Krouwed Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -27, D:1) a +0 ring mail (2, -20, D:1) a +0 ring mail (6, 5, D:1) a +0 whip 2 stones (7, -20, D:1) 14 sling bullets (7, 7, D:1) a stone (14, -23, D:1) a cursed -3 club (18, 16, D:1) a +0 hunting sling (20, 11, D:1) a cursed -3 spear (20, 13, D:1) 24 arrows (24, -29, D:1) 19 bolts (27, -22, D:1) a +0 hunting sling (34, 5, D:1) a +0 short sword a +0 club (36, -2, D:1) a stone (62, -19, D:1) a +0 club Level 2 of the Dungeon (8, -17, D:2) 3 stones (21, 2, D:2) a +0 hand axe a +0 scale mail a +0 dagger (27, -10, D:2) a +0 dagger (29, -12, D:2) 25 arrows (33, -17, D:2) 24 sling bullets (39, 5, D:2) 13 sling bullets (40, -25, D:2) 18 stones (45, -26, D:2) 20 stones (46, -12, D:2) a +0 scale mail (50, 8, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a stone (0, 1, D:3) a stone (0, 3, D:3) a +0 club (1, -2, D:3) a stone (6, 16, D:3) 10 bolts (19, 17, D:3) a +0 falchion a +0 whip (25, -22, D:3) a +0 club (25, 17, D:3) a +0 leather armour (37, -2, D:3) a +0 war axe a +0 leather armour (42, 13, D:3) a +0 club Level 4 of the Dungeon [Shop] Pecsoso's Jewellery Shoppe an uncursed ring of magical power (220 gold) a +5 ring of strength (453 gold) an uncursed ring of wizardry (330 gold) an uncursed ring of protection from cold (275 gold) a cursed ring of teleportation (49 gold) an uncursed ring of protection from magic (275 gold) a cursed amulet of faith (407 gold) the ring "Kiorog" {*Tele rPois} (205 gold) [ring of teleportation] It may teleport you next to monsters. It protects you from poison. the ring "Cegup" {+Fly MP-9 Dex+6} (200 gold) [ring of flight] It affects your dexterity (+6). It affects your magic capacity (-9). It lets you fly. an uncursed ring of flight (192 gold) a cursed amulet of inaccuracy (22 gold) an uncursed amulet of guardian spirit (330 gold) (13, 13, D:4) a +0 dagger (24, 27, D:4) a cursed +0 leather armour a +0 trident (24, 30, D:4) a +0 giant club (25, 26, D:4) a +0 ring mail a +0 flail (29, 37, D:4) 9 stones (34, 17, D:4) a +0 leather armour (37, 38, D:4) a +0 leather armour (48, 21, D:4) a +0 leather armour Level 5 of the Dungeon (2, -32, D:5) a +0 whip a +0 whip a +0 leather armour (3, -9, D:5) a +0 trident (8, -8, D:5) a +0 robe a +0 chain mail a +0 dagger (14, -9, D:5) a +0 quarterstaff (15, -17, D:5) a +0 ring mail (17, -5, D:5) a +0 dagger a +2 dagger of holy wrath a +0 war axe a cursed -3 flail a +0 leather armour (27, -32, D:5) a +0 spear (27, -27, D:5) a +0 mace (28, -27, D:5) a +0 dagger a +0 scale mail (30, -28, D:5) a +0 dagger a +0 robe (30, -25, D:5) 20 arrows (32, -33, D:5) a +0 short sword (35, -28, D:5) a +0 hunting sling (44, -38, D:5) a +0 short sword (47, -39, D:5) the cursed +1 falchion of the Shining Light {pain, rElec SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (47, -25, D:5) a +0 mace (48, -17, D:5) a +0 war axe (48, -10, D:5) a cursed -3 falchion (50, -14, D:5) 20 stones Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (0, 1, D:6) a cursed +0 dagger a +0 robe (1, 4, D:6) a +0 dagger (5, -8, D:6) a +0 rapier (6, 11, D:6) a stone (6, 15, D:6) a stone (7, 13, D:6) a stone (8, 4, D:6) a +0 dagger a +0 leather armour (9, 3, D:6) a +2 falchion of slicing (9, 4, D:6) a +0 leather