Kosschaser Level 1 of the Dungeon (0, 0, D:1) 31 bolts (9, 12, D:1) a +0 club (19, 10, D:1) a +0 club (29, -6, D:1) a +0 club (40, 0, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 25 stones (1, -8, D:2) a +0 robe (36, -30, D:2) 17 stones (36, -22, D:2) a +0 club (38, -3, D:2) a cursed +0 hunting sling 14 stones (40, -3, D:2) a stone (41, 2, D:2) a +0 ring mail (42, -2, D:2) a stone (43, -2, D:2) a stone (44, -23, D:2) a +0 leather armour (44, -2, D:2) a stone (47, 6, D:2) a +0 club (53, 10, D:2) a +0 spear (57, 20, D:2) 12 stones Level 3 of the Dungeon (0, 0, D:3) an uncursed staff of energy Level 4 of the Dungeon (0, 0, D:4) 22 stones (19, 50, D:4) a +0 war axe (21, 17, D:4) a +0 club (29, 38, D:4) a +0 robe (31, 37, D:4) a +0 ring mail (37, 3, D:4) 15 stones (40, 0, D:4) a +0 mace (43, 16, D:4) a +0 shield (44, 13, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 11 stones (10, -19, D:5) a +0 spear (19, -8, D:5) 30 arrows (28, 11, D:5) a +0 shortbow 16 arrows (29, 10, D:5) an arrow (47, -13, D:5) a wand of polymorph (17/24) a wand of polymorph (20/24) (52, -11, D:5) 18 arrows (57, -31, D:5) a +0 mace a +0 ring mail (57, 17, D:5) a +0 flail Level 6 of the Dungeon [Shop] Wemaf's Antique Weapon Emporium a +0 shortbow (69 gold) a +0 arbalest (103 gold) a +0 dagger (46 gold) a +0 hunting sling (34 gold) a +2 morningstar of protection (386 gold) the +5 hand crossbow of Fear {flame, rElec rF- MR+} (1009 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. a +0 falchion (69 gold) a +0 halberd (92 gold) a +0 shortbow (69 gold) a +0 spear (69 gold) a +0 trident (80 gold) a +0 trident (80 gold) (0, 0, D:6) 15 stones (8, 0, D:6) a +0 dagger (15, 14, D:6) 15 gold pieces (18, 11, D:6) a +0 club (unseen) (20, 10, D:6) a +0 dagger (26, 6, D:6) a quokka corpse (skeletalised by now) (38, -5, D:6) 13 poisoned needles (39, 6, D:6) the cursed +2 war axe of Isits {flame, Str+7 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your dexterity (+6). It has a curse placed upon it. (40, 13, D:6) a +0 battleaxe (unseen) (41, 7, D:6) 21 stones (41, 9, D:6) a cursed +0 mace a +0 robe (44, 24, D:6) a +0 flail (47, -27, D:6) a jackal corpse (53, -26, D:6) a scroll of noise (56, -27, D:6) a jackal corpse Level 7 of the Dungeon (0, 0, D:7) 16 arrows (10, 48, D:7) 17 bolts (13, 42, D:7) 7 tomahawks (18, 32, D:7) a +0 shortbow (18, 45, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (7, 0, D:8) a stone (20, -11, D:8) 22 arrows Level 9 of the Dungeon (0, 0, D:9) a royal jelly (0, 2, D:9) a +0 great sword (25, -17, D:9) 24 stones