Kashira the Realm of Zot (0, 0, Zot) a bread ration (-12, 1, Zot) 4 stones (-12, 3, Zot) a +0 club (-11, 3, Zot) a +1 morningstar of crushing (still there?) a +1 morningstar of crushing (still there?) (-13, 4, Zot) a +0 long sword a +0 leather armour (-9, 4, Zot) a +0 hand axe (unseen) (-8, 5, Zot) a +0 dagger of holy wrath (unseen) (-7, 5, Zot) a +2 dagger of chaos (unseen) (-17, 7, Zot) a +0 giant club (-13, 10, Zot) a +0 giant club (-12, 10, Zot) a +0 giant spiked club (-20, 12, Zot) a +0 flail (-24, 13, Zot) a +0 whip a +0 whip of freezing (-21, 13, Zot) a +0 giant club a +0 giant club (-2, 18, Zot) a +0 hand axe a +0 chain mail (-2, 19, Zot) a +0 scimitar (-12, 20, Zot) a +1 flail of protection (-8, 20, Zot) a +0 trident (unseen) (-5, 20, Zot) a +0 flail (-4, 20, Zot) a +0 dagger a +0 dagger a +0 dagger (-12, 21, Zot) a +0 dagger (-11, 21, Zot) a +0 lajatang of venom (still there?) a +0 club (still there?) (-5, 21, Zot) a +0 dagger a +0 robe (-4, 21, Zot) a cursed -3 club (unseen) (-3, 21, Zot) a +0 short sword (-19, 22, Zot) a +0 club (still there?) 3 stones (still there?) (-18, 22, Zot) a +0 giant spiked club (still there?) a +0 giant spiked club (still there?) (-17, 22, Zot) a +0 short sword 3 stones (-16, 22, Zot) a +0 whip a +0 dagger (-15, 22, Zot) a +0 short sword (-13, 22, Zot) a +0 dagger a +0 club (-12, 22, Zot) 3 stones the Orb of Zot (-11, 22, Zot) a +0 short sword a cursed +0 club a stone (-9, 22, Zot) a +0 short sword of freezing (-7, 22, Zot) a +0 club a +0 leather armour (-6, 22, Zot) a +0 trident (still there?) a +0 club (still there?) a +0 dagger (still there?) a stone (still there?) a +0 club (still there?) a +0 club (still there?) a +0 club (still there?) (-5, 22, Zot) a +0 club (-13, 23, Zot) a +0 club a +0 ring mail (-12, 23, Zot) a +0 giant club (-11, 23, Zot) a +0 giant club (-2, 31, Zot) the +9 mace "Beastslayer" {vamp, rF+ Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It makes you more stealthy. (-1, 31, Zot) the Guide on Augmentations and Summoning Spells Type Level Summon Lightning Spire Summoning/Air 4 Warp Weapon Charms/Translocation 5 Summon Forest Summoning/Translocation 5 Deflect Missiles Charms/Air 6 (14, 31, Zot) the cursed +2 falchion "Kaodghioq" {elec, Dex-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-2). It has a curse placed upon it. (15, 31, Zot) a book of the Dragon (-2, 32, Zot) a +0 dire flail of draining (-1, 32, Zot) a +1 leather armour of positive energy