Knorr the Dungeon (0, 0, D) a +0 whip (0, 6, D) a +0 whip a leopard gecko corpse (skeletalised by now) (0, 40, D) an uncursed staff of energy (0, 41, D) an arrow (still there?) a +2 scimitar of flaming (still there?) a +4 quarterstaff of speed (still there?) a +2 halberd of protection (still there?) a +2 morningstar of venom (still there?) a +2 rapier of draining (still there?) (0, 43, D) a +0 centaur barding (0, 46, D) an arrow (0, 48, D) a +0 shortbow 11 arrows