Kirk Level 1 of the Dungeon (0, 0, D:1) 16 sling bullets (2, 2, D:1) a +0 dagger (4, -18, D:1) a +0 dagger (7, -23, D:1) a +0 spear (18, -14, D:1) a +0 club (28, -4, D:1) 17 arrows (33, -1, D:1) a +0 robe (36, -18, D:1) a +0 mace (36, 8, D:1) a +0 club (38, -7, D:1) a +0 dagger (42, -16, D:1) a +0 leather armour (43, 12, D:1) a +0 short sword (45, -23, D:1) a +0 club (54, -2, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (unseen) (0, 1, D:2) a potion of curing (3, 0, D:2) a bat corpse (13, 4, D:2) a bat corpse (23, -3, D:2) a +0 pair of boots (28, -31, D:2) a +0 dagger (29, -23, D:2) a bat corpse (skeletalised by now) (32, 8, D:2) a +0 ring mail (34, 7, D:2) a frilled lizard corpse (skeletalised by now) (34, 8, D:2) a +0 club (34, 13, D:2) a +0 short sword (35, 5, D:2) a jackal corpse (skeletalised by now)