Dungeon Crawl Stone Soup version 0.32-a0-660-g97ce250973 (webtiles) character file. Game seed: 3748567307682895290 35630 Kenran the Summoner (level 13, -9/96 HPs) Began as a Demigod Ice Elementalist on Mar 9, 2024. Mangled by an ice devil (21 damage) ... on level 4 of the Lair of Beasts. The game lasted 00:41:11 (14296 turns). Kenran the Summoner (Demigod Ice Elementalist) Turns: 14296, Time: 00:41:11 Health: -9/96 AC: 7 Str: 9 XL: 13 Next: 18% Magic: 16/36 EV: 12 Int: 36 God: Gold: 897 SH: 5 Dex: 14 Spells: 14/26 levels left rFire . . . a - +0 spear (venom) rCold . . . t - +0 buckler rNeg . . . z - +0 troll leather armour rPois + (no helmet) rElec . C - +0 cloak rCorr . p - +1 pair of gloves of True Grit {+Inv rPois Int+3} SInv + u - +0 pair of boots Will +.... c - amulet of regeneration Stlth ++ g - ring of magical power HPRegen 1.96/turn m - ring of see invisible MPRegen 0.25/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: Evoke Invisibility You were on level 4 of the Lair of Beasts. You visited 2 branches of the dungeon, and saw 15 of its levels. You also visited: Bailey. You collected 939 gold pieces. You spent 42 gold pieces at shops. Inventory: Hand Weapons a - a +0 spear of venom (weapon) R - a +0 demon whip of venom U - the +9 sling of Awewysant {drain, rF+ rN+++ Str+3 Dex-2} (You found it on level 3 of the Lair of Beasts) Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Missiles q - 5 throwing nets v - 11 curare-tipped darts Armour p - the +1 pair of gloves of True Grit (worn) {+Inv rPois Int+3} (You found it on level 4 of the Dungeon) Int+3: It affects your intelligence (+3). rPois: It protects you from poison. +Inv: It lets you turn invisible. t - a +0 buckler (worn) u - a +0 pair of boots (worn) z - a +0 troll leather armour (worn) C - a +0 cloak (worn) Jewellery c - an amulet of regeneration (around neck) g - a ring of magical power (left hand) l - a ring of resist corrosion m - a ring of see invisible (right hand) D - a ring of poison resistance G - a ring of ice Q - a ring of positive energy Wands s - a wand of light (21) E - a wand of charming (10) F - a wand of roots (13) H - a wand of digging (10) Scrolls f - 7 scrolls of teleportation i - a scroll of noise {unknown} j - 2 scrolls of fog k - 3 scrolls of amnesia r - 3 scrolls of poison w - 2 scrolls of vulnerability {!r} y - 3 scrolls of blinking A - a scroll of silence I - a scroll of summoning J - a scroll of enchant armour L - a scroll of enchant weapon {unknown} N - a scroll of immolation {!r} P - 2 scrolls of revelation T - a scroll of brand weapon {unknown} Potions b - 2 potions of magic d - 3 potions of enlightenment e - 4 potions of lignification {!q} h - 5 potions of attraction {!q} n - 3 potions of ambrosia o - 3 potions of heal wounds {@q2} x - 2 potions of haste {unknown} B - 4 potions of curing {@q1} K - a potion of brilliance M - a potion of invisibility {unknown} O - 3 potions of might {unknown} Skills: - Level 4.0 Fighting - Level 4.0 Polearms - Level 5.0 Dodging - Level 3.0 Stealth - Level 4.0 Shields - Level 7.0 Spellcasting + Level 6.4 Conjurations - Level 12.0 Summonings - Level 4.0 Translocations - Level 10.0 Ice Magic + Level 7.0 Earth Magic You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Summon Ice Beast Ice/Summ 75% N/A 1% 3 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 d - Summon Forest Summ/Tloc 31% N/A 7% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 82% N/A 1% 1 Magic Dart Conj 100% 1d8 1% 1 Sandblast Erth 100% 2d20 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Lesser Beckoning Tloc 82% N/A 1% 2 Frozen Ramparts Ice 100% 1d16 1% 3 Ozocubu's Armour Ice 71% N/A 1% 3 Passwall Erth 59% N/A 1% 3 Gell's Gravitas Tloc 41% N/A 3% 3 Teleport Other Tloc 41% N/A 3% 3 Brom's Barrelling Bould Conj/Erth 57% 2d7 4% 4 Dazzling Flash Conj/Hex 70% N/A 5% 3 Necrotise Necr 48% 1d6 6% 1 Summon Cactus Giant Summ 39% N/A 7% 6 Mephitic Cloud Conj/Alch/Air 28% N/A 9% 3 Volatile Blastmotes Fire/Tloc 54% 2d14 9% 3 Jinxbite Hex 24% N/A 10% 2 Sublimation of Blood Necr 12% N/A 10% 2 Passage of Golubria Tloc 41% N/A 12% 4 Summon Mana Viper Hex/Summ 54% N/A 16% 5 Summon Hydra Summ 39% N/A 36% 7 Curse of Agony Necr 12% N/A 87% 5 Silence Hex/Air 6% N/A 87% 5 Yara's Violent Unravell Hex/Alch 6% 3d5 87% 5 Starburst Conj/Fire 17% 6d6 95% 6 Enfeeble Hex 6% N/A 100% 7 Lehudib's Crystal Spear Conj/Erth 28% 10d8 100% 8 Maxwell's Capacitive Co Air 6% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (0/1) D:6 Lair (4/5) D:11 Shoals (0/4) Lair:3 Snake (0/4) Lair:2 Orc (0/2) D:11 Bailey (visited) Slime: Lair:4-5 Shops: D:1 ! D:3 ( D:5 ( Portals: Trove: D:11 (give 6 scrolls of fog) Ice Cave: Lair:4 Annotations: Lair:2 exclusion: oklob plant Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Your ice beast hits the ice devil. Your ice beast freezes the ice devil. The ice devil completely resists. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice devil Aim: an ice devil (almost dead, not watching you, ally target, 78% to hit) You miscast Stone Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. The ice devil closely misses your ice beast. Your ice beast hits the ice devil but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice devil Aim: an ice devil (almost dead, not watching you, ally target, 78% to hit) The stone arrow misses the ice devil. The ice devil hits your ice beast but does no damage. Your ice beast closely misses the ice devil. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice devil Aim: an ice devil (almost dead, not watching you, ally target, 78% to hit) The stone arrow hits the ice devil!! You kill the ice devil! You start resting. The crackling of melting ice is subsiding rapidly. There is an open door here. An ice devil comes into view. Your magical contamination has completely faded away. You hit the ice devil but do no damage. The ice devil hits you! * * * LOW HITPOINT WARNING * * * The ice devil freezes you! * * * LOW HITPOINT WARNING * * * You hit the ice devil but do no damage. The ice devil hits you. * * * LOW HITPOINT WARNING * * * The ice devil freezes you!! You die... ###....P#######.P# ####.#.P