Kinoniko Level 1 of the Dungeon (0, 0, D:1) a +0 whip (8, 1, D:1) 15 stones (17, -35, D:1) a +0 club (36, -13, D:1) a +0 dagger (38, -7, D:1) 15 bolts (38, 1, D:1) a +0 dagger (42, -39, D:1) a +0 pair of boots (51, -25, D:1) a +0 robe (52, -32, D:1) a +0 dagger (54, -33, D:1) a +0 club (54, -30, D:1) a +0 dagger 4 stones (58, -29, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 quarterstaff (2, 6, D:2) 3 javelins (3, 18, D:2) a +0 club (15, 3, D:2) 19 stones (15, 4, D:2) 15 arrows (20, -2, D:2) 8 boomerangs (29, 22, D:2) a +4 hand axe (36, 11, D:2) a +1 dagger of speed (37, -18, D:2) a +0 pair of boots (53, -3, D:2) 18 stones Level 3 of the Dungeon (13, -27, D:3) 4 stones (13, -14, D:3) a +0 long sword (14, -26, D:3) a +4 whip 3 stones (14, -19, D:3) a +0 rapier (14, -14, D:3) a +0 club a +0 hunting sling 19 stones (15, -24, D:3) a +0 dagger (15, -23, D:3) a +0 club a +0 ring mail (15, -22, D:3) a +0 club (19, -13, D:3) a +0 dagger a +0 scale mail (20, -25, D:3) a +0 falchion (20, 3, D:3) 14 bolts (21, -25, D:3) 15 bolts (21, -20, D:3) 26 bolts (22, -8, D:3) a +0 club a +0 scale mail (23, -8, D:3) a +0 club (24, -8, D:3) a +0 short sword a +0 leather armour a +0 dagger of venom a +0 robe (25, -8, D:3) a +0 trident (34, -24, D:3) 2 large rocks (39, -8, D:3) a +0 mace a +0 whip a +0 ring mail (40, -16, D:3) 15 arrows (40, -9, D:3) a +0 club a +0 scale mail (40, -8, D:3) a +0 hunting sling a +0 dagger a +0 robe (47, -19, D:3) a +0 shortbow (53, -33, D:3) 13 sling bullets (53, -26, D:3) a book of the Sky Level 4 of the Dungeon (0, 0, D:4) 14 stones (0, 8, D:4) a +0 whip (3, 3, D:4) a +0 scale mail (8, -11, D:4) the +3 leather armour of Xom's Vengeance {Harm Will++ Dex-4 Stlth+} Dex: It affects your dexterity (-4). Harm: It increases damage dealt and taken. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (8, -6, D:4) 20 stones (8, 0, D:4) a +0 robe (8, 2, D:4) a +0 spear (8, 3, D:4) a +0 morningstar (8, 8, D:4) a +0 chain mail (20, 0, D:4) the +9 dagger of Tomorrow {freeze, *Slow Str+4 Int+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). *Slow: It may slow you when you take damage. (36, 4, D:4) a +0 short sword a +0 leather armour (37, 2, D:4) a +0 scale mail (37, 4, D:4) a +0 dagger a +0 robe (40, -1, D:4) a +0 giant club (41, 0, D:4) a +0 club (46, -19, D:4) a +0 ring mail (64, -1, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (13, -19, D:5) a +0 leather armour (13, 25, D:5) a +3 vorpal flail a +0 scale mail (26, 18, D:5) a +0 giant spiked club (28, -25, D:5) a +0 whip (37, 12, D:5) a +0 giant club a +0 giant club (44, -12, D:5) a +0 club a +0 leather armour a +0 dagger of venom a +0 robe (45, -12, D:5) a +0 hand axe a +0 flail a +0 ring mail (45, -11, D:5) a +0 flail a +0 scythe a +0 robe (47, 3, D:5) a +0 helmet Level 6 of the Dungeon (5, -53, D:6) a +0 leather armour (9, -53, D:6) a +0 plate armour (16, -36, D:6) a +0 rapier a +0 leather armour (17, -33, D:6) a +0 hand axe a +0 club (17, -32, D:6) a +0 whip a +0 ring mail (18, -28, D:6) a +0 spear (25, -56, D:6) a +0 short sword (27, -49, D:6) a +0 hunting sling (32, -55, D:6) a +0 halberd +0 acid dragon scales (34, -37, D:6) a +0 falchion (34, -19, D:6) a +0 short sword 5 poisoned darts a +0 club (34, -18, D:6) a +0 club a +0 whip of electrocution a +0 robe a +0 mace a +0 shortbow 17 arrows a +0 short sword a +0 dagger 4 stones a +0 falchion a +0 scale mail (34, -17, D:6) a +0 dagger (34, -16, D:6) a +0 dagger a +0 robe (47, -46, D:6) a +0 club (47, -44, D:6) 7 boomerangs (48, -46, D:6) a +0 mace a +0 ring mail a +0 dagger a +0 chain mail (48, -27, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) a +0 battleaxe a +0 robe (1, -1, D:7) a +0 troll leather armour (2, -31, D:7) a +0 falchion a +0 robe a +3 hand axe a +0 robe (2, 2, D:7) a +0 short sword a +0 ring mail (4, -30, D:7) a +2 trident a +0 robe (4, -7, D:7) a +0 dagger (7, -7, D:7) a +0 flail a +0 leather armour a +0 whip (8, -30, D:7) a +0 trident a +1 chain mail of poison resistance (17, -51, D:7) 16 stones (19, -20, D:7) a +0 mace (27, 7, D:7) 6 boomerangs (37, -40, D:7) a +0 whip (41, -12, D:7) a +0 short sword (42, -12, D:7) a +0 dagger a +0 robe (43, -12, D:7) a +0 club a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 robe (1, 20, D:8) a +0 dagger of venom (5, -16, D:8) a +0 short sword (8, -1, D:8) a +0 hunting sling (12, 2, D:8) a +0 ring mail (21, -15, D:8) a book of the Earth (24, 1, D:8) a +0 helmet (25, 22, D:8) a +0 club a +0 club a +0 club a +0 spear a +0 ring mail (25, 23, D:8) a +0 flail a +0 club (26, 1, D:8) a book of Misfortune (34, 16, D:8) 23 bolts (35, -20, D:8) 30 stones (43, -1, D:8) a +0 shortbow 21 arrows (43, 14, D:8) a staff of earth (47, 29, D:8) a scroll of noise (47, 30, D:8) a +0 shortbow 17 arrows (51, 28, D:8) a +0 whip Level 9 of the Dungeon (0, 0, D:9) a +0 robe (14, -3, D:9) a +0 cloak (17, 30, D:9) +0 steam dragon scales (20, 18, D:9) a phial of floods (28, -12, D:9) a book of Cantrips (35, 28, D:9) the +2 helmet of the Tormentor {rElec MP+9 Str+3 SInv} Str: It affects your strength (+3). rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (43, 34, D:9) a +0 scale mail (51, 37, D:9) a +0 helmet (52, 20, D:9) a stone a +0 club (53, 19, D:9) a +0 dagger (54, 19, D:9) 4 poisoned darts a +0 dagger (57, 22, D:9) 12 arrows a +0 shortbow (61, 24, D:9) a +0 trident Level 10 of the Dungeon [Shop] Teurotoo's Magic Scroll Emporium a scroll of fear (49 gold) a scroll of amnesia (49 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) (0, 0, D:10) 29 stones (5, 33, D:10) a +0 short sword a +0 robe (5, 34, D:10) a +0 robe a +0 dagger (6, 34, D:10) a +0 vorpal hand axe a +0 leather armour a +0 whip (8, 35, D:10) a +1 ring mail of fire resistance a +0 flail (9, 24, D:10) a +0 dagger (11, 37, D:10) a +0 giant spiked club a +0 giant spiked club (12, 33, D:10) a +0 robe a +0 dagger (12, 34, D:10) a +0 club (13, 33, D:10) a +0 robe a +0 dagger of electrocution (14, 33, D:10) a +0 hand axe (14, 36, D:10) a +0 leather armour a +0 whip (17, 13, D:10) a +0 cloak (21, 21, D:10) a +0 trident (24, 15, D:10) a staff of poison (25, 22, D:10) a +0 whip 2 stones (25, 23, D:10) a +0 short sword 5 poisoned darts a +0 dagger (29, 17, D:10) a +0 