KuKumber the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (unseen) (11, 1, D) the +4,+8 shillelagh "Devastator" (unseen) (61, 1, D) a +2,+0 vampiric scimitar (62, 1, D) a +2 naga barding of cold resistance (63, 1, D) a book of Air (67, 1, D) a +2,+1 vampiric hand axe (69, 1, D) a book of Envenomations (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 sabre a +5,+5 dagger (73, 2, D) an uncursed staff of summoning (75, 2, D) a +2 scale mail of cold resistance (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (61, 3, D) an uncursed staff of cold (73, 3, D) an adder corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5,+5 executioner's axe (unseen) (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed staff of power (62, 9, D) a plain deck of changes (63, 9, D) a +3 blowgun (70, 9, D) a book of the Tempests (71, 9, D) a +0,+0 spear a throwing net a merfolk corpse (62, 10, D) a +2 helmet of see invisible (70, 10, D) a +5,+1 flail of holy wrath 4 tomahawks (70, 11, D) a +0,+0 trident 5 tomahawks (71, 11, D) a +0,+0 trident an ornate deck of war a merfolk corpse (72, 11, D) a +1 plate armour of poison resistance (71, 14, D) a throwing net a tomahawk (60, 17, D) the Grimoire of Stones Spells Type Level Stoneskin Transmutation/Earth 2 Dig Earth 4 Statue Form Transmutation/Earth 6 (61, 17, D) the Volume of Conjuration and the Glacier Spells Type Level Shock Conjuration/Air 1 Freeze Ice 1 Ozocubu's Armour Charms/Ice 3 Throw Icicle Conjuration/Ice 4 Lightning Bolt Conjuration/Air 5 (63, 17, D) a +4,+2 vampiric scimitar (73, 17, D) a +2,+2 whip of flaming (62, 18, D) an uncursed ring of flight (63, 18, D) a +0 plate armour of cold resistance (64, 18, D) a plain deck of changes (71, 18, D) a fan of gales (73, 18, D) a +0,+0 trident a +0 robe a legendary deck of changes (71, 20, D) a +2,+2 spear a +0 robe a lantern of shadows (72, 22, D) a necrophage corpse (63, 23, D) a shapeshifter corpse (61, 27, D) a book of Burglary (62, 27, D) a +2,+5 hand axe of chopping (63, 27, D) the +0 pair of gloves of Loss {+Rage rElec} It insulates you from electricity. It lets you go berserk. (64, 27, D) the cursed +0,-1 mace of Breice {crush, +Blink +Inv rF- Stlth+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It lets you turn invisible. It lets you blink. It makes you much more stealthy. It has a curse placed upon it. (65, 27, D) the +1,+7 morningstar of Insufficient Pleasure {flame, rElec rN+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. (71, 27, D) a cursed -3,-3 bow 18 arrows a centaur corpse the +1 pair of gloves of Niamp {+Rage +Inv rPois Dam+4 SInv} It affects your damage-dealing abilities (+4). It protects you from poison. It enhances your eyesight. It lets you turn invisible. It lets you go berserk. (72, 27, D) a +0,+0 bow 17 arrows a centaur corpse (73, 27, D) a bottled efreet (62, 28, D) a book of Spatial Translocations (63, 28, D) a +3,+3 quarterstaff of pain (64, 28, D) a +7 rod of venom (14/14) (72, 28, D) a phial of floods (73, 28, D) a +4,+0 spear of pain (71, 29, D) a hippogriff corpse (72, 29, D) a +2,+2 trident 8 poisoned tomahawks a merfolk corpse (73, 29, D) a +0,+0 bow 22 arrows a centaur corpse (72, 34, D) an arrow