Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 1552352107452248990 1 Krehm the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Feb 17, 2022. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:55 (79 turns). Krehm the Conjurer (Octopode Conjurer) Turns: 79, Time: 00:00:55 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 3/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hunting sling of flaming Skills: + Level 0.1 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A hobgoblin comes into view. There is an open door here. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! A hobgoblin comes into view. You start resting. Magic restored. There is an open door here. You see here a +2 hunting sling of flaming. a - a +2 hunting sling of flaming Okay, then. You open the door. There is an open door here. You see here a hobgoblin corpse. Found an escape hatch in the floor. There is an escape hatch in the floor here. A goblin and a quokka come into view. The helpless quokka fails to defend itself. You tentacle-slap the quokka but do no damage. Your grab misses the quokka. The quokka bites you. You barely miss the quokka. Your grab misses the quokka. The quokka bites you. You tentacle-slap the quokka. You grab the quokka. The quokka is moderately wounded. You constrict the quokka. The goblin shouts! You hear an angry hiss. The quokka bites you. You die... ########## #....<.... #.####### #.#.....#. #g..r@..# #.#.....#. #.#####.# #......... #.# ##+##'##'# #.# #......... #.# #.###.#### ##.#####.##..#### ##.......#.†...... ##.....###.######## #.......##.# You could see a quokka and a goblin. Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Krehm the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 79 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_loops_ring Action || total -------------------------++------- Melee: Unarmed || 3 Constrict || 1 Cast: Magic Dart || 2 Stab: Sleeping || 1