Kristarius Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 47, D:1) a +0 robe (2, 52, D:1) a +0 dagger (17, 16, D:1) a cursed +0 dagger (18, 5, D:1) a +0 leather armour (22, 21, D:1) 18 bolts (38, 30, D:1) 15 poisoned needles (47, 38, D:1) a +0 whip (53, 28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 cloak (4, -5, D:2) 26 sling bullets (4, 0, D:2) a +0 dagger a +0 animal skin (12, 19, D:2) a +0 flail (32, -17, D:2) a +0 dagger (39, -17, D:2) a +0 leather armour (42, -10, D:2) a cursed +0 club (52, -11, D:2) a cursed -1 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, 18, D:3) an uncursed amulet of inaccuracy (16, 2, D:3) a +0 buckler (17, 12, D:3) a +0 leather armour (19, -7, D:3) a +0 club a cursed +0 dagger a +0 club a +0 dagger 16 poisoned needles (21, -7, D:3) a +0 chain mail (27, -13, D:3) a +0 robe a cursed +0 club (33, -18, D:3) a +0 ring mail (33, 14, D:3) a +0 club (34, -7, D:3) a +0 club (34, 14, D:3) a +0 dagger a +0 spear (36, 9, D:3) a +0 dagger (37, 14, D:3) a +0 short sword a +0 robe (38, -13, D:3) a +0 club a cursed +0 animal skin a +0 dagger (40, 26, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +2 chain mail of poison resistance (2, -10, D:4) a +0 helmet (6, -10, D:4) a +0 giant spiked club (6, 21, D:4) a +0 cloak (11, 24, D:4) a cursed +0 hunting sling (13, -18, D:4) a +3 quarterstaff of chaos a +0 cloak (24, 5, D:4) 16 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (1, -4, D:5) a +0 mace (10, 28, D:5) a +0 short sword (13, 14, D:5) a +0 rapier (22, 32, D:5) a scroll of random uselessness (26, -7, D:5) a +0 leather armour (38, -11, D:5) a +0 trident (38, 15, D:5) 12 poisoned needles Level 6 of the Dungeon (0, 0, D:6) 13 arrows (15, 4, D:6) 8 bolts (19, 19, D:6) a cursed +0 scale mail (36, 7, D:6) a +0 mace (37, -3, D:6) a +0 ring mail (39, -4, D:6) a +0 dagger (41, 9, D:6) a +0 leather armour (42, 2, D:6) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (43, -5, D:6) a +0 ring mail (45, -3, D:6) 2 arrows (45, 4, D:6) a +0 scale mail (46, -7, D:6) a +0 leather armour (49, -3, D:6) a +0 shortbow 19 arrows (59, 17, D:6) a +0 falchion (61, 16, D:6) a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (7, 15, D:7) a +0 ring mail (15, 15, D:7) a +0 hand axe (24, 19, D:7) a +0 quarterstaff (28, 1, D:7) a +0 giant club (36, 38, D:7) a +0 short sword (37, 39, D:7) a +0 club (38, 16, D:7) a +0 hand axe (38, 39, D:7) a +0 robe a +0 dagger (42, 38, D:7) a +4 long sword a +0 robe (43, 28, D:7) a +0 falchion (44, 38, D:7) a +5 great sword a +0 robe (45, 39, D:7) a +0 whip a +0 blowgun 15 poisoned needles (53, 22, D:7) 23 bolts Level 8 of the Dungeon [Shop] Cushrene's Jewellery Emporium an uncursed ring of wizardry (330 gold) a +3 ring of intelligence (172 gold) an uncursed ring of protection from magic (275 gold) a +2 amulet of reflection (82 gold) the ring "Areucs" {-Tele rPois rC+++ MP+9} (666 gold) [ring of magical power] It renders you almost immune to cold. It protects you from poison. It affects your magic capacity (+9). It prevents most forms of teleportation. a +3 ring of protection (231 gold) an uncursed amulet of the gourmand (330 gold) a +5 ring of intelligence (453 gold) the ring "Cufuug" {rElec rPois rF+ Str+3 Stlth-} (429 gold) [ring of attention] It affects your strength (+3). It protects you from