Kriby Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 20, D:1) 21 stones (6, 9, D:1) a +0 club (7, 5, D:1) 23 arrows (9, 11, D:1) 7 javelins (10, 11, D:1) a +0 dagger (11, 0, D:1) 12 sling bullets (21, 29, D:1) a +0 whip (22, 25, D:1) a +0 dagger (29, 13, D:1) a +0 club (29, 14, D:1) a +0 pair of boots (33, -3, D:1) a +0 short sword 2 stones (35, -2, D:1) a +0 club (37, 6, D:1) a cursed +0 leather armour (38, 22, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a cursed -1 flail (13, 9, D:2) a +0 club a +0 leather armour (14, 9, D:2) a +0 trident (15, 9, D:2) a +0 dagger a +0 robe a +0 mace a +0 scale mail (16, -23, D:2) a +0 ring mail (16, 9, D:2) a +0 dagger (19, -17, D:2) 22 stones (20, -29, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, 14, D:3) 2 stones (7, -2, D:3) a +0 hunting sling (10, 18, D:3) a +0 pair of gloves (15, 9, D:3) 11 stones (18, -13, D:3) a +0 club (34, 28, D:3) 13 stones (37, 21, D:3) a cursed +0 whip (42, 18, D:3) a +0 hand axe (45, 16, D:3) a +0 dagger of holy wrath (45, 28, D:3) a +0 ring mail (49, -12, D:3) a +0 dagger (49, -11, D:3) a +0 flail a +0 dagger of venom a +0 robe (49, -10, D:3) a +0 dagger a +0 robe (53, 33, D:3) a +0 war axe (58, -6, D:3) a +0 club (66, -16, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 whip (4, 0, D:4) a +0 dagger (5, 0, D:4) a +0 dagger a +0 robe (19, 13, D:4) a +0 flail (23, -27, D:4) the cursed +2 quarterstaff of Immorality {protect, rC- rN+ Str-5 Dex+8} It protects the one who uses it against injury (+AC on strike). It affects your strength (-5). It affects your dexterity (+8). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (25, -14, D:4) 16 arrows (32, -8, D:4) a +0 scale mail (35, 2, D:4) 10 stones (35, 16, D:4) a +0 short sword (36, -10, D:4) a +0 giant club (37, -21, D:4) 14 bolts (38, -2, D:4) 6 stones Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe a +0 falchion a +0 flail (2, 7, D:5) a +0 club (3, 3, D:5) a +0 mace a +0 ring mail (13, -5, D:5) a +0 broad axe of flaming (20, 51, D:5) a +0 dagger a cursed -1 leather armour (22, -1, D:5) a +0 war axe (23, -2, D:5) a +0 giant club (26, 41, D:5) an arrow (27, 41, D:5) an arrow (27, 44, D:5) a +0 shortbow 16 arrows (32, 32, D:5) a +0 spear (33, 34, D:5) 11 sling bullets (36, 2, D:5) 11 stones (41, 29, D:5) 17 sling bullets (42, 27, D:5) the +2 helmet of Honesty {rF- MP-9 Str+8 Stlth+} It affects your strength (+8). It makes you vulnerable to fire. It affects your magic capacity (-9). It makes you more stealthy. (46, -7, D:5) a +0 war axe a +0 robe (48, 51, D:5) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 9 poisoned needles (9, 3, D:8) a +0 robe (12, -5, D:8) a +0 robe (13, -22, D:8) a +0 glaive (31, -13, D:8) a +0 pair of gloves (31, -7, D:8) a +0 ring mail (31, -4, D:8) an uncursed staff of death (35, -8, D:8) a +0 falchion of electrocution (35, -6, D:8) a +0 giant club a +0 giant spiked club (36, -10, D:8) 23 poisoned needles (37, -9, D:8) a +0 dagger a +0 robe (38, -9, D:8) a +0 dagger a +2 robe of resistance (39, -12, D:8) a +0 leather armour (40, -12, D:8) a +0 flail a cursed +0 plate armour (44, 22, D:8) 5 tomahawks (48, -11, D:8) 15 arrows (48, 6, D:8) a +0 war axe (52, -5, D:8) a +0 club (52, -4, D:8) a +0 leather armour a +0 short sword (53, -2, D:8) a +0 hand axe a +0 robe a cursed +2 long sword a +0 robe (53, -1, D:8) a cursed -3 short sword a +0 robe (53, 0, D:8) a +0 hand axe a +0 scale mail a +2 scimitar of flaming a +0 robe Level 9 of the Dungeon (0, 0, D:9) a cursed +0 helmet (4, -4, D:9) a +0 short sword 2 stones (5, -7, D:9) a bolt (5, -6, D:9) a stone (5, -5, D:9) a +0 short sword a +0 club 