KrisU Level 1 of the Dungeon (0, 0, D:1) a cursed -3 club (15, 8, D:1) a +0 club (22, -4, D:1) a +0 club (30, 22, D:1) a +0 hunting sling (31, 37, D:1) a +0 animal skin (36, -3, D:1) a +0 ring mail (39, 50, D:1) a +0 club (40, -5, D:1) 12 poisoned needles (45, 3, D:1) a +0 club (60, 12, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 27 stones (4, -5, D:2) 16 arrows (5, -5, D:2) a +0 club (7, -3, D:2) a stone (8, -18, D:2) 8 needles of confusion (9, -1, D:2) a stone (12, 1, D:2) a +0 club (12, 2, D:2) a stone (14, 16, D:2) 18 bolts (15, -24, D:2) a +0 club (15, 9, D:2) a +0 short sword (18, 9, D:2) 28 bolts (26, 1, D:2) a +0 hand axe (32, -5, D:2) a +0 robe (34, -16, D:2) 15 sling bullets (49, -27, D:2) a +0 spear (50, -30, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 robe (4, 1, D:3) a +0 hand axe (11, 14, D:3) a +0 dagger (20, -12, D:3) 6 poisoned needles (32, -5, D:3) a +0 leather armour (34, 8, D:3) 26 stones (36, -12, D:3) 20 stones (37, 7, D:3) a +0 shield (46, -1, D:3) a +0 mace (55, 11, D:3) a +0 whip (59, 4, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, -10, D:4) a +0 scale mail a +2 dagger of venom (2, -20, D:4) a +0 long sword (3, -8, D:4) a cursed -2 spear (8, -31, D:4) 12 arrows (8, -9, D:4) 20 arrows (13, -39, D:4) 6 javelins (16, -19, D:4) a +0 dagger (16, -11, D:4) a +0 robe (17, -15, D:4) a +5 dagger (18, -16, D:4) a +0 ring mail a +0 hand axe a cursed -1 hand axe a cursed +0 ring mail (18, 0, D:4) a +0 flail (19, -16, D:4) a +0 flail (19, 5, D:4) 31 arrows (20, 3, D:4) 27 arrows (22, -19, D:4) a +0 hand axe (31, 5, D:4) 16 bolts (46, 2, D:4) 22 sling bullets Level 5 of the Dungeon [Shop] Gilytaog's Jewellery Shoppe an uncursed ring of poison resistance (300 gold) the ring "Tipuc" {Ice +Blink rN+ MR- Int+2 SInv} (711 gold) [ring of ice] It enhances your ice magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. a +2 ring of dexterity (112 gold) an uncursed amulet of magic regeneration (450 gold) the amulet of Qimeif {Spirit rElec Dex+7 Slay-2} (754 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. an uncursed ring of poison resistance (300 gold) a cursed ring of attention (67 gold) an uncursed amulet of magic regeneration (450 gold) a +3 amulet of reflection (235 gold) an uncursed ring of positive energy (300 gold) (0, 0, D:5) a cursed -3 falchion (1, 9, D:5) a +0 spear (2, 8, D:5) a +0 spear (3, 6, D:5) a +0 club a +0 dagger a +0 robe a +0 flail (3, 7, D:5) a +0 whip a +0 club (3, 8, D:5) a +0 robe a +0 whip of venom (4, 6, D:5) a +0 leather armour a +0 dagger (14, 20, D:5) 11 poisoned needles (19, 35, D:5) a +0 robe (25, 33, D:5) a +0 shortbow 13 arrows (25, 44, D:5) 9 sling bullets (27, 33, D:5) an arrow (28, 33, D:5) 2 arrows (29, 33, D:5) an arrow (30, -2, D:5) a +0 ring mail (30, 33, D:5) an arrow (31, 33, D:5) 2 arrows (32, 33, D:5) 3 arrows (38, 2, D:5) a +0 trident a +0 leather armour (40, 34, D:5) 22 arrows (41, 34, D:5) a +4 flail (42, 34, D:5) a +0 short sword a +0 spear (43, 34, D:5) a +0 whip a +0 leather armour a +0 spear (44, 34, D:5) a +0 spear (45, 34, D:5) a +0 dagger a +0 robe a cursed -3 club Level 6 of the Dungeon (0, 0, D:6) 20 arrows (1, -9, D:6) 17 arrows (4, 21, D:6) a +0 falchion (10, -28, D:6) a +0 shortbow 25 arrows (12, -30, D:6) a +0 flail a cursed -1 ring mail (13, -21, D:6) 13 arrows (18, 23, D:6) a +0 club (18, 24, D:6) a +0 scale mail a +0 scale mail a +0 battleaxe a +0 dagger a +0 robe a +0 pair of boots (18, 25, D:6) a +0 dagger a cursed +0 robe (19, 13, D:6) a tomahawk (unseen) (19, 17, D:6) a +0 spear (still there?) a tomahawk (still there?) (27, 1, D:6) a Young Poisoner's Handbook (33, 19, D:6) a +0 short sword (35, -15, D:6) 25 bolts (37, 23, D:6) a +0 hand axe (59, 6, D:6) 17 stones (60, 4, D:6) an arrow (62, -28, D:6) 19 stones Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (2, -13, D:7) a +0 quarterstaff (2, -2, D:7) a +0 club (4, 17, D:7) a +0 flail (12, -5, D:7) a +0 scale mail (16, -7, D:7) a +1 naga barding (23, -9, D:7) a +0 shortbow 16 arrows (25, -9, D:7) an arrow (27, -9, D:7) an arrow (29, -9, D:7) 3 arrows (29, -8, D:7) an arrow (29, 7, D:7) a +0 trident of flaming (30, 7, D:7) a +0 short sword a +0 leather armour (31, 7, D:7) a +0 dagger (32, 9, D:7) a +0 hand axe (38, 24, D:7) a +0 flail a +0 ring mail (39, 24, D:7) a +0 leather armour (41, 25, D:7) a +0 dagger a cursed +0 leather armour (42, 26, D:7) a +0 trident a +0 leather armour (43, 27, D:7) a +0 short sword a +0 dagger a +0 robe (44, 28, D:7) a +0 flail 10 stones a +0 leather armour (45, 16, D:7) a +0 war axe (45, 18, D:7) a +0 rapier (45, 38, D:7) an uncursed amulet of faith an uncursed ring of positive energy (48, 11, D:7) a cursed +0 dagger (52, 21, D:7) 21 arrows (57, 4, D:7) 12 arrows Level 8 of the Dungeon (4, -20, D:8) a +0 robe a +0 dagger a +0 short sword a cursed -1 giant club (4, -19, D:8) a +0 whip (4, -11, D:8) a book of Misfortune (6, -19, D:8) a +0 dagger (16, -21, D:8) a +0 whip (17, -21, D:8) an arrow (17, -20, D:8) a +0 dagger a +0 robe (18, -22, D:8) a +0 shortbow 24 arrows (18, -19, D:8) a +0 quarterstaff (20, -21, D:8) a +0 hand crossbow (20, -20, D:8) a +0 plate armour (24, -21, D:8) a +0 whip (25, -22, D:8) a +0 whip a +0 leather armour a +0 ring mail (25, -20, D:8) a cursed -3 short sword (29, -30, D:8) a +0 dagger a +0 robe (32, -15, D:8) a +0 cloak (35, -28, D:8) a book of Battle (40, -18, D:8) a +0 club a +0 leather armour a +0 club a +0 club (40, -17, D:8) a +0 club a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail a +0 flail (40, -16, D:8) a +0 dagger a +0 robe (40, -12, D:8) a +0 dagger (41, -17, D:8) a +0 dagger a +0 robe (45, -18, D:8) 10 sling bullets (46, -16, D:8) 23 arrows Level 9 of the Dungeon (0, 19, D:9) a +0 giant spiked club a +0 giant club (1, -3, D:9) a +0 mace (5, 9, D:9) a +0 leather armour (6, 7, D:9) a +0 leather armour (9, 22, D:9) a +0 leather armour (13, 36, D:9) a +0 battleaxe (14, 27, D:9) a +0 robe (25, 30, D:9) a book of Enchantments (28, 18, D:9) an uncursed amulet of rage (28, 24, D:9) a +0 dagger a +0 ring mail (37, 12, D:9) a +0 robe a cursed +0 trident (38, 12, D:9) a +0 robe a +0 hand axe a cursed +0 dagger a +0 robe (39, 13, D:9) a +0 robe a cursed +0 war axe (40, 13, D:9) a +0 robe a +0 scimitar (43, 9, D:9) an arrow (44, 8, D:9) 12 arrows a +0 shortbow a +0 giant club a +0 giant club (44, 9, D:9) an arrow (46, 5, D:9) 3 needles of confusion (46, 38, D:9) 24 sling bullets (53, 29, D:9) 19 arrows Level 10 of the Dungeon (0, 0, D:10) the +1 dagger of Subterfuge {freeze, Dex+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It lets you see invisible. (2, -25, D:10) a +0 dagger a +0 robe (2, -24, D:10) a +0 dagger a cursed +0 robe a +0 short sword a cursed -1 scale mail (3, -24, D:10) a +0 trident a +0 chain mail (5, 22, D:10) a +1 cloak (7, 13, D:10) a +2 robe of positive energy (21, 1, D:10) a +0 giant spiked club a +0 giant club (23, 9, D:10) 8 sling bullets (23, 12, D:10) a +0 trident (23, 18, D:10) a cursed -3 rapier (32, -1, D:10) a +0 ring mail of fire resistance (37, 9, D:10) a +0 quarterstaff (39, -22, D:10) a +0 flail of draining (44, -22, D:10) a +0 giant club (48, -24, D:10) a +0 quarterstaff Level 11 of the Dungeon [Shop] Quneorch's Mass Market a +0 great mace (117 gold) a +0 giant club (30 gold) a +0 giant club (30 gold) a +0 great mace of protection (176 gold) a +0 plate armour (414 gold) a +0 giant spiked club (34 gold) a +0 giant club (30 gold) a +0 plate armour (414 gold) a +0 large shield (81 gold) a +0 giant club (30 gold) a +0 giant club (30 gold) a +0 giant club (30 gold) a +0 large shield (81 gold) (1, -7, D:11) 3 arrows (1, 3, D:11) a box of beasts (2, 16, D:11) 3 stones a +0 mace of protection (2, 17, D:11) a +2 whip of draining (3, -7, D:11) 20 arrows a +0 shortbow (3, 20, D:11) a stone (11, -10, D:11) a +0 buckler (15, 19, D:11) a +0 scale mail (18, 3, D:11) +0 steam dragon scales an uncursed ring of resist corrosion an uncursed ring of ice an uncursed ring of positive energy (19, 1, D:11) a +0 flail (42, 7, D:11) 17 stones (43, 7, D:11) a +0 robe (44, 11, D:11) a +0 dagger a +0 robe (44, 13, D:11) a +0 dagger a +0 leather armour (45, 13, D:11) a +0 short sword a cursed +0 ring mail (46, 9, D:11) a large rock (46, 11, D:11) a large rock (48, 5, D:11) a large rock (48, 23, D:11) a +0 dagger a +2 robe of magic resistance (52, -1, D:11) 16 arrows (55, 17, D:11) a +0 robe (57, 7, D:11) a +0 falchion a cursed -2 long sword a +0 chain mail a +0 falchion a +0 leather armour (58, 7, D:11) a +0 mace a +0 chain mail Level 12 of the Dungeon (0, 0, D:12) 7 gold pieces (18, 5, D:12) a wand of paralysis (8) (20, -7, D:12) an ugly thing corpse (skeletalised by now) (22, -1, D:12) 14 gold pieces (45, 12, D:12) 22 sling bullets an ice cave (0, 0, IceCv) an uncursed ring of see invisible (0, 1, IceCv) a +0 long sword (4, 1, IceCv) an ugly thing corpse (4, 7, IceCv) 7 needles of paralysis (8, 2, IceCv) an uncursed amulet of guardian spirit