Kenran Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -23, D:1) a +0 robe (23, 10, D:1) a +0 mace (26, -33, D:1) a +0 helmet (31, -29, D:1) a +0 club (33, -5, D:1) a +0 robe (33, -4, D:1) 23 arrows (35, -2, D:1) a +0 whip (37, -4, D:1) a +0 leather armour (51, -32, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 spear (1, 13, D:2) a +0 short sword a +0 scale mail (17, 28, D:2) a +0 dagger (20, 41, D:2) a +0 dagger (still there?) a +0 club (still there?) (22, 41, D:2) a +0 dagger (35, 13, D:2) a +0 short sword (36, 13, D:2) a +0 dagger (38, 36, D:2) a +0 dagger (42, 15, D:2) a +2 dagger of venom (43, 14, D:2) a +0 dagger (43, 16, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a bat corpse (9, -18, D:3) a +0 robe (13, -6, D:3) 16 sling bullets (19, -39, D:3) a +0 dagger (19, -4, D:3) 20 arrows (20, -14, D:3) a +0 club a +0 club (21, -13, D:3) a +0 robe a +0 spear a +0 helmet (27, -8, D:3) a +0 club (33, -33, D:3) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (33, -11, D:3) a +0 scale mail (36, -33, D:3) a +0 dagger (39, 2, D:3) a +0 whip (44, -4, D:3) a +0 dagger (47, -27, D:3) a +0 dagger (47, 6, D:3) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (48, 6, D:3) a +0 club a goblin corpse (skeletalised by now) (48, 7, D:3) a +0 dagger a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a book of the Hunter (9, -3, D:4) a +6 ring of intelligence (9, -2, D:4) a potion of haste (12, 7, D:4) 14 gold pieces (12, 8, D:4) 7 gold pieces (18, -6, D:4) a +0 ring mail (19, -19, D:4) a +0 leather armour (21, -13, D:4) a +0 short sword (21, -12, D:4) a +0 short sword (still there?) a kobold corpse (still there?) (24, -12, D:4) a hobgoblin corpse Level 6 of the Dungeon (0, 0, D:6) a +0 robe