Kenran Level 1 of the Dungeon (8, 2, D:1) 14 stones (9, -10, D:1) a +0 whip (10, 13, D:1) 23 stones (13, 24, D:1) a +0 club (20, 18, D:1) a +0 barding (27, 22, D:1) 5 stones a +0 club (28, -18, D:1) 20 stones (31, 17, D:1) 11 stones (36, 0, D:1) 19 stones (43, -6, D:1) 21 stones (49, 23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (10, 15, D:2) a +0 robe (16, 5, D:2) a +0 club 3 stones (24, 16, D:2) 16 stones (26, 19, D:2) a +0 dagger (28, 25, D:2) a +0 club (31, 18, D:2) a +0 whip (38, 19, D:2) a +0 cloak (38, 29, D:2) a +0 club (40, 26, D:2) a +0 dagger (43, 19, D:2) 27 stones (48, 31, D:2) a +0 scale mail (50, 31, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) a +0 spear (1, 21, D:3) a +0 club (3, 17, D:3) a +0 dagger (5, 13, D:3) a +0 robe (7, 42, D:3) the +2 long sword of the Iron City of Dis {vorpal, rElec Int+4 Dex+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. (9, 20, D:3) a +0 short sword (11, 42, D:3) a +0 dagger (12, 2, D:3) a +0 mace (19, 14, D:3) a +0 mace (21, 14, D:3) 25 stones (27, -3, D:3) a +0 pair of boots (38, 39, D:3) a +0 dagger (38, 40, D:3) a +0 robe (40, 29, D:3) a +0 ring mail (47, 30, D:3) a +0 dagger 7 poisoned darts Level 4 of the Dungeon (0, 0, D:4) 17 stones (3, 1, D:4) 25 stones (7, -15, D:4) a +0 chain mail (8, -18, D:4) a throwing net (9, -14, D:4) a +3 whip of electrocution (14, -28, D:4) 6 poisoned darts (16, -27, D:4) a +0 falchion (20, -14, D:4) a +2 whip of electrocution (24, 0, D:4) 3 javelins (26, -15, D:4) a +0 club (29, -1, D:4) a +0 leather armour (30, -16, D:4) a +0 hunting sling (31, -25, D:4) 25 stones (32, -9, D:4) 3 poisoned darts a +0 club (33, -27, D:4) a +0 club 2 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (4, -29, D:5) a +0 short sword (5, -29, D:5) a +0 barding (9, -28, D:5) 8 gold pieces (9, -25, D:5) a potion of curing (20, 5, D:5) a +0 ring mail (26, -14, D:5) a +0 giant club (32, -20, D:5) a +0 flail (36, 0, D:5) 13 stones (37, 8, D:5) a +0 dagger (42, -28, D:5) a staff of conjuration (44, -12, D:5) a +0 leather armour (51, -30, D:5) a +0 ring mail (53, -28, D:5) a +0 hunting sling Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (4, 19, D:6) 3 poisoned darts (5, 22, D:6) a +0 club (6, 2, D:6) 30 stones (8, 0, D:6) a +0 flail (13, 16, D:6) 15 stones (19, 23, D:6) a +0 robe a +0 hand axe (25, 0, D:6) a +0 trident Level 7 of the Dungeon [Shop] Tefitwan's Jewellery Boutique a ring of wizardry (450 gold) a +4 ring of protection (540 gold) a ring of protection from fire (375 gold) a ring of see invisible (225 gold) a ring of flight (262 gold) an amulet of regeneration (450 gold) a ring of wizardry (450 gold) a ring of ice (375 gold) a +6 ring of intelligence (877 gold) a ring of positive energy (300 gold) the ring "Cupo Wim" {rF+ rN+ Will- Int+3} (574 gold) [ring of protection from fire] Int: It affects your intelligence (+3). rF: It protects you from fire. rN: It protects you from negative energy. Will: It decreases your willpower. (0, 0, D:7) a +0 whip (1, -11, D:7) a +0 flail (1, -10, D:7) a +0 spear (1, -1, D:7) a +0 kite shield a +0 ring mail a +0 spear (2, -10, D:7) a +0 flail (3, -13, D:7) a +0 whip 2 throwing nets (3, -12, D:7) a +0 flail a +0 leather armour a gnoll corpse (3, -3, D:7) a +0 plate armour (13, 15, D:7) a +0 robe (19, 14, D:7) a +0 club (34, -5, D:7) a +0 rapier (35, -23, D:7) a +0 chain mail the Ecumenical Temple