armour (9, 5, D:6) a +0 hand axe (9, 14, D:6) a stone (10, 12, D:6) a stone (11, 12, D:6) 4 large rocks (11, 15, D:6) a stone (17, 4, D:6) a +0 dagger a +0 robe (19, 4, D:6) a +0 short sword a +0 leather armour (21, 8, D:6) a +0 robe (22, -18, D:6) a +2 whip of freezing a cursed +0 robe (29, 3, D:6) 5 arrows (34, -28, D:6) a +0 dagger (48, -1, D:6) a +0 hand axe a +0 robe (48, 2, D:6) a +0 war axe 3 boomerangs (48, 8, D:6) a +0 trident a +0 robe (49, 8, D:6) a +0 robe a cursed +0 trident a +0 robe a +3 falchion a +0 robe (50, -5, D:6) a +0 club a cursed +0 leather armour a +0 flail (51, -6, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon [Shop] Moseny's Weapon Emporium 21 bolts (58 gold) a +2 short sword of draining (243 gold) a +1 arbalest of velocity (191 gold) a +0 short sword (42 gold) a +0 dagger (28 gold) a +0 hand axe of flaming (103 gold) a +0 hand axe (42 gold) a +0 shortbow (42 gold) a +0 arbalest of freezing (141 gold) a +9 giant spiked club (684 gold) a +0 spear (42 gold) a +0 trident (49 gold) a +6 whip of pain (534 gold) (0, 0, D:7) a +0 falchion (15, -29, D:7) a +0 giant club (18, 22, D:7) a +0 flail a +0 scale mail (20, -18, D:7) a stone (20, -15, D:7) a +1 short sword of protection (24, -16, D:7) a +0 flail (29, 14, D:7) 15 stones (32, 2, D:7) a stone (33, -12, D:7) 30 arrows (34, -1, D:7) a +0 cloak (34, 2, D:7) a +0 club a +0 short sword (35, 2, D:7) a cursed -1 club (35, 3, D:7) a stone a +0 spear (36, 4, D:7) 2 stones Level 8 of the Dungeon (1, -4, D:8) a +0 ring mail (2, 9, D:8) 19 stones (9, 10, D:8) a +0 giant club (19, -5, D:8) a +2 mace of crushing (21, -12, D:8) a +0 dagger (21, -3, D:8) 14 stones Level 9 of the Dungeon (0, 0, D:9) 20 sling bullets (6, 28, D:9) a +4 hand axe a +0 war axe (11, -4, D:9) a +0 halberd (15, -2, D:9) a +0 mace of crushing a +0 leather armour (17, -2, D:9) 21 stones (22, -4, D:9) a cursed -3 dagger a +0 robe a +3 battleaxe of pain a +0 ring mail (23, -5, D:9) a +0 giant club (32, 28, D:9) a +0 robe (37, -2, D:9) 26 stones Level 10 of the Dungeon (0, 0, D:10) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (1, 48, D:10) 21 arrows (5, 2, D:10) a cursed -3 dagger a +0 robe (7, 20, D:10) a +0 robe (18, 31, D:10) a cursed -3 long sword (24, 7, D:10) 8 arrows (24, 13, D:10) 13 arrows (25, 36, D:10) 11 arrows (26, 15, D:10) a +0 club (27, 36, D:10) a +0 helmet (36, 11, D:10) a +0 scale mail a +0 trident (37, 11, D:10) a +0 spear (38, 17, D:10) a +0 quarterstaff (42, 31, D:10) 20 stones (46, 9, D:10) a cursed +0 mace a +0 robe a cursed +0 spear a cursed +0 robe (46, 10, D:10) a +2 flail a +0 robe a cursed +0 hand axe a +0 robe (47, 10, D:10) a +0 dagger a +0 robe (47, 11, D:10) a +0 short sword a +0 chain mail a +0 dagger a +0 robe (51, 24, D:10) a +0 hand axe (55, 25, D:10) a +0 dagger a +0 robe (55, 35, D:10) 16 sling bullets (56, 25, D:10) a +0 hand axe (56, 26, D:10) a +0 mace (62, 7, D:10) a +0 hand axe Level 11 of the Dungeon [Shop] Boniuru's Jewellery Shop a cursed amulet of inaccuracy (22 gold) a +6 ring of strength (643 gold) the ring of the Mage {Wiz MR++ Int+3} (568 gold) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. the ring "Miulaf" {+Blink MR+ Int+3} (498 gold) [ring of protection from