Dungeon Crawl Stone Soup version 0.22-b1-26-g9dbaab1112 (webtiles) character file. 9 Kirk the Magician (level 2, 14/19 HPs) Began as a Demonspawn Wizard on Aug 9, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:00:55 (414 turns). Kirk the Magician (Demonspawn Wizard) Turns: 414, Time: 00:00:55 Health: 14/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 0/6 EV: 12 Int: 19 God: Gold: 40 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Comestibles d - a ration Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting * Level 1.3 Conjurations Level 1.0 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 9% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire #....... 34% 3 ###.... Slow Hex #....... 22% 2 ##..... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 14% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (severely wounded) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (almost dead) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Things that are here: a club; a hobgoblin corpse Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..######## ###########.......... #............######## #...†........# #............##########. ###########.#........... #.#.#########. #.#.# #.#@# #.#.# #.#.##### #.#...†<# .......#.####### .......#.# .......#.# ......†#.# ....l.g#†# There were no monsters in sight! Vanquished Creatures A leopard gecko (D:2) A goblin (D:1) 2 hobgoblins (D:2) A jackal (D:2) 2 rats 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kirk the Demonspawn Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 412 | D:2 | Gained mutation: A weak demonic guardian rushes to your aid. [demonic ancestry] 412 | D:2 | Reached XP level 2. HP: 13/19 MP: 0/6 414 | D:2 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 7 Throw: Tomahawk || 3 Cast: Magic Dart || 17 Armor: Robe || 1 Dodge: Dodged || 19