Kiel97 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (15, 28, D:1) a +0 dagger (17, 2, D:1) 28 stones (24, 46, D:1) a +0 mace 32 stones (24, 47, D:1) a +0 dagger (28, 46, D:1) a stone (30, 6, D:1) a +0 leather armour (34, 12, D:1) a +0 club (34, 21, D:1) a +0 club (36, 47, D:1) 3 large rocks (37, 17, D:1) a +0 mace a +0 robe (37, 18, D:1) 10 stones (38, 16, D:1) 17 arrows (39, 19, D:1) 10 stones (49, 32, D:1) 16 stones Level 2 of the Dungeon (11, 10, D:2) a +0 leather armour (12, 26, D:2) 3 large rocks (17, 23, D:2) a +0 dagger (19, 41, D:2) a +1 dagger of speed (21, 8, D:2) 2 stones (22, 13, D:2) 23 stones (25, 6, D:2) a +0 mace (29, 29, D:2) a +0 robe (32, 31, D:2) a +0 ring mail a +0 animal skin a +0 flail (34, 40, D:2) 28 arrows (37, 29, D:2) 14 stones (43, 8, D:2) a +0 short sword 2 stones (45, 10, D:2) a stone (45, 12, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (still there?) Sif Muna's Incunabulum of Conjuration (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 Trog disapproves of the use of such an item. (2, 12, D:3) 14 sling bullets (2, 30, D:3) a +0 scale mail (3, -1, D:3) a +0 dagger a +0 robe (4, 14, D:3) a +0 blowgun a +0 club (6, 14, D:3) a +0 short sword (7, 10, D:3) a stone (11, -1, D:3) a +0 centaur barding (20, 21, D:3) a +0 dagger a stone (20, 24, D:3) a stone (21, 24, D:3) a stone (31, 36, D:3) a cursed -1 club (36, 5, D:3) a +0 ring mail (38, 7, D:3) a +0 falchion (43, 0, D:3) 22 bolts (45, 31, D:3) a +0 falchion of electrocution (46, 21, D:3) a +0 club (51, 9, D:3) a +0 whip (55, 34, D:3) a +0 club (56, 21, D:3) a +1 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 animal skin (3, 11, D:4) a +0 giant club a +0 animal skin (3, 12, D:4) a +0 animal skin a +0 animal skin (4, 11, D:4) a +0 robe (40, -4, D:4) 20 stones (40, 11, D:4) 14 stones Level 5 of the Dungeon (6, 27, D:5) a +0 dagger a cursed +0 robe a cursed -2 club a +0 hand axe a +0 leather armour (7, 26, D:5) a +0 dagger a +0 robe (18, 52, D:5) 13 stones (20, 2, D:5) a +0 club (20, 14, D:5) a +0 falchion (21, 43, D:5) a +0 giant club (22, 43, D:5) a +0 spear (24, 42, D:5) a +0 halberd a +0 shield a +0 ring mail a +0 spear (25, 41, D:5) a +0 spear (51, 34, D:5) a +0 helmet Level 6 of the Dungeon [Shop] Megut's Assorted Antiques a phial of floods (1080 gold) a +0 trident (94 gold) a crystal ball of energy (540 gold) a +0 leather armour (54 gold) a +0 broad axe (108 gold) a +2 hunting sling of velocity (383 gold) (0, 0, D:6) the cursed +1 short sword of Action {freeze, rF+ rC+ MR+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (0, 8, D:6) a +0 spear (1, 8, D:6) a +0 whip (2, 8, D:6) a +0 spear (2, 9, D:6) a +0 whip (10, 13, D:6) a +0 giant spiked club (16, -25, D:6) a +0 short sword (40, 12, D:6) a +0 giant club (56, -14, D:6) a +0 rapier (56, -12, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) 21 bolts (14, -16, D:7) a +0 robe (14, -12, D:7) a +2 trident a +0 scale mail (14, -10, D:7) a +1 hand axe 16 stones a +0 robe (16, -9, D:7) an uncursed amulet