magic] It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you blink. an uncursed ring of stealth (192 gold) a +3 ring of intelligence (172 gold) the ring of the Raven {+Fly rCorr Int+5 Dex-2} (389 gold) [ring of resist corrosion] It affects your intelligence (+5). It affects your dexterity (-2). It lets you fly. It provides partial protection from all sources of acid and corrosion. an uncursed amulet of rage (440 gold) an uncursed ring of ice (275 gold) an uncursed ring of protection from magic (275 gold) (0, 0, D:11) 12 stones (2, 4, D:11) a +0 giant club a cursed -2 giant club (2, 8, D:11) 18 sling bullets (2, 32, D:11) a +0 troll leather armour (4, 3, D:11) a +0 long sword (8, -2, D:11) 19 stones (9, 46, D:11) a +0 club (11, -3, D:11) 20 stones (27, 46, D:11) an arrow (28, 25, D:11) a +0 trident a +0 leather armour (30, 47, D:11) 2 arrows (30, 48, D:11) a +0 shortbow 20 arrows (32, 28, D:11) a +0 flail (32, 47, D:11) a +0 shortbow 19 arrows (32, 48, D:11) a +0 shortbow a +0 shortbow a +0 shortbow 75 arrows (38, 36, D:11) a +0 war axe (39, 17, D:11) a scroll of immolation (39, 40, D:11) a +0 mace (40, 16, D:11) 26 gold pieces (40, 18, D:11) a +0 chain mail (40, 19, D:11) a scroll of fog (41, 17, D:11) a scroll of remove curse (41, 21, D:11) a potion of brilliance the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (2, -23, Lair:1) 10 sling bullets (19, -27, Lair:1) 16 arrows (19, 9, Lair:1) a +0 quarterstaff (33, -31, Lair:1) a +0 morningstar (52, -26, Lair:1) a +0 dagger Level 2 of the Lair of Beasts (8, -13, Lair:2) the +0 ring mail "Woqud" {rPois rF- MR+ Dex+8} It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (16, 2, Lair:2) a +1 hand axe of venom (18, 3, Lair:2) a +0 long sword (39, -11, Lair:2) a +0 chain mail (40, 14, Lair:2) 23 arrows (45, 6, Lair:2) a +0 rapier Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 leather armour (6, -40, Lair:3) an uncursed ring of magical power an uncursed amulet of harm (23, -40, Lair:3) a +0 quarterstaff (27, 7, Lair:3) an uncursed staff of wizardry a throwing net (40, -41, Lair:3) a +0 ring mail (42, -36, Lair:3) 29 stones (51, -32, Lair:3) the +2 dagger "Ceapn" {chaos, rC+ Int+3} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+3). It protects you from cold. (52, 7, Lair:3) a +0 hand axe (53, -3, Lair:3) 20 stones (54, -40, Lair:3) a +0 chain mail a +0 shield (56, 4, Lair:3) a +0 dagger Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 pair of boots (6, -3, Lair:4) a +0 long sword (13, -41, Lair:4) 11 arrows (26, -31, Lair:4) 23 bolts (32, -4, Lair:4) a +0 rapier a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 pair of boots (7, -40, Lair:5) 21 arrows (11, -6, Lair:5) 27 stones (15, -14, Lair:5) a cursed +0 leather armour (20, -22, Lair:5) a +0 ring mail (27, 5, Lair:5) 18 stones (28, -6, Lair:5) 13 gold pieces (29, -6, Lair:5) a potion of might (30, -6, Lair:5) 20 gold pieces (38, -47, Lair:5) 17 arrows (39, -38, Lair:5) a cursed +0 robe (39, -25, Lair:5) a crocodile skeleton (40, -48, Lair:5) 29 stones (52, -25, Lair:5) 24 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) a scroll of amnesia (8, -2, Lair:6) 3 datura-tipped darts (10, -4, Lair:6) 18 stones (13, -1, Lair:6) 30 gold pieces (15, -4, Lair:6) a scroll of vulnerability