Kenran Level 1 of the Dungeon (6, 22, D:1) a +0 club (still there?) 3 stones (still there?) (14, 22, D:1) a +0 dagger (18, 3, D:1) a +0 club (21, 12, D:1) 3 atropa-tipped darts (31, 5, D:1) 15 bolts (34, 28, D:1) a +0 dagger (43, 22, D:1) a +0 short sword (57, 16, D:1) a +0 club Level 2 of the Dungeon [Shop] Ywirph's General Store a potion of resistance (130 gold) a +0 scimitar (52 gold) a potion of haste (130 gold) a +0 spear (39 gold) a +0 falchion of holy wrath (96 gold) 14 sling bullets (91 gold) a +4 rapier (338 gold) a scroll of immolation (45 gold) a scroll of amnesia (45 gold) (1, 16, D:2) a +0 leather armour (2, 14, D:2) 16 arrows (6, 14, D:2) a +0 club (13, 6, D:2) a ring of magical power (13, 19, D:2) a +0 club (26, 8, D:2) a +0 dagger (29, -13, D:2) a +0 short sword a +0 short sword a +0 dagger a +0 short sword (30, -13, D:2) a +0 dagger (38, 28, D:2) a +0 club a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, -14, D:3) a +0 trident (5, -10, D:3) a +0 dagger a +0 ring mail (6, -11, D:3) a +0 club (12, -17, D:3) a +0 morningstar (12, 16, D:3) a +0 whip (13, -1, D:3) a +0 whip (15, 11, D:3) a +0 dagger (16, -20, D:3) a +0 leather armour (21, -4, D:3) a +0 spear (22, 1, D:3) a +0 robe (25, -13, D:3) a +0 club (31, 17, D:3) a +0 club (43, 17, D:3) a +0 flail (44, -11, D:3) a +0 short sword (44, 16, D:3) a +0 club a +0 dagger a +0 robe (47, 17, D:3) a +0 short sword a +0 scale mail a +0 dagger a +0 short sword (53, 11, D:3) 21 arrows (55, 28, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 20 stones (5, -16, D:4) a +4 vorpal falchion a +0 leather armour (7, -19, D:4) a +0 club (7, 10, D:4) a +0 mace (8, 9, D:4) 24 stones (8, 13, D:4) 21 stones (11, -1, D:4) 16 stones (31, -4, D:4) a ring of magical power (35, 10, D:4) a +3 short sword (36, 12, D:4) a +0 whip 3 stones (39, 8, D:4) a +0 leather armour (49, 16, D:4) a +0 club (53, -14, D:4) the +2 morningstar "Hyipad" {freeze, Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). Level 5 of the Dungeon (2, -28, D:5) a +0 dagger (6, -10, D:5) 12 arrows (15, -31, D:5) a +0 ring mail a +0 dagger (23, -11, D:5) 13 stones (24, -6, D:5) a +6 ring of dexterity (25, -6, D:5) a +0 trident (26, -47, D:5) a +0 giant club (27, -37, D:5) a +0 giant club (33, -38, D:5) 19 stones (34, -6, D:5) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (54, -32, D:5) a +0 leather armour a +0 hand axe (55, -32, D:5) a +0 falchion (55, -31, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 spear (3, -18, D:6) 22 arrows a +0 shortbow (21, 22, D:6) a +0 robe (23, 10, D:6) a +0 giant spiked club (43, -32, D:6) a +0 war axe (54, -11, D:6) a +0 hand axe a +0 robe a +1 battleaxe of freezing a +0 robe Level 7 of the Dungeon (2, 2, D:7) a +3 dagger of protection (still there?) a +0 robe (still there?) (44, 23, D:7) a +0 scale mail the Ecumenical Temple