now) (-27, 33, D:1) a giant newt corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (2, 11, D:2) a +0 ring mail (-9, 12, D:2) a +0 ring mail of cold resistance (-17, 13, D:2) a +0 club a hobgoblin corpse (rotten by now) (-4, 15, D:2) a worm corpse (rotten by now) (-2, 18, D:2) a +0 robe (5, 23, D:2) an adder skeleton (1, 27, D:2) a +0 ring mail (5, 27, D:2) a +0 robe (-14, 28, D:2) a +0 club a hobgoblin corpse (rotten by now) (0, 29, D:2) a rotting rat corpse (3, 31, D:2) a potion of heal wounds (-9, 34, D:2) a +0 club (25, 34, D:2) 17 bolts (6, 36, D:2) a +0 centaur barding (12, 37, D:2) a rat corpse (23, 37, D:2) 8 exploding sling bullets (-2, 39, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (-2, 41, D:2) a hobgoblin corpse (skeletalised by now) (7, 42, D:2) 23 bolts