of harm a stone a +0 mace a +0 robe (16, -1, D:7) a +0 dagger (17, -8, D:7) a +0 giant club (21, -16, D:7) a +0 mace (28, -6, D:7) a +4 hand axe a +0 robe (29, -6, D:7) a +0 robe (41, 1, D:7) 23 stones (42, -12, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Zacrymmoe's Weapon Shop a +0 trident (49 gold) 25 stones (35 gold) a +0 short sword (42 gold) 13 sling bullets (91 gold) a +1 dagger of venom (131 gold) a +0 dagger of freezing (78 gold) 10 stones (14 gold) a +0 flail (49 gold) the cursed +1 morningstar of Subjectivity {elec, Dex+2} (324 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It has a curse placed upon it. a +0 halberd (56 gold) a +0 club (14 gold) a +1 quarterstaff of speed (266 gold) a +0 war axe of pain (149 gold) [Shop] Avegyesu's Weapon Emporium a +0 blowgun (32 gold) 16 stones (20 gold) a +2 short sword of speed (273 gold) 15 arrows (39 gold) a +0 dagger (26 gold) a cursed +0 dire flail (13 gold) a +0 flail (45 gold) the +6 spear "Arae" {pierce, rF++ MR- SInv} (767 gold) It inflicts extra damage upon your enemies. It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 battleaxe (84 gold) [Shop] Nazeykh's Gadget Emporium a fan of gales (640 gold) a wand of flame (22/48) (192 gold) a wand of acid (5/15) (288 gold) a wand of acid (8/15) (384 gold) a lamp of fire (640 gold) a wand of confusion (19/48) (251 gold) a lamp of fire (640 gold) a fan of gales (640 gold) a wand of scattershot (6/9) (480 gold) a wand of polymorph (9/24) (176 gold) [Shop] Idehes's Armour Shop a +0 ring mail (40 gold) a +0 scale mail (40 gold) a +4 ring mail of fire resistance (310 gold) a +0 buckler (45 gold) a cursed +0 robe (1 gold) the +1 plate armour of Integrity {*Drain MR- Str+3 Int+7} (462 gold) It affects your strength (+3). It affects your intelligence (+7). It affects your resistance to hostile enchantments. It causes draining when unequipped. a +0 pair of boots (45 gold) +0 ice dragon scales (600 gold) the +27 Lear's hauberk (1301 gold) [Shop] Replun's Antique Weapon Shoppe a +0 quarterstaff (88 gold) a +0 dagger (44 gold) a +0 falchion of holy wrath (162 gold) a +0 short sword (66 gold) a +0 halberd (88 gold) a +0 glaive (143 gold) (9, 9, D:8) a +0 robe (12, -24, D:8) a +0 chain mail (16, 14, D:8) a scroll of amnesia (26, 12, D:8) a +0 club (27, 12, D:8) a +0 robe a +0 dagger (37, 12, D:8) 2 arrows (38, 12, D:8) 2 arrows (40, 12, D:8) a +0 shortbow 9 arrows Level 9 of the Dungeon (0, 0, D:9) 13 sling bullets (5, 2, D:9) 5 poisoned tomahawks (5, 3, D:9) a +0 hand axe a +0 ring mail a +0 chain mail (9, -1, D:9) a scroll of amnesia (11, 26, D:9) a +0 war axe a +0 chain mail (15, 15, D:9) a +0 shortbow 4 arrows (16, 14, D:9) a +0 morningstar a +0 ring mail (17, 14, D:9) a cursed -1 hand axe a +0 chain mail (17, 15, D:9) 4 arrows (18, -10, D:9) a +0 hand axe (18, 16, D:9) an arrow (20, 15, D:9) 3 arrows (32, 22, D:9) a +0 falchion (33, 22, D:9) a cursed -3 club a +0 leather armour (33, 23, D:9) a +2 mace of protection (38, 15, D:9) 20 arrows (40, -4, D:9) a +0 giant spiked club a +0 giant club (40, 6, D:9) a +0 giant club (45, -4, D:9) 2 potions of blood (46, 6, D:9) a +0 vampiric dagger a +0 blowgun 4 curare-tipped needles (46, 7, D:9) a +1 short sword of draining a +0 blowgun (46, 8, D:9) a +0 short sword a stone (46, 27, D:9) a +0 giant club a +0 giant club (47, 0, D:9) a +0 centaur barding (53, 28, D:9) 24 arrows (57, 9, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) 13 sling bullets (10, -8, D:10) 31 stones (10, 4, D:10) a +0 short sword a stone (11, 2, D:10) a +0 halberd (11, 6, D:10) a +0 scale mail (12, -24, D:10) a +0 dagger (14, 9, D:10) a +2 whip of flaming (18, -16, D:10) an arrow (19, -16, D:10) 2 arrows (20, -18, D:10) 20 sling bullets (20, -16, D:10) an arrow (21, -16, D:10) an arrow (23, -15, D:10) a +0 shortbow 3 arrows (24, -24, D:10) 13 stones (41, -18, D:10) a +0 halberd a +0 leather armour (41, -17, D:10) a +0 giant spiked club a +0 hand axe (43, -18, D:10) a +0 dagger a +0 robe (44, -16, D:10) a +0 leather armour (44, -15, D:10) a +0 club a +0 ring mail (51, -4, D:10) 19 stones (57, -37, D:10) 18 arrows Level 11 of the Dungeon (0, 0, D:11) a potion of cancellation (4, -11, D:11) an arrow (6, -4, D:11) a +0 rapier (9, -13, D:11) a +0 leather armour (24, 15, D:11) a scroll of identify (26, 29, D:11) a tomahawk (27, -14, D:11) a +2 shortbow of freezing 9 arrows (27, -13, D:11) a +0 shortbow 14 arrows (27, -12, D:11) a +0 shortbow (unseen) (27, 29, D:11) a tomahawk (28, -13, D:11) 9 arrows (28, -12, D:11) a +0 shortbow (unseen) (29, -13, D:11) an arrow (still there?) a scroll of remove curse (still there?) (29, 29, D:11) a tomahawk (30, -12, D:11) an arrow (32, -13, D:11) an arrow (33, -13, D:11) an arrow (33, 29, D:11) a +0 short sword (34, 20, D:11) a +0 short sword (37, -2, D:11) 19 arrows (44, 0, D:11) a cursed +0 robe (45, 5, D:11) a +0 ring mail Level 1 of the Lair of Beasts (0, 0, Lair:1) an uncursed ring of magical power (7, -27, Lair:1) a +0 leather armour (14, -31, Lair:1) 23 sling bullets (16, -25, Lair:1) a +0 halberd (17, -27, Lair:1) a +0 dagger of venom (21, -36, Lair:1) a curare-tipped needle (21, -34, Lair:1) a curare-tipped needle (21, -33, Lair:1) 2 curare-tipped needles (21, -31, Lair:1) a +0 blowgun a +1 dagger of venom 4 curare-tipped needles (22, -35, Lair:1) a curare-tipped needle (22, -33, Lair:1) a curare-tipped needle (22, -27, Lair:1) a +0 club (22, -6, Lair:1) a +0 battleaxe (29, -6, Lair:1) 15 stones (31, -43, Lair:1) the +6 dagger of the Exiled Wars {antimagic, +Rage rElec rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It insulates you from electricity. It lets you go berserk. (33, -27, Lair:1) 23 arrows (35, -41, Lair:1) 15 arrows (36, -41, Lair:1) a +0 shield (39, -6, Lair:1) a +0 arbalest (42, -1, Lair:1) a +0 shortbow (48, 1, Lair:1) 20 sling bullets Level 2 of the Lair of Beasts (3, -4, Lair:2) a water moccasin corpse (skeletalised by now) (24, 0, Lair:2) a +0 hand crossbow (30, 32, Lair:2) 14 gold pieces (31, -12, Lair:2) a spiny frog corpse