spear Level 11 of the Dungeon (0, 0, D:11) a book of Vapours (5, 1, D:11) a +0 barding (10, -2, D:11) a +0 cloak (14, -9, D:11) the +6 short sword "Ikoipt" {elec, rF++ Str+5 Dex-3} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. Str: It affects your strength (+5). Dex: It affects your dexterity (-3). rF: It greatly protects you from fire. a +7 great sword of flaming a +1 vorpal long sword the +2 lajatang of Ykusu {vorpal, rElec rC++ Str+7} It inflicts extra damage upon your enemies. Str: It affects your strength (+7). rC: It greatly protects you from cold. rElec: It insulates you from electricity. (23, -14, D:11) a +0 club a +0 club a +0 short sword a +0 robe a +0 dagger (23, -13, D:11) a +0 hand axe a +0 leather armour a +0 flail (24, -41, D:11) a +0 scale mail (24, -14, D:11) a +0 falchion (24, -13, D:11) a +0 leather armour a +0 morningstar (27, -11, D:11) a +3 flail a +0 chain mail (27, -8, D:11) 23 stones (30, -12, D:11) a +0 mace (41, -29, D:11) a +0 war axe (50, -2, D:11) a +0 chain mail (56, -21, D:11) a scroll of torment (62, -14, D:11) a +0 halberd 6 boomerangs a +0 chain mail (62, -4, D:11) a +0 mace (63, -15, D:11) a +0 club a +0 leather armour (63, -14, D:11) a +0 dagger a +0 robe a +0 shortbow 21 arrows Level 12 of the Dungeon (0, 0, D:12) a +0 quarterstaff (11, -1, D:12) the +2 leather armour of Zoffy {rCorr Int+7 Dex-5} Int: It affects your intelligence (+7). Dex: It affects your dexterity (-5). rCorr: It protects you from acid and corrosion. (19, 13, D:12) a ring of resist corrosion (25, 34, D:12) 27 arrows (26, 2, D:12) a book of Sloth (27, -8, D:12) Great Wizards, Vol. VII (33, 4, D:12) a +0 trident (36, -7, D:12) a +0 hunting sling (39, 2, D:12) a +0 hand axe (40, 1, D:12) a +0 hand axe (40, 3, D:12) a +0 hand axe (41, 2, D:12) a +0 hand axe (42, 10, D:12) a +0 mace (42, 11, D:12) a +0 flail (42, 12, D:12) a +0 club a +0 dagger a +0 robe (43, 11, D:12) a +0 falchion (43, 12, D:12) a +0 hand axe (44, 9, D:12) a +0 rapier (50, -9, D:12) 12 stones (50, 19, D:12) a +0 pair of gloves (54, -1, D:12) a +0 battleaxe a +0 short sword (54, 0, D:12) a +0 shortbow 28 arrows (55, -9, D:12) 12 bolts Level 13 of the Dungeon (3, -19, D:13) a +0 chain mail (4, -12, D:13) a +0 mace (6, -13, D:13) a +0 giant club a +0 giant club (8, 2, D:13) 24 stones (16, -28, D:13) 27 arrows a +0 shortbow (18, -27, D:13) a +0 shortbow 35 arrows a +0 shortbow (18, -17, D:13) a +0 spear (19, -28, D:13) 38 arrows a +0 shortbow a +0 shortbow (19, -27, D:13) 16 arrows a +0 shortbow (34, -24, D:13) a +0 shortbow 37 arrows a +0 shortbow a +0 shortbow a +0 plate armour a +1 vorpal war axe (34, -23, D:13) a +0 giant club a +0 giant club (35, -23, D:13) a +2 vorpal scimitar (36, -23, D:13) a +0 scimitar (36, -13, D:13) 24 stones (37, 8, D:13) 16 stones (40, -25, D:13) a +0 halberd (41, -13, D:13) a +0 dagger of distortion (43, 9, D:13) a +0 shortbow 24 arrows (52, -17, D:13) a +0 battleaxe Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 long sword a +0 plate armour (1, -2, Orc:1) a +0 club (3, -4, Orc:1) a +0 dagger (12, -1, Orc:1) a +0 hand axe a +0 ring mail (12, 