Kriby Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, 7, D:1) a cursed +0 club (11, 1, D:1) a +0 dagger (12, -12, D:1) 25 sling bullets (12, 11, D:1) a +0 leather armour (17, 24, D:1) 10 arrows (20, 3, D:1) a +0 club 19 stones (21, 14, D:1) a +0 leather armour (24, 0, D:1) a stone (24, 21, D:1) 13 stones (28, 2, D:1) a +0 short sword (32, 20, D:1) a +0 club (37, -9, D:1) a +0 mace (43, 27, D:1) a +0 ring mail (44, 38, D:1) a +0 whip (47, 12, D:1) a cursed -2 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -1, D:2) a cursed +0 short sword (1, 1, D:2) a stone (1, 2, D:2) a stone (2, 3, D:2) a stone (4, -26, D:2) a stone (5, -26, D:2) a stone (7, -26, D:2) a +0 club (11, 1, D:2) a +0 short sword (11, 4, D:2) a stone (12, 5, D:2) a stone (17, -16, D:2) a +0 hand axe (25, -27, D:2) a cursed +0 short sword (27, -30, D:2) a +0 ring mail (27, -29, D:2) a +0 whip a +0 robe (27, -22, D:2) 17 stones (30, 0, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) a +0 spear (0, 1, D:3) a +0 flail a +0 spear (18, 22, D:3) a +0 mace (21, 3, D:3) a +2 hat (21, 39, D:3) a cursed -1 whip a +0 club a +0 halberd (21, 40, D:3) a +0 spear (35, 31, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 24 stones (0, 1, D:4) 20 arrows (5, 8, D:4) a +0 leather armour a cursed -3 trident (8, -3, D:4) a +0 flail (8, 18, D:4) a scroll of immolation (32, -1, D:4) a cursed +0 flail (35, 26, D:4) a +0 leather armour a +0 war axe a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe (41, 35, D:4) a +0 scythe a +0 robe (48, -5, D:4) 15 stones (51, -5, D:4) a +0 robe a +0 dagger (56, -13, D:4) a +0 flail a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 flail (3, 16, D:5) a +0 robe (4, 10, D:5) a +0 ring mail (18, 11, D:5) 25 arrows (24, 11, D:5) 6 poisoned needles (25, 26, D:5) 5 needles of confusion (50, 18, D:5) a +0 leather armour (59, 27, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) the +3 arbalest of Karma {elec, +Fly rF++ Str-5 Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-5). It affects your intelligence (+2). It greatly protects you from fire. It lets you fly. (3, -31, D:6) a +0 chain mail (24, 8, D:6) a +0 giant spiked club (37, 2, D:6) a +0 war axe (44, -22, D:6) a +0 leather armour a +0 falchion a cursed +0 dagger a +0 robe Level 7 of the Dungeon (1, -5, D:7) a +0 giant club (18, -26, D:7) an uncursed staff of wizardry (22, -21, D:7) 13 poisoned needles (22, 1, D:7) a +0 dagger (23, 6, D:7) 32 bolts (25, 0, D:7) a +0 ring mail (25, 6, D:7) a +0 great mace (30, 0, D:7) a +0 short sword a +0 chain mail (31, -6, D:7) a +0 mace (36, -24, D:7) an uncursed staff of wizardry (41, 2, D:7) a wand of random effects (33/48) (41, 6, D:7) a +0 dagger a +0 robe a +0 short sword (45, 9, D:7) 16 arrows (63, 17, D:7) a cursed +0 giant club a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) a +0 club (0, 12, D:8) a scroll of immolation (1, 21, D:8) 31 stones (24, 31, D:8) a cursed +0 flail (28, 30, D:8) 31 stones (49, 31, D:8) a book of Minor Magic Level 9 of the Dungeon (10, 0, D:9) a +0 hand axe a +0 robe (14, 0, D:9) a +0 club (14, 1, D:9) a +0 glaive a +0 chain mail (15, 0, D:9) a +0 chain mail (16, 0, D:9) a +0 dagger a +0 robe (22, 2, D:9) a +0 dagger a +0 robe a +0 halberd of venom a +0 plate armour a +0 halberd a +0 plate armour (22, 3, D:9) a +0 club a +0 scale mail a +0 club a +0 falchion a +0 leather armour (22, 4, D:9) a +0 dagger a +0 ring mail a +0 hand axe a +0 leather armour a +0 scimitar a +0 plate armour (23, -53, D:9) 13 stones (33, 2, D:9) a +0 ring mail (35, -11, D:9) 19 arrows (38, -48, D:9) a +0 war axe a +0 dagger a +0 robe (39, -49, D:9) a +0 dagger a +0 robe a +0 scimitar a +0 plate armour (39, -48, D:9) a +0 mace (40, -48, D:9) a +0 flail a +0 chain mail (40, -47, D:9) a +0 dagger a +0 robe (46, -23, D:9) a +0 scale mail (47, -14, D:9) 25 stones (50, -26, D:9) 22 sling bullets (52, -22, D:9) a +0 flail (54, -34, D:9) 18 bolts (59, -23, D:9) a +0 quarterstaff (62, -27, D:9) a +0 ring mail of fire resistance Level 10 of the Dungeon (0, 0, D:10) a javelin (unseen) (0, 1, D:10) 3 javelins (2, -1, D:10) a tomahawk of returning (3, -6, D:10) 5 arrows (11, -12, D:10) a +0 giant spiked club a +0 giant club (13, -29, D:10) a +0 chain mail (26, -38, D:10) 22 arrows (32, -9, D:10) 17 arrows (44, -45, D:10) a +0 trident (58, -2, D:10) 8 sling bullets Level 1 of the Lair of Beasts (0, 0, Lair:1) 15 arrows (1, 29, Lair:1) a +0 scale mail (5, 27, Lair:1) a +0 quarterstaff (9, 38, Lair:1) 21 stones (10, -6, Lair:1) a curare-tipped needle (18, 43, Lair:1) 23 bolts (21, 4, Lair:1) a curare-tipped needle (23, 6, Lair:1) a +0 rapier (25, 32, Lair:1) a scroll of immolation (35, 33, Lair:1) a +0 chain mail (36, 16, Lair:1) a potion of mutation a +0 robe (47, 36, Lair:1) 10 stones (51, 38, Lair:1) 19 poisoned needles Level 2 of the Lair of Beasts (0, 0, Lair:2) 25 stones (1, -6, Lair:2) 22 stones (9, -19, Lair:2) 9 sling bullets (16, -37, Lair:2) 13 arrows (21, -24, Lair:2) 23 stones (24, 10, Lair:2) a book of Minor Magic (34, -15, Lair:2) a +0 hand crossbow (35, -17, Lair:2) a wand of random effects (27/48) (43, -3, Lair:2) a +1 flail (46, -19, Lair:2) 20 stones (46, 1, Lair:2) a book of Minor Magic a book of Changes a book of Geomancy a -3 flail a +0 helmet (63, -31, Lair:2) 12 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 dagger an ice cave (3, 7, IceCv) 14 arrows (13, 24, IceCv) a wolf skeleton (14, 24, IceCv) a yak skeleton (21, 10, IceCv) a polar bear skeleton (22, 7, IceCv) a wolf skeleton (25, 12, IceCv) 5 stones (47, 32, IceCv) a yak corpse a polar bear corpse a polar bear corpse a death yak corpse