fire. It insulates you from electricity. It protects you from poison. It makes you less stealthy. (11, -19, D:8) 6 sling bullets (12, 18, D:8) 6 needles of frenzy (19, 14, D:8) a potion of degeneration (20, 20, D:8) a +0 flail (29, -35, D:8) a +0 quarterstaff (30, 10, D:8) a +0 short sword (39, -29, D:8) a +0 helmet (39, 12, D:8) a +0 whip a +0 leather armour a +0 mace a +0 hand axe a +0 leather armour a +1 whip of draining (43, 16, D:8) 14 poisoned needles (44, -28, D:8) a +0 leather armour (51, -4, D:8) a +0 trident a +0 plate armour (51, -3, D:8) a cursed -1 hand axe (52, -7, D:8) a +0 short sword (53, -6, D:8) a +0 dagger a +0 robe (55, -9, D:8) a +0 robe (55, -7, D:8) a +0 hand axe (60, -14, D:8) a +0 scale mail (60, -11, D:8) 5 large rocks Level 9 of the Dungeon [Shop] Anwy's Assorted Antiques a wand of digging (6) (580 gold) the +0 plate armour "Detwe" {rPois MR+} (1154 gold) It protects you from poison. It affects your resistance to hostile enchantments. a potion of brilliance (116 gold) a wand of iceblast (9) (377 gold) a scroll of enchant weapon (217 gold) a +1 pair of gloves (333 gold) a +1 dagger of venom (272 gold) (4, -25, D:9) a +0 whip (4, -24, D:9) a +0 hand axe a +0 leather armour (4, 1, D:9) 20 bolts (5, -24, D:9) a +0 short sword a +0 dagger a +0 robe (7, -24, D:9) an uncursed ring of teleportation (13, -25, D:9) a book of Geomancy (13, -4, D:9) a cursed +0 leather armour (14, -20, D:9) a +0 dagger a +0 leather armour (15, -17, D:9) a +0 dagger a +0 robe (15, -16, D:9) a +0 hand axe (15, -2, D:9) a potion of degeneration (15, 1, D:9) a cursed +0 dagger a +0 robe (16, 1, D:9) a +0 club (16, 4, D:9) a +0 halberd a +0 chain mail (17, -16, D:9) a +0 leather armour (19, -17, D:9) a cursed -1 hand axe (19, -16, D:9) a cursed -1 flail 4 tomahawks (19, 7, D:9) a +0 pair of boots (20, -12, D:9) a -3 mace a +0 mace (23, -3, D:9) a +0 giant club a +0 giant spiked club (25, -3, D:9) a +0 giant club (29, -15, D:9) a +0 short sword a +0 club a cursed -2 club a +0 short sword (29, -14, D:9) a +0 dagger (31, -23, D:9) 6 needles of confusion (31, -14, D:9) a +0 whip (41, 2, D:9) 21 arrows Level 10 of the Dungeon [Shop] Keosing's Weapon Emporium a +0 arbalest (67 gold) 20 stones (30 gold) 14 bolts (42 gold) a +0 short sword (45 gold) a +7 blowgun (592 gold) a +1 war axe of venom (168 gold) 22 arrows (66 gold) a +3 hunting sling (277 gold) a +0 shortbow (45 gold) a +0 trident (52 gold) a +3 blowgun (292 gold) a +0 short sword (45 gold) (0, 0, D:10) a +4 scimitar of flaming a +0 robe (4, 24, D:10) 2 curare-tipped needles (5, 24, D:10) 2 curare-tipped needles (6, 20, D:10) a +1 short sword of venom a +0 blowgun (30, 13, D:10) 14 arrows (33, 32, D:10) 17 arrows (36, -18, D:10) a +2 dagger of chaos (38, -18, D:10) a +0 robe (48, 23, D:10) a +0 short sword (49, 16, D:10) a +0 flail Level 11 of the Dungeon (0, 0, D:11) an adder corpse (skeletalised by now) (5, 0, D:11) a +1 pair of gloves (8, 0, D:11) 32 arrows (10, 26, D:11) a book of Geomancy (14, 10, D:11) a +0 long sword of holy wrath a +0 whip a +0 short sword a kobold corpse a big kobold corpse (15, 10, D:11) a +0 short sword a kobold corpse (15, 11, D:11) a kobold corpse (16, 8, D:11) a +0 dagger a kobold corpse (30, 4, D:11) a +0 scale mail (35, 0, D:11) 23 stones (36, -3, D:11) 17 bolts the Ecumenical Temple