Kniotic Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, -16, D:1) 12 stones (14, 15, D:1) a +0 dagger (15, -16, D:1) 7 sling bullets (15, -6, D:1) a +0 pair of gloves (23, -6, D:1) a +0 ring mail (25, -6, D:1) a +0 club (32, 10, D:1) a +0 whip (33, 21, D:1) a +0 dagger a +0 club (36, -10, D:1) 18 bolts (38, -15, D:1) a +0 hand axe Level 2 of the Dungeon (0, 1, D:2) a +0 club (0, 2, D:2) a +0 club 4 stones (1, 1, D:2) a +0 dagger (2, 15, D:2) a +0 whip (4, 0, D:2) a stone (7, 6, D:2) a +0 short sword (9, 2, D:2) a +0 club (11, 22, D:2) a cursed -3 dagger (13, -4, D:2) 16 arrows (14, 5, D:2) a +0 club (21, 8, D:2) a +0 club (22, 9, D:2) a +0 club (23, 9, D:2) 20 bolts (25, 6, D:2) a +0 club (30, 7, D:2) 24 stones (36, -8, D:2) a +0 buckler (46, -9, D:2) a stone (47, -9, D:2) a stone Level 3 of the Dungeon (0, 11, D:3) 7 arrows (2, 17, D:3) a +0 mace a +0 leather armour (3, 13, D:3) 2 stones (3, 22, D:3) 16 stones (5, 13, D:3) a +0 hand axe (6, 13, D:3) 2 stones a +0 dagger a +0 leather armour (6, 23, D:3) 16 stones (8, 11, D:3) a +0 leather armour (8, 12, D:3) a +0 club a +0 club (8, 17, D:3) a +0 whip (9, 14, D:3) a +0 chain mail (9, 18, D:3) 11 sling bullets (9, 34, D:3) 13 stones (10, 18, D:3) 17 arrows (10, 37, D:3) a +0 scythe (11, 13, D:3) a +0 flail (11, 17, D:3) a +0 robe (12, 39, D:3) a +0 flail (16, 3, D:3) a +0 club (19, 33, D:3) 21 stones (19, 46, D:3) a +0 halberd (21, 46, D:3) a +0 dagger (33, 23, D:3) a +0 trident of freezing a +0 scale mail (34, 25, D:3) a +0 whip (39, -1, D:3) a +0 war axe (48, 29, D:3) a +0 short sword (48, 30, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) a +0 trident of venom (1, -1, D:4) a +0 club (2, -1, D:4) a +0 short sword (2, 5, D:4) a scroll of teleportation (9, 10, D:4) the +10 hunting sling of Dishonesty {freeze, rElec rPois Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. (13, 14, D:4) a scroll of enchant armour (14, 35, D:4) a +0 robe a +0 scythe (18, 42, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (3, -1, D:5) a +0 whip (3, 0, D:5) a +2 whip of venom (6, -4, D:5) a +0 flail a +0 ring mail (9, -5, D:5) a +0 dagger (unseen) (11, -9, D:5) a ration (12, -6, D:5) a +0 leather armour (15, -11, D:5) 13 stones (20, -10, D:5) a +0 rapier (22, -4, D:5) a +0 mace