Krehm Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, 17, D:1) a cursed +0 leather armour (4, -2, D:1) a +0 club (6, 18, D:1) a +2 antimagic flail a +4 dagger (8, 7, D:1) a +0 club (8, 23, D:1) a +0 short sword (9, 5, D:1) a +0 scale mail (9, 19, D:1) a +0 club (9, 22, D:1) a +0 club (22, 23, D:1) a +0 robe (26, -1, D:1) a +0 club (31, 3, D:1) a +0 leather armour (31, 5, D:1) a +0 short sword (35, 35, D:1) a +0 short sword (41, -7, D:1) a +0 club (44, -5, D:1) a +1 whip of flaming (46, 17, D:1) a +0 club (51, 17, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (4, 30, D:2) a +0 club (9, 4, D:2) a +0 pair of boots (13, 7, D:2) an uncursed amulet of inaccuracy (19, 13, D:2) a +0 dagger (22, -14, D:2) a +0 mace (23, -13, D:2) a +0 mace (24, -14, D:2) a +0 mace (24, 2, D:2) a +0 club (25, -13, D:2) a +0 mace (26, -13, D:2) a +0 mace (27, -12, D:2) a +0 mace (29, -13, D:2) a +0 mace (29, -12, D:2) a +4 quarterstaff of chaos a +0 mace (29, -11, D:2) a +0 mace (30, -13, D:2) a +0 mace (30, -12, D:2) a +0 mace (30, -11, D:2) a +0 mace (31, -13, D:2) a +0 mace (31, -11, D:2) a +0 mace (33, 21, D:2) a +0 short sword (35, 19, D:2) a +0 club (38, 2, D:2) a +0 dagger a +0 robe (38, 3, D:2) a +0 club (40, 12, D:2) a +0 robe a +1 scythe of freezing Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 12, D:3) a cursed +0 leather armour (5, -11, D:3) a +0 hand axe (6, -14, D:3) a +0 club (6, -7, D:3) 28 bolts (14, -3, D:3) a +0 ring mail a +0 mace (17, -10, D:3) a +0 leather armour a +0 flail a +0 chain mail a +0 club a +0 whip a +0 ring mail a +0 flail (18, -9, D:3) a +0 hand axe (25, -17, D:3) a +0 mace (28, 10, D:3) a +0 trident of protection a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (3, 1, D:4) a +0 robe (16, 25, D:4) a +0 dagger (17, -8, D:4) a cursed -1 hand axe the +3 leather armour of the Iron Devil {-Tele rElec Str+5 SInv} It affects your strength (+5). It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (30, 14, D:4) a +0 leather armour a +0 dagger (32, -17, D:4) a scroll of noise (41, -4, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Xaegg's Antique Weapon Emporium a +0 morningstar (128 gold) a +0 falchion (96 gold) the +8 autumn katana {vorpal, Clar} (2118 gold) It inflicts extra damage upon your enemies. It protects you against confusion. a +0 war axe (112 gold) a +0 rapier (128 gold) a cursed -1 falchion (3 gold) a +0 trident (112 gold) a +0 hand axe (96 gold) [Shop] Kumo's Antique Armour Boutique a +1 helmet of see invisible (363 gold) a +3 leather armour of fire resistance (528 gold) a +0 chain mail (99 gold) a +0 leather armour (44 gold) a +0 chain mail (99 gold) a +0 ring mail (88 gold) a +0 scale mail (88 gold) a +0 robe (15 gold) [Shop] Plog's Antique Weapon Emporium a +0 great sword (182 gold) a +0 glaive (182 gold) a +0 quarterstaff (112 gold) the +11 great sword of Wixazuv {vorpal, rN+} (2125 gold) It inflicts extra damage upon your enemies. It protects you from negative energy. a +2 rapier of venom (470 gold) a +0 glaive (182 gold) a +0 great sword of holy wrath (383 gold) [Shop] Suich's Antique Armour Emporium a +0 ring mail (96 gold) a +3 plate armour of fire resistance (1080 gold) a +0 scale mail (96 gold) a +0 ring mail (96 gold) a +0 ring mail (96 gold) a +3 plate armour of fire resistance (1080 gold) the cursed +0 chain mail of Shadows and Fog {rF++ Str+4 Stlth-} (792 gold) It affects your strength (+4). It greatly protects you from fire. It makes you less stealthy. It has a curse placed upon it. a +2 robe of cold resistance (424 gold) a +3 leather armour of cold resistance (576 gold) a +0 robe (16 gold) (11, 8, D:5) a +0 hand axe (18, 22, D:5) a +0 robe (20, -6, D:5) a +1 whip of electrocution (20, -5, D:5) a +0 robe a +0 dagger (20, 15, D:5) a +0 long sword (22, -5, D:5) a +0 flail (25, 18, D:5) a +0 leather armour (33, -32, D:5) an uncursed staff of poison (38, -5, D:5) an uncursed ring of resist corrosion Level 6 of the Dungeon [Shop] Turiz's Weapon Emporium 28 bolts (67 gold) 15 stones (18 gold) a +0 morningstar (48 gold) a +4 great sword of holy wrath (404 gold) the +7 morningstar "Hihar" {vamp, *Slow +Rage rC++ Int-5} (706 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-5). It greatly protects you from cold. It lets you go berserk. It may slow you when you take damage. 13 sling bullets (78 gold) the +9 arbalest of Beogh's Grace {venom, Int+2 Dex+6} (890 gold) It poisons the ammo it fires. It affects your intelligence (+2). It affects your dexterity (+6). a +0 war axe (42 gold) a +2 short sword of electrocution (234 gold) a +0 glaive (78 gold) a +0 scimitar (48 gold) a +0 quarterstaff (48 gold) a +0 spear (36 gold) a +0 war axe (42 gold) a cursed -1 club (1 gold) (2, 12, D:6) a +0 dagger (6, 7, D:6) a stone (7, 9, D:6) a scroll of noise (9, 12, D:6) a +0 chain mail (10, 7, D:6) a stone (still there?) 8 gold pieces (still there?) an orc corpse (skeletalised by now) (still there?) (11, 6, D:6) a stone (11, 7, D:6) a stone (13, 7, D:6) a stone (14, 6, D:6) a stone (18, 2, D:6) a +0 giant club (20, 6, D:6) 3 stones (21, 6, D:6) a stone (22, 7, D:6) a stone (22, 9, D:6) a stone (24, 9, D:6) a stone (25, 10, D:6) 2 stones (26, 6, D:6) 2 stones (27, 6, D:6) 2 stones (27, 12, D:6) a stone (27, 13, D:6) a stone (28, 6, D:6) a stone (29, 1, D:6) a +0 leather armour the Ecumenical Temple