Kenran Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (19, -11, D:1) a +0 dagger (19, -5, D:1) a +0 short sword (25, -8, D:1) a beast talisman (28, -25, D:1) a +0 dagger a kobold corpse (skeletalised by now) (28, 16, D:1) a +0 dagger a goblin skeleton (34, -26, D:1) a +0 robe (35, -16, D:1) a +0 dagger (35, 7, D:1) a quokka skeleton (35, 8, D:1) a +0 club (35, 11, D:1) a ball python skeleton (38, -2, D:1) a +0 dagger (40, 7, D:1) a bat corpse (skeletalised by now) (47, -9, D:1) 4 stones (47, 4, D:1) a +1 dagger of venom (48, -32, D:1) 5 stones (49, -18, D:1) a +0 helmet (52, -15, D:1) a rat skeleton (57, -8, D:1) a +0 club (57, -7, D:1) a +0 dagger 3 stones a rat corpse (skeletalised by now) (58, 18, D:1) a quokka corpse (skeletalised by now) (59, -10, D:1) a +1 barding (67, 18, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 17, D:2) a +0 short sword (3, 8, D:2) an adder skeleton (3, 20, D:2) a +6 ring of dexterity the +7 mace of the Eight Hells {drain, rC+} rC+: It protects you from cold. (7, 0, D:2) a frilled lizard skeleton (11, -8, D:2) a +0 dagger a kobold skeleton (11, -7, D:2) a jackal skeleton (29, 16, D:2) a +0 dagger a goblin corpse (skeletalised by now) (29, 17, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (1, -9, D:3) a +0 dagger (1, -4, D:3) a +0 dagger (2, -24, D:3) a +0 arbalest (2, -4, D:3) a ball python corpse (skeletalised by now) (5, -28, D:3) a +0 short sword a stone a kobold corpse (skeletalised by now) (12, -24, D:3) a +0 hand axe (22, -34, D:3) 7 stones (28, -11, D:3) a jackal skeleton (29, -11, D:3) a jackal skeleton (29, -10, D:3) a quokka skeleton (30, -11, D:3) an adder skeleton (31, -11, D:3) a frilled lizard skeleton a rat skeleton a frilled lizard skeleton (34, -3, D:3) a serpent talisman (40, -14, D:3) a bat skeleton (42, -11, D:3) a +0 leather armour (53, 15, D:3) 4 poisoned darts (56, 0, D:3) a +0 hammer Level 4 of the Dungeon (18, 7, D:4) a staff of cold (21, 0, D:4) a +0 mace (21, 13, D:4) a staff of conjuration (22, -1, D:4) a ball python corpse (skeletalised by now) (23, 28, D:4) a +0 short sword 5 stones (25, 1, D:4) a +0 ring mail a +0 heavy flail (26, -4, D:4) a +0 robe (26, 0, D:4) a +0 leather armour (26, 1, D:4) a +0 dagger a +0 robe (28, 8, D:4) a +0 robe (30, 13, D:4) 3 stones (32, 7, D:4) a +0 leather armour (37, 22, D:4) 7 stones (38, 11, D:4) a ball python corpse (skeletalised by now) (38, 24, D:4) an iguana corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Jusa's Antique Weapon Shop a +2 short sword of venom (483 gold) a +0 glaive (201 gold) a +3 heavy quarterstaff (750 gold) a +2 short sword of venom (483 gold) a +0 spear (93 gold) a +0 long sword (108 gold) a +0 orcbow (108 gold) [Shop] Icruran's Armour Boutique a +1 robe of resistance (327 gold) a +2 scale mail of cold resistance (210 gold) a +3 leather armour of cold resistance (240 gold) a +0 scale mail (40 gold) a +0 leather armour (20 gold) a +0 ring mail (40 gold) a +0 ring mail (40 gold) an orb of mayhem (130 gold) a +0 robe (7 gold) [Shop] Byisoag's Book Boutique a book of Scorching (330 gold) a book of Geomancy (242 gold) a manual of Long Blades (880 gold) a manual of Axes (880 gold) an Everburning Encyclopedia (418 gold) a book of Frost (220 gold) a book of Debilitation (220 gold) a book of Vapours (286 gold) [Shop] Jakaatadau's Armour Boutique a +0 scale mail (56 gold) the orb of Vexation {guile, -Tele Slay+5 SInv Air} (585 gold) Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. -Tele: It prevents most forms of teleportation. Air: It increases the power of your Air spells. the +0 helmet "Xefixt" {Rampage rPois MP+9 Str-5} (337 gold) Str-5: It affects your strength (-5). rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Rampage: It bestows one free step when moving towards enemies. the +0 plate armour of Mufynlirph {rN+ Int+3} (567 gold) Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. the +1 helmet of Twilight {MP+9 Str+5 Dex+5} (789 gold) Str+5: It affects your strength (+5). Dex+5: It affects your dexterity (+5). MP+9: It affects your magic capacity (+9). a +1 robe of willpower (177 gold) a +4 chain mail of cold resistance (441 gold) a +0 barding (322 gold) a +3 ring mail of willpower (364 gold) the +0 leather armour "Forget-Me-Not" {Will+ rCorr Int+7 SInv} (547 gold) Int+7: It affects your intelligence (+7). Will+: It increases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. the +0 leather armour of Immorality {Regen+ Str-4 Int+3} (96 gold) Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Regen+: It increases your rate of health regeneration. (0, 0, D:5) a +0 short sword (0, 1, D:5) a +0 short sword a +0 leather armour a +0 dagger a +2 robe of willpower (2, -8, D:5) a potion of degeneration (2, -7, D:5) a potion of degeneration (2, 0, D:5) a potion of degeneration (2, 1, D:5) a potion of degeneration (3, -8, D:5) a potion of degeneration (3, 1, D:5) a potion of degeneration {!q} (10, -16, D:5) 4 stones (24, -3, D:5) a +4 short sword a +0 robe (24, -2, D:5) a +3 falchion of freezing a +0 robe (26, 23, D:5) a +0 robe (29, 10, D:5) a +1 dagger of draining (31, 25, D:5) a +0 scale mail (34, 21, D:5) a hound skeleton (40, -10, D:5) a +0 halberd a +0 halberd (41, -10, D:5) a +0 club a +0 whip a gnoll skeleton (48, 3, D:5) a +0 club 3 boomerangs a +0 chain mail (49, -16, D:5) a +0 orcbow Level 6 of the Dungeon (0, 0, D:6) a +0 robe (still there?) a +1 great sword (still there?) (3, 0, D:6) a +4 long sword (still there?) a +0 robe (still there?) the Ecumenical Temple