8 stones (5, -4, D:9) 26 bolts a +1 dagger of flaming a +0 hand crossbow (21, -1, D:9) 2 arrows (21, 0, D:9) a +0 chain mail (25, -29, D:9) a +0 shortbow (27, 22, D:9) 16 poisoned needles (30, -29, D:9) a sling bullet (31, -29, D:9) a sling bullet (31, 31, D:9) 7 poisoned needles (32, 7, D:9) 12 arrows a +0 shortbow (33, -30, D:9) a +1 leather armour of cold resistance a +0 hunting sling 24 sling bullets a +0 quarterstaff (33, 18, D:9) a cursed -3 club (34, 12, D:9) a +0 short sword (35, -21, D:9) 23 arrows (35, 12, D:9) a +0 robe a +0 dagger a +0 robe a +0 dagger (36, 9, D:9) an arrow (36, 13, D:9) a +0 robe a +0 dagger (38, 8, D:9) an uncursed ring of teleportation (39, 11, D:9) an arrow (40, -19, D:9) 17 stones (47, 0, D:9) 16 arrows (50, -7, D:9) the cursed +1 robe of a sewer {rElec rF+ rC+ Int+3} It affects your intelligence (+3). It protects you from fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (50, -6, D:9) an uncursed staff of fire (50, -5, D:9) 15 gold pieces (51, -7, D:9) a sack of spiders (51, -5, D:9) 18 gold pieces (52, -7, D:9) a +2 mace of protection (52, -6, D:9) a +0 rapier (52, -5, D:9) 18 gold pieces Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe (7, 17, D:10) 7 poisoned needles (8, 7, D:10) a stone (9, 4, D:10) 2 stones (9, 8, D:10) 2 stones (9, 26, D:10) 23 stones (10, 5, D:10) 2 stones a +0 short sword (10, 6, D:10) a stone (10, 7, D:10) a stone (10, 8, D:10) a stone (11, 6, D:10) a +1 whip of flaming 2 stones (11, 18, D:10) a cursed -3 giant club (17, 15, D:10) 23 arrows (20, -3, D:10) 19 bolts (21, 21, D:10) a +0 pair of boots (22, 24, D:10) a +0 plate armour (23, 17, D:10) a +0 short sword of draining (24, 17, D:10) a +0 hand axe of chopping (25, 14, D:10) a +0 long sword (28, 11, D:10) 24 arrows a +0 longbow (29, 3, D:10) 25 arrows (29, 17, D:10) a +0 falchion (30, 13, D:10) an arrow (31, 14, D:10) an arrow (32, 16, D:10) a +0 club (32, 18, D:10) 14 arrows a +0 shortbow (33, 17, D:10) 4 arrows (33, 18, D:10) a +0 robe (36, 4, D:10) a +0 falchion (36, 17, D:10) an arrow (37, 4, D:10) a +0 mace (38, 4, D:10) a +3 dagger of distortion a +1 robe of magic resistance (41, 17, D:10) 10 poisoned needles (46, 15, D:10) a +0 robe (50, 7, D:10) a +0 robe a +3 long sword a cursed +0 robe a +4 flail a +0 robe a +2 long sword (50, 9, D:10) a +0 robe a +0 battleaxe a +0 robe a +0 battleaxe Level 1 of the Lair of Beasts (0, 0, Lair:1) 13 stones (0, 22, Lair:1) a +0 robe (2, -38, Lair:1) 5 tomahawks (9, -1, Lair:1) a +0 rapier (16, -11, Lair:1) a +0 plate armour (19, -14, Lair:1) the +10 spear "Cusud" {protect, rN+ Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It protects you from negative energy. (23, 14, Lair:1) the +10 war axe of Sufuaf {elec, rElec MR+ Dex-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. (24, -10, Lair:1) a +0 buckler (24, 14, Lair:1) a +0 quarterstaff (28, -11, Lair:1) a +0 pair of boots (29, -5, Lair:1) 9 bolts (35, -11, Lair:1) a +0 pair of boots (36, -10, Lair:1) a +0 pair of gloves Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 trident (6, 5, Lair:2) a +0 trident (6, 6, Lair:2) a +2 trident of piercing (7, 7, Lair:2) a +0 spear (15, 6, Lair:2) 7 poisoned needles (32, 6, Lair:2) a +0 great sword Level 3 of the Lair of Beasts (0, 0, Lair:3) 20 gold pieces (2, 1, Lair:3) a scroll of remove curse (4, -3, Lair:3) a +0 plate armour (5, 5, Lair:3) 27 stones (8, -31, Lair:3) 26 stones (18, -32, Lair:3) a +2 short sword of venom a +4 blowgun 8 curare-tipped needles (20, 2, Lair:3) a +0 ring mail (23, -32, Lair:3) a curare-tipped needle (26, -29, Lair:3) 17 poisoned needles (34, -27, Lair:3) a +0 hand axe