Kejsarherre Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 48, D:1) a +0 club (10, 21, D:1) a +0 hunting sling (10, 28, D:1) 8 tomahawks of returning (10, 29, D:1) a +0 hunting sling (11, 23, D:1) a +2 whip of electrocution (12, 21, D:1) a +0 club (12, 31, D:1) a +0 whip (15, 34, D:1) a +0 short sword (35, -13, D:1) a +0 club (38, 44, D:1) a +0 short sword (40, 36, D:1) a cursed -2 mace (49, 0, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, 3, D:2) a +0 club (10, 16, D:2) a +0 dagger (11, -8, D:2) a +0 club (12, -8, D:2) a +0 dagger (14, 8, D:2) a +0 dagger (28, 5, D:2) a +0 short sword (30, 1, D:2) a +0 dagger a +0 whip (32, -15, D:2) a +0 leather armour (34, 11, D:2) a +0 club (34, 12, D:2) a +0 club (45, -11, D:2) a +0 short sword (49, -8, D:2) a +0 war axe (51, 0, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, 4, D:3) a scroll of random uselessness (7, 12, D:3) a +0 whip (15, 7, D:3) 16 arrows (15, 14, D:3) a +0 club (16, 20, D:3) a +0 whip of flaming (18, 0, D:3) 22 bolts (21, 11, D:3) a +0 leather armour (25, 21, D:3) a +0 flail (25, 22, D:3) a +0 hand axe a cursed +0 ring mail (25, 23, D:3) a -2 dagger a +0 robe a +0 dagger (25, 24, D:3) a +0 dagger (36, 0, D:3) a throwing net (37, 4, D:3) a +0 spear a +0 spear (46, 13, D:3) a +0 club (47, 32, D:3) a +0 pair of boots Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (2, -9, D:4) a +0 spear (4, -16, D:4) a +0 halberd (11, -14, D:4) a +0 whip (11, -7, D:4) a +0 ring mail (12, -10, D:4) a +0 spear (19, -2, D:4) a +0 robe a +0 falchion (21, -23, D:4) a +0 robe (22, -5, D:4) a +0 hand axe (33, -2, D:4) a +2 morningstar of freezing a +0 robe (42, 1, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 club (3, -20, D:5) a +0 long sword (4, -8, D:5) a +0 mace (16, -16, D:5) a +0 hand axe (22, -17, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 ring mail a +0 club (0, 1, D:6) a +0 hand axe a +0 scale mail a +0 whip a cursed +0 chain mail (12, 14, D:6) a ration (16, 18, D:6) a ration (21, 33, D:6) a +0 leather armour (28, 11, D:6) a +0 robe a +5 flail (31, 48, D:6) a +0 war axe (33, 13, D:6) a cursed -2 plate armour (42, 30, D:6) 17 arrows Level 7 of the Dungeon (0, 0, D:7) the +10 halberd of Moral Flaws {antimagic, rElec rF+ rN+ Str-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (9, 1, D:7) an uncursed ring of teleportation the +8 whip "Wafaics" {freeze, *Drain rPois rC- Dex+10} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+10). It makes you vulnerable to cold. It protects you from poison. It causes draining when unequipped. a +0 short sword a potion of degeneration (12, 33, D:7) a potion of degeneration (25, 7, D:7) 3 arrows (27, 7, D:7) a +0 shortbow 11 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 giant club (0, 7, D:8) a +0 dagger a +0 robe a +0 hand axe (3, 12, D:8) a +0 flail a +0 leather armour (5, 11, D:8) a +0 whip (9, 4, D:8) a +0 club (10, -8, D:8) a +0 club (10, -5, D:8) a +0 chain mail a +0 scimitar (10, -4, D:8) 6 tomahawks (10, -1, D:8) a +0 dagger (10, 0, D:8) a +0 club (10, 14, D:8) a scroll of random uselessness (11, -9, D:8) a +0 giant club (11, 4, D:8) a +0 dagger (16, -15, D:8) a +0 mace a +0 chain mail (17, -4, D:8) a +0 war axe of chopping (25, 4, D:8) a +0 giant club a +0 giant spiked club (28, -14, D:8) 14 arrows (39, -15, D:8) a +0 dagger (53, -16, D:8) a +0 flail (61, -8, D:8) a +0 short sword of venom Level 9 of the Dungeon (0, 0, D:9) a scroll of noise (3, 26, D:9) a +0 rapier (9, 10, D:9) a +0 morningstar (9, 19, D:9) a +0 hand axe (9, 20, D:9) a +0 leather armour a +0 trident (9, 21, D:9) a +0 hand axe a +0 leather armour a +0 club a +0 hand axe (10, 18, D:9) a +0 whip (12, 24, D:9) a +0 falchion (14, 6, D:9) a +0 falchion a +0 chain mail a +0 glaive (16, 4, D:9) 2 steel tomahawks a +0 club a +0 ring mail (17, 1, D:9) a +2 flail of draining (18, 1, D:9) a +0 whip a +0 falchion (18, 18, D:9) a +0 hand axe (18, 34, D:9) a potion of degeneration (19, 1, D:9) a +0 club (20, 3, D:9) a +0 leather armour a +0 falchion (22, 2, D:9) a +0 short sword (23, 5, D:9) a +0 hand axe (24, -1, D:9) a cursed +0 short sword (24, 0, D:9) a +0 war axe (25, 1, D:9) a +0 robe a +0 dagger a +0 leather armour a +0 flail a +0 short sword of protection (26, 2, D:9) a +0 robe a +4 dagger of chaos (27, 31, D:9) a +0 long sword a +0 robe a +0 giant spiked club a +0 long sword (34, 39, D:9) a +0 giant club (36, 40, D:9) a +0 leather armour (41, 5, D:9) a +0 great sword (42, -4, D:9) a +0 morningstar (50, 10, D:9) a +0 robe (50, 13, D:9) a +0 leather armour a +1 dagger of venom (50, 14, D:9) a +0 leather armour a cursed -1 club (50, 16, D:9) a +0 club (50, 17, D:9) a +0 chain mail a cursed -3 hand axe a +0 scale mail (50, 18, D:9) a +0 robe (50, 19, D:9) a +0 club a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 club (0, 1, D:10) a +0 club a cursed +0 shield (2, 8, D:10) 5 tomahawks (5, 3, D:10) a +2 flail of protection (15, 41, D:10) a +0 club (16, 28, D:10) 20 bolts (21, 40, D:10) a +0 hand axe a +0 club a +0 robe a +0 dagger (22, -4, D:10) a +0 dagger a +0 robe a +0 hand axe a +0 scale mail a +0 scimitar a +0 plate armour (22, 39, D:10) a +0 hand axe (22, 40, D:10) a +0 ring mail (24, -4, D:10) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (26, 16, D:10) the +2 leather armour of Action {rElec rC- rCorr Str-2} It affects your strength (-2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from acid and corrosion. (30, -4, D:10) a +0 giant club (30, 41, D:10) a +0 hand axe (37, -4, D:10) a +0 club a +0 leather armour a +4 mace a +0 ring mail (38, -4, D:10) a +0 dagger a +0 robe (42, 4, D:10) a +0 dagger (42, 5, D:10) a +0 short sword a +0 short sword a +0 dagger (43, -3, D:10) a +0 ring mail (43, 7, D:10) a cursed -1 club (43, 39, D:10) 14 bolts (45, 16, D:10) a +0 robe (46, 18, D:10) a +2 dagger of venom (47, 4, D:10) a +0 chain mail a +0 hand axe (58, 17, D:10) a +0 whip a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour an orc skeleton (0, 1, D:11) a +0 plate armour a cursed -3 short sword an orc skeleton (0, 2, D:11) 3 tomahawks (0, 3, D:11) 5 sling bullets (still there?) 4 sling bullets (still there?) (0, 6, D:11) 2 sling bullets (still there?) a sling bullet (still there?) (0, 7, D:11) a sling bullet (still there?) a +0 trident (still there?) (0, 8, D:11) a sling bullet (0, 9, D:11) 2 sling bullets (1, 1, D:11) a +0 leather armour a +0 flail (2, -17, D:11) a hippogriff corpse (2, 14, D:11) a stone (2, 16, D:11) a stone (7, -6, D:11) a cursed -1 club an orc corpse (skeletalised by now) (10, 20, D:11) a sling bullet (11, 20, D:11) a sling bullet (12, 20, D:11) a sling bullet the Ecumenical Temple