Kenran Level 1 of the Dungeon (15, 0, D:1) a +0 shortbow (22, -22, D:1) a +0 club (23, 30, D:1) 14 stones (28, 9, D:1) a +0 short sword (32, -14, D:1) a staff of conjuration (32, 34, D:1) a +0 dagger (37, 4, D:1) 30 stones (44, 12, D:1) a +0 hunting sling (45, 8, D:1) 19 stones (54, 6, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 24 stones (2, -6, D:2) a +0 hunting sling (4, -26, D:2) a +0 helmet (still there?) a +0 animal skin (still there?) a +0 short sword (still there?) (5, -27, D:2) a +0 club (6, -32, D:2) the +6 mace "Plog" {vorpal, *Noise +Blink rF+ Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rF: It protects you from fire. +Blink: It lets you blink. *Noise: It may make noises in combat. (6, -26, D:2) a +0 dagger a +0 dagger a +0 dagger a +0 club (31, 4, D:2) a +0 hunting sling (35, -15, D:2) a +0 morningstar (41, -24, D:2) a +0 dagger (42, -22, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 15, D:3) 2 boomerangs a +0 dagger a +0 ring mail a +0 hand axe (1, 7, D:3) a +0 dagger (7, -5, D:3) a ball python corpse (7, 20, D:3) a +0 scale mail a +0 whip (8, 22, D:3) a +0 rapier a +0 robe (13, -18, D:3) a +0 club (14, -14, D:3) a +0 club (15, -17, D:3) a +0 club an orc corpse (15, -16, D:3) a +0 hand axe a +0 whip a +0 ring mail (17, -18, D:3) 19 arrows (18, 0, D:3) a +0 club (19, 0, D:3) a +0 club (20, 0, D:3) a +0 dagger (20, 8, D:3) the +2 shortbow "Hafaum" {vorpal, rN+} Any ammunition fired from it inflicts extra damage upon your enemies. rN: It protects you from negative energy. (23, -15, D:3) 10 arrows (23, -13, D:3) the felid corpse of Kenran (skeletalised by now) (24, -13, D:3) a +0 short sword 5 stones (24, -9, D:3) a quokka skeleton (25, 11, D:3) a +1 dagger of electrocution a goblin corpse (27, 8, D:3) 22 sling bullets (31, -15, D:3) 22 stones (31, -10, D:3) a +0 mace of holy wrath (still there?) a boomerang (still there?) a +0 scale mail (still there?) an orc corpse (still there?)