Killmatronix Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 dagger (4, 37, D:1) a +0 robe (12, 8, D:1) a +0 dagger (23, 47, D:1) a cursed -1 dagger (34, -8, D:1) a +0 club (35, 37, D:1) a +0 hunting sling (42, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -2, D:2) a +0 robe (3, 4, D:2) a +0 ring mail (5, -5, D:2) a +0 falchion (10, -1, D:2) a +0 mace (10, 1, D:2) a +0 dagger (12, -5, D:2) a +0 club (28, 7, D:2) a +0 club (30, -3, D:2) a +0 trident (33, -23, D:2) a cursed -1 scythe a +0 robe (41, -27, D:2) 18 bolts (43, 12, D:2) a cursed -3 club (54, -23, D:2) a +0 club (57, 17, D:2) a +0 club Level 3 of the Dungeon (5, -5, D:3) a +0 falchion (12, -26, D:3) a +0 short sword (14, -39, D:3) a +0 club (14, -18, D:3) 31 sling bullets (17, 2, D:3) a +0 dagger (19, -43, D:3) a +0 mace (24, -6, D:3) a +0 short sword (25, -10, D:3) a +0 ring mail (31, -9, D:3) a +0 dagger a +0 club (31, -6, D:3) a +0 leather armour a +0 falchion (34, -1, D:3) a +0 short sword (42, -38, D:3) a +0 leather armour (43, -35, D:3) a +0 mace (45, -25, D:3) a +0 club (55, -42, D:3) an uncursed ring of teleportation Level 4 of the Dungeon [Shop] Nununoti's Jewellery Shoppe the ring "Qisedys" {*Drain rF+ MR+ MP+9 Int+5 Dex-3} (606 gold) [ring of protection from fire] It affects your intelligence (+5). It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes draining when unequipped. an uncursed ring of stealth (192 gold) an uncursed ring of fire (275 gold) an uncursed ring of see invisible (165 gold) an uncursed ring of wizardry (330 gold) an uncursed ring of protection from fire (275 gold) an uncursed ring of protection from fire (275 gold) a cursed amulet of faith (407 gold) [Shop] Initiom's Antique Weapon Boutique the +6 trident "Viffuc" {drain, Int+4} (1137 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). a +0 mace (66 gold) the +10 fustibalus "Newtbane" {freeze, rF+ MR+} (2125 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. a +2 vampiric dagger (396 gold) a +0 hunting sling (33 gold) a +0 arbalest (99 gold) a +0 hunting sling (33 gold) a +4 whip of flaming (583 gold) the +7 scythe of Departure {slice, rElec rF+} (1331 gold) It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. a +0 battleaxe (143 gold) a +0 war axe (77 gold) a +0 falchion (66 gold) [Shop] Ocupe's Book Shoppe a book of Maledictions (350 gold) a book of Beasts (770 gold) a book of Necromancy (420 gold) a book of Conjurations (420 gold) a book of Minor Magic (280 gold) a book of Misfortune (280 gold) a book of Changes (350 gold) a book of the Earth (910 gold) a book of Cantrips (280 gold) (12, -21, D:4) a +0 leather armour a +0 club (12, 12, D:4) a +0 whip a +0 hand axe (13, -20, D:4) a cursed +0 dagger (19, -5, D:4) 7 bolts (27, -4, D:4) a +0 dagger a +0 robe (27, -3, D:4) a +0 leather armour (27, -2, D:4) a +0 leather armour (29, 17, D:4) a +0 leather armour (35, -21, D:4) a +0 giant spiked club (42, -23, D:4) a +0 mace Level 5 of the Dungeon (12, 13, D:5) a +0 hand axe (14, 4, D:5) a +0 robe (16, 12, D:5) an arrow (18, 12, D:5) an arrow (18, 15, D:5) a +0 leather armour (20, 12, D:5) an arrow (21, 15, D:5) a +0 hand axe (21, 16, D:5) a +0 leather armour (23, 2, D:5) a +0 flail (25, 10, D:5) an arrow (26, 8, D:5) a cursed -3 shortbow 22 arrows (30, 10, D:5) an arrow (36, -17, D:5) a +0 dagger a +0 leather armour an orc skeleton (58, -21, D:5) a +0 chain mail