Krehm Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (25, 12, D:1) a +0 club (31, 31, D:1) 13 arrows (32, 18, D:1) a +0 club (36, 5, D:1) a +0 club (37, -12, D:1) a +0 robe (41, 23, D:1) 14 arrows (41, 34, D:1) a +0 dagger (45, 10, D:1) a +0 club (48, -8, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 7, D:2) a +0 dagger (6, -12, D:2) a +0 short sword (15, -23, D:2) a +0 dagger (16, -23, D:2) a +0 club a +0 dagger a +0 short sword (22, -26, D:2) a +0 dagger (45, 2, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Enetziez's Antique Weapon Shoppe a +0 falchion (75 gold) a +0 flail (87 gold) a +2 short sword of holy wrath (435 gold) the +10 morningstar "Eos" {elec, Halo rElec} (1850 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, increasing accuracy against those within it. rElec: It insulates you from electricity. the +7 hunting sling of Emilee {venom, rElec Str+3 Int+5 Dex-2} (1585 gold) Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+3). Int: It affects your intelligence (+5). Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. a +3 flail of holy wrath (582 gold) a +0 hunting sling (37 gold) a +2 vorpal scimitar (450 gold) a +2 hand axe of flaming (435 gold) (0, 0, D:3) a +0 club (3, 19, D:3) 14 arrows (5, 15, D:3) a +0 flail (6, 26, D:3) a +0 club (9, 8, D:3) a +0 club (11, 8, D:3) a +0 flail (24, 14, D:3) a +0 dagger (25, 37, D:3) a +0 hand axe (26, 37, D:3) a +0 dagger (26, 38, D:3) a +0 hand axe a +0 leather armour (27, 37, D:3) a +0 whip a +0 leather armour (27, 38, D:3) a +0 hand axe (28, 41, D:3) a +0 dagger a +0 flail a +1 spear of pain (29, 41, D:3) a +0 whip (33, 2, D:3) 18 arrows (44, 12, D:3) a +0 giant spiked club (52, 8, D:3) a +0 robe (52, 32, D:3) a +0 dagger a +0 leather armour (56, 46, D:3) a +0 club (58, 37, D:3) a +0 whip a +0 whip a +0 club (59, 50, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (5, -12, D:4) a +0 robe (7, -37, D:4) a +0 leather armour (7, -31, D:4) a +0 short sword a +0 club a +0 scale mail a +0 club a +0 leather armour a +0 war axe (10, -11, D:4) 27 arrows (12, -16, D:4) a +0 flail a +0 flail (13, -17, D:4) a +0 club (16, -10, D:4) a +0 whip (17, 5, D:4) a +0 leather armour a +0 hand axe (18, 4, D:4) a +0 dagger (21, -2, D:4) a +0 flail (22, 2, D:4) a +0 leather armour a +0 hand axe (23, -29, D:4) a +0 dagger (24, -9, D:4) a +0 dagger (24, 2, D:4) a +0 scale mail a +0 short sword (28, 12, D:4) a +3 quarterstaff of chaos (29, 9, D:4) a +0 mace (38, -1, D:4) a +0 glaive a +0 robe (39, 8, D:4) 21 bolts (55, -29, D:4) a +1 quarterstaff of draining (56, 7, D:4) a ring of positive energy (56, 8, D:4) a +0 ring mail (56, 9, D:4) 20 sling bullets (57, 7, D:4) 10 gold pieces (57, 8, D:4) a scroll of identify (57, 9, D:4) a scroll of enchant armour (58, 7, D:4) a +0 scale mail (58, 8, D:4) a scroll of vulnerability (58, 9, D:4) a potion of berserk rage (59, -20, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Vets's General Store the +8 Wrath of Trog {antimagic, *Rage Rampage} (960 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. 25 stones (30 gold) 27 bolts (64 gold) 14 stones (16 gold) a +0 ring mail (48 gold) a +0 short sword (36 gold) 14 bolts (33 gold) a scroll of identify (24 gold) (0, 0, D:5) a +0 leather armour (5, 19, D:5) a +0 club (8, 12, D:5) a +0 short sword (29, -19, D:5) a +0 whip (30, -21, D:5) a +0 club (31, -22, D:5) a +0 halberd (36, -13, D:5) a +0 short sword (42, -33, D:5) 30 sling bullets (50, -32, D:5) 12 sling bullets (54, 5, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (4, 4, D:6) a +0 mace a +0 ring mail (7, 45, D:6) a +0 giant club a +0 giant spiked club (8, 46, D:6) the +7 great mace "Juaxoo" {elec, Fly Stlth+} It occasionally discharges a powerful burst of electricity upon striking a foe. Fly: It grants you flight. Stlth: It makes you more stealthy. (9, 8, D:6) the +7 mace of the Lair of Beasts {flame, Dex+3} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+3). (12, 41, D:6) 3 boomerangs (27, 12, D:6) a +0 scale mail (28, 11, D:6) a +0 chain mail (28, 26, D:6) a +0 robe (28, 54, D:6) a +0 giant spiked club (36, 29, D:6) a +0 hand axe Level 7 of the Dungeon (0, 0, D:7) a +0 scimitar a +0 robe a +0 battleaxe a +0 robe (0, 6, D:7) a +2 great sword a +0 robe (0, 12, D:7) a +0 spear a +0 robe (7, -2, D:7) a +0 dagger (15, 24, D:7) a +0 hand axe (18, -14, D:7) a +0 quarterstaff (21, -1, D:7) a +0 dagger (23, -2, D:7) a +0 short sword (23, -1, D:7) a +0 whip a +0 hand crossbow 22 bolts a +0 whip (23, 10, D:7) a +0 dagger (37, 8, D:7) a +0 short sword (37, 9, D:7) a +0 short sword (38, 10, D:7) a +0 trident a +0 leather armour (41, -23, D:7) a +0 robe (47, 9, D:7) a +0 cloak a +0 fustibalus Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (2, 4, D:8) a +0 mace a +0 chain mail an orc corpse (11, 5, D:8) 22 arrows (15, -6, D:8) 18 bolts (24, -4, D:8) a +0 leather armour (24, 0, D:8) a +0 robe (38, 17, D:8) a wand of mindburst (4) (38, 18, D:8) a wand of acid (5) (42, 11, D:8) a black bear corpse (42, 15, D:8) a book of Iron (45, 19, D:8) a +0 club (48, 14, D:8) a wand of paralysis (8) the Ecumenical Temple