8, Orc:1) a +0 dagger (12, 10, Orc:1) a +0 giant club (13, 0, Orc:1) a +0 war axe (13, 10, Orc:1) a +0 dagger a +2 robe of willpower (15, 1, Orc:1) a +0 dire flail a +0 chain mail (26, 11, Orc:1) a staff of cold a +1 robe of cold resistance (35, -5, Orc:1) a +0 scale mail a +0 short sword (36, -7, Orc:1) a +0 leather armour a +0 trident (36, -5, Orc:1) a +0 robe a +0 dagger a +0 plate armour a +0 hand axe (37, -7, Orc:1) a +0 whip a +0 short sword (37, -6, Orc:1) a +0 leather armour a +0 flail a +0 plate armour a +0 dire flail (37, -5, Orc:1) a +0 short sword a +0 dagger (43, 14, Orc:1) a +0 dagger a +0 robe (43, 15, Orc:1) a +1 flail of pain a +0 club a +0 leather armour a +0 trident a +0 plate armour (43, 16, Orc:1) a +1 hand axe of freezing a +0 plate armour (44, 14, Orc:1) a +0 dagger a +2 robe a +0 long sword a +0 chain mail a +0 short sword (44, 15, Orc:1) a +0 dagger a +0 leather armour a +2 short sword of speed a +0 leather armour a +0 flail a +0 chain mail (44, 16, Orc:1) a +0 dagger a +0 leather armour a +0 battleaxe a +0 plate armour a +0 short sword a +0 dagger a +0 scale mail a +0 falchion a +0 scale mail (45, 15, Orc:1) a +0 club a +0 ring mail Level 2 of the Orcish Mines [Shop] Gidwosef's Book Shoppe an Inescapable Atlas (476 gold) Great Wizards, Vol. VII (420 gold) a book of Pain (392 gold) a book of the Hunter (364 gold) a book of Burglary (392 gold) a book of Decay (420 gold) a book of Hexes (504 gold) [Shop] Dycust's Antique Weapon Boutique a +1 spear of venom (339 gold) a +0 trident (112 gold) the +7 flail of Neikliro {protect, rElec rN+} (1836 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rElec: It insulates you from electricity. rN: It protects you from negative energy. a +0 spectral giant spiked club (214 gold) a +3 antimagic demon blade (1984 gold) a +0 vampiric halberd (448 gold) a +0 morningstar (128 gold) a +0 battleaxe (208 gold) a +0 flail (112 gold) a +0 shortbow (96 gold) a +1 arbalest of freezing (483 gold) a +1 great sword of protection (473 gold) a +0 quarterstaff (128 gold) [Shop] Qahorchie's Jewellery Shop an amulet of the acrobat (450 gold) an amulet of reflection (450 gold) a ring of ice (375 gold) an amulet of reflection (450 gold) the amulet of Lonuceem {Faith -Tele Fly Regen+ SInv} (715 gold) [amulet of faith] It allows you to gain divine favour quickly. SInv: It lets you see invisible. Fly: It grants you flight. -Tele: It prevents most forms of teleportation. Regen: It increases your rate of health regeneration. the ring "Cite" {rN+ MP+9} (468 gold) [ring of magical power] rN: It protects you from negative energy. MP: It affects your magic capacity (+9). a ring of willpower (375 gold) an amulet of guardian spirit (450 gold) [Shop] Icle's Magic Scroll Emporium a scroll of enchant weapon (105 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of summoning (133 gold) a scroll of enchant weapon (105 gold) a scroll of magic mapping (49 gold) a scroll of enchant weapon (105 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) (0, 0, Orc:2) a +0 shortbow 21 arrows (0, 2, Orc:2) a +0 halberd a +0 arbalest 