Kenran Level 1 of the Dungeon (4, -13, D:1) 4 atropa-tipped darts (5, 9, D:1) 6 poisoned darts (13, -18, D:1) 4 stones (13, 0, D:1) a +0 club (14, -20, D:1) a +0 spear (16, -21, D:1) a +0 flail a +0 club (17, -21, D:1) a +0 ring mail (21, 1, D:1) a +0 trident (22, -13, D:1) a +0 club (29, 5, D:1) a +0 short sword (29, 6, D:1) a +0 dagger 2 stones (35, 18, D:1) 5 poisoned darts (37, 2, D:1) 5 stones (42, 16, D:1) a +0 short sword Level 2 of the Dungeon (0, 2, D:2) a +0 halberd (3, 4, D:2) a +0 leather armour (7, -1, D:2) 2 stones (7, 23, D:2) a +0 club (15, 15, D:2) a +0 dagger (16, 19, D:2) a +0 club (18, -5, D:2) a +2 ring mail of cold resistance (27, 19, D:2) a +0 chain mail (31, -4, D:2) a +2 hammer of holy wrath (31, 6, D:2) a +0 hammer (31, 7, D:2) a +0 hammer (31, 8, D:2) a +0 hammer (31, 9, D:2) a +0 hammer (32, -1, D:2) a +2 quarterstaff of chaos (32, 5, D:2) a +0 hammer (32, 6, D:2) a +0 hammer (32, 7, D:2) a +2 heavy hammer (32, 8, D:2) a +0 hammer (33, 5, D:2) a +0 hammer (33, 6, D:2) a +0 hammer (33, 7, D:2) a +0 hammer (33, 8, D:2) a +0 hammer (33, 9, D:2) the +5 hammer "Bidukaum" {freeze, ^Contam rElec rN+ Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (34, 6, D:2) a +0 hammer (34, 7, D:2) a +0 hammer (34, 8, D:2) a +0 hammer (43, -14, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a scroll of poison {!r} (3, 38, D:3) a +0 leather armour (11, 42, D:3) a +0 dagger (19, -5, D:3) a +0 short sword (20, -6, D:3) 6 stones (21, -7, D:3) a +0 flail (21, 31, D:3) a +0 hand axe (26, 19, D:3) a +0 dagger (27, 18, D:3) a +0 dagger a +0 club a +0 dagger a +0 dagger a +0 club (27, 19, D:3) a +0 club a +0 sling (27, 20, D:3) a +0 dagger a +0 club (35, 39, D:3) a +0 club 3 stones (37, 2, D:3) a +0 spear (46, 9, D:3) a +0 battleaxe Level 4 of the Dungeon