Krehm Level 1 of the Dungeon (2, 2, D:1) 29 bolts (9, -42, D:1) a +0 hunting sling (12, -2, D:1) a +0 club (25, -33, D:1) a +0 club (27, -39, D:1) a +0 club (32, -24, D:1) a stone a +0 dagger (35, -40, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 22 arrows (2, -11, D:2) a +0 club (4, 2, D:2) a +0 dagger (4, 4, D:2) a +0 mace (14, -12, D:2) a +0 dagger (23, 1, D:2) a stone a +0 dagger (26, -24, D:2) a +0 falchion (28, -36, D:2) a +0 dagger (33, -31, D:2) a +0 trident (36, -22, D:2) 11 stones Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 short sword of True Grit {vamp, Will+ rCorr Dex+3} (4350 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +2 hand axe of the Harvest {elec, rElec Int+3 Stlth+} (4060 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Stlth: It makes you more stealthy. the +1 leather armour of the Enchanted Forest {+Blink Int+2} (2520 gold) Int: It affects your intelligence (+2). +Blink: It lets you blink. the +4 dagger of Esehirog {drain, Will+ Str+3} (4250 gold) A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). Will: It increases your willpower. (4, 5, D:3) a +0 dagger (7, 2, D:3) a +0 short sword (20, -3, D:3) 15 stones (24, -28, D:3) a +0 leather armour (24, -9, D:3) 10 bolts (32, -23, D:3) 17 stones (38, -18, D:3) a +0 hand crossbow (38, -16, D:3) 24 arrows (38, 17, D:3) a Young Poisoner's Handbook (47, -13, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a ball python corpse a kobold corpse (5, 10, D:4) a worm corpse (11, 6, D:4) a +0 mace (15, 2, D:4) a scroll of identify