14 bolts (1, -1, Orc:2) a +0 shortbow 24 arrows (1, 0, Orc:2) a +0 broad axe a +0 arbalest a +0 halberd a +0 arbalest 39 bolts (1, 1, Orc:2) a +0 shortbow 17 arrows a +0 great mace a +0 arbalest 29 bolts (1, 4, Orc:2) a +0 glaive a +0 arbalest 19 bolts (1, 5, Orc:2) a +0 trident a +0 arbalest 27 bolts (2, -2, Orc:2) a +0 shortbow 18 arrows (2, 1, Orc:2) a +0 shortbow 21 arrows (2, 4, Orc:2) a +0 arbalest a +0 broad axe 26 bolts (3, 0, Orc:2) a +2 shortbow of freezing 13 arrows (10, 7, Orc:2) an amulet of magic regeneration a ring of wizardry (21, 3, Orc:2) a +0 battleaxe 19 bolts a +0 arbalest (23, 4, Orc:2) a +0 glaive 18 bolts a +3 arbalest (23, 5, Orc:2) a +0 mace 23 bolts a +0 arbalest (24, 4, Orc:2) a +0 chain mail a +0 war axe a +0 chain mail a +0 hand axe (24, 6, Orc:2) a +0 plate armour a +0 short sword a +0 mace 7 bolts a +0 arbalest a +0 chain mail a +0 trident (25, 4, Orc:2) a +0 chain mail 4 boomerangs a +0 flail a +0 chain mail a +0 halberd (25, 5, Orc:2) a +0 mace 59 bolts a +0 arbalest a +0 battleaxe a +0 arbalest a +0 chain mail a +0 long sword a +0 glaive a +0 arbalest (26, 5, Orc:2) a +0 mace 12 bolts a +0 arbalest a +0 chain mail a +0 hand axe (26, 6, Orc:2) 28 arrows a +0 shortbow a +2 long sword of flaming a +0 great mace 22 bolts a +0 arbalest (26, 7, Orc:2) a +0 mace 14 bolts a +0 arbalest (27, -19, Orc:2) a +0 whip (27, -18, Orc:2) a +0 robe a +0 dagger a +0 club (27, 6, Orc:2) a +0 battleaxe 25 bolts a +0 arbalest (27, 26, Orc:2) a +0 giant spiked club (28, -17, Orc:2) a +0 leather armour a +0 dagger (28, -16, Orc:2) a +0 leather armour a +0 hand axe (28, -15, Orc:2) a +0 ring mail a +0 hand axe a +2 flail of protection (28, 7, Orc:2) 11 arrows a +0 shortbow (28, 8, Orc:2) 20 arrows a +0 shortbow (28, 9, Orc:2) a +0 glaive 15 bolts a +0 arbalest (29, -18, Orc:2) a +0 giant club (29, -16, Orc:2) a +0 chain mail a +0 trident a +0 club (29, -15, Orc:2) a +0 short sword (29, 8, Orc:2) a +0 great mace 25 bolts a +0 arbalest (29, 9, Orc:2) 17 arrows a +0 shortbow (30, -14, Orc:2) a +0 hand axe (31, -16, Orc:2) a +0 falchion (31, -14, Orc:2) a +0 ring mail a +0 club a +0 hand axe a +0 robe a +0 dagger a +0 plate armour a +0 war axe a +0 giant spiked club (31, -12, Orc:2) a +0 whip a +0 chain mail a +0 war axe a +0 plate armour a +0 scimitar (32, -15, Orc:2) a +0 whip a +0 mace (32, -12, Orc:2) a +0 robe a +0 dagger (32, 9, Orc:2) a +0 troll leather armour (33, -13, Orc:2) a +0 leather armour a +0 dagger (34, 8, Orc:2) a +0 giant spiked club (37, 21, Orc:2) a +0 robe a +0 dagger (39, 23, Orc:2) a +0 robe a +0 dagger (39, 24, Orc:2) a +0 war axe (40, 26, Orc:2) a +0 chain mail a +0 flail (40, 27, Orc:2) a +0 leather armour a +0 hand axe (42, 28, Orc:2) a +0 robe a +0 dagger Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (6, -14, Lair:1) a +0 chain mail (12, -25, Lair:1) a book of Hexes (21, -9, Lair:1) a +0 robe (24, -32, Lair:1) a +0 war axe (36, -35, Lair:1) a +0 leather armour (43, -47, Lair:1) the +1 ring mail "Syatib" {Int+3} Int: It affects your intelligence (+3). (53, -17, Lair:1) a +0 chain mail (53, -14, Lair:1) the +4 war axe of Defilement {flame, rElec rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rElec: It insulates you from electricity. Level 2 of the Lair of Beasts (2, 8, Lair:2) 2 boomerangs (10, 17, Lair:2) a +0 leather armour (37, -16, Lair:2) 12 stones (41, 4, Lair:2) a +0 robe a +0 dagger (59, -5, Lair:2) a +0 scale mail (62, -3, Lair:2) a +0 hand axe Level 3 of the Lair of Beasts (0, 0, Lair:3) 15 stones (2, 2, Lair:3) a +0 war axe (3, 19, Lair:3) a +0 tower shield (8, 4, Lair:3) a book of the Dragon (8, 25, Lair:3) a +0 robe (15, 3, Lair:3) a +1 trident of protection (37, -26, Lair:3) a +0 morningstar (44, -25, Lair:3) a +0 scale mail (46, -5, Lair:3) a scroll of noise (50, 5, Lair:3) a scroll of noise (58, 3, Lair:3) a scroll of noise (59, 2, Lair:3) 26 stones (61, 0, Lair:3) a +1 great sword of distortion (62, 0, Lair:3) 14 stones (65, -5, Lair:3) a lightning rod (4/4) Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 mace (10, -38, Lair:4) a +0 shortbow (11, -20, Lair:4) a book of Pain (14, -13, Lair:4) a +0 chain mail (17, -37, Lair:4) 12 stones (39, -19, Lair:4) a +0 helmet (40, -27, Lair:4) 18 stones (51, -40, Lair:4) a +0 flail (64, -1, Lair:4) a book of Frost Level 5 of the Lair of Beasts (18, -3, Lair:5) a +0 chain mail (23, 23, Lair:5) a +0 robe (27, 41, Lair:5) Reik's Grimoire of Bewitching Fire Spells Type Level Known a - Slow Hexes 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Summon Guardian Golem Hexes/Summoning 3 yes Trog disapproves of the use of such an item. (36, 18, Lair:5) a +0 short sword (38, 25, Lair:5) 28 gold pieces (40, 2, Lair:5) a +0 robe (40, 44, Lair:5) 14 arrows (41, 45, Lair:5) a +0 hunting sling (45, -8, Lair:5) a phantom mirror (47, 36, Lair:5) a +0 hand axe (49, 4, Lair:5) 13 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) a book of Blasting (3, -3, Lair:6) 13 poisoned darts (6, 3, Lair:6) the +7 trident of Righteous Anger {drain, *Slow rPois rN+} A truly terrible weapon, it drains the life of those it strikes. rPois: It protects you from poison. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (21, 26, Lair:6) a +0 quarterstaff (30, 43, Lair:6) a book of Maledictions (31, 36, Lair:6) the -1 pair of gloves of Courage {Rampage rElec Stlth-} rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you less stealthy. a +1 pair of gloves (31, 41, Lair:6) a scroll of torment (32, 39, Lair:6) Great Wizards, Vol. II (33, 39, Lair:6) the +1 helmet of Lesser Demons {rElec rF+ rC- Stlth+} rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (33, 40, Lair:6) a +3 falchion of flaming a +2 robe of willpower (35, -12, Lair:6) a book of the Earth (36, 11, Lair:6) a +0 ring mail (36, 15, Lair:6) a phantom mirror (36, 22, Lair:6) a +0 flail (38, 0, Lair:6) a +0 dire flail (41, 13, Lair:6) +0 fire dragon scales (45, -16, Lair:6) 11 bolts (48, -17, Lair:6) the +0 barding of Day {Str+3 Stlth+} Str: It affects your strength (+3). Stlth: It makes you more stealthy. (59, 30, Lair:6) a +0 chain mail (60, 6, Lair:6) 15 stones (66, -17, Lair:6) a +0 ring mail Level 1 of the Snake Pit (0, 0, Snake